quote:
1)Any skill can be boosted to legendary by a mood
2)All moods generate an item of some type
3)The primary benefit of a mood is the skill, not the item
In order:
1) Disagree. Once again- Dwarves are renowned crafters, not ninjas, farmers or idiot savants. The set-up is the way it is for a reason. It would ruin the dwarfy flavour to modify it so drastically. Dwarves can attain renown in any field the usual way, but moods are there to make them special.
2) Agree in principle for the aforementioned reason, disagree with your specifics. It's already possible for a ranger to get a mood and make a megabeast-skin item. But creating something from hydra leather you didn't previously have, or discovering ore where it shouldn't be, or stumbling across a heretofore undiscovered plant, are just silly. The latter is a matter of pure luck and nothing to do with skill; the former completely impossible no matter how good you are; and the middle one both. (Oh, and tower-caps are giant mushrooms, they don't have seeds).
3) Disagree. At the risk of sounding like a stuck cliche... dwarves are all about the shiny artifacts. Fame is just a nice side benefit.
All that said, you are right about masterwork items.
Mikademus:
quote:
Not necessarily. Atm artefacts are just curious things with bizarre descriptions and sometimes high retail price. I'd prefer a legendary artificer that creates lesser-valued magical tolls and weapons. I think you're a bit too myopic in how you perceive "artefacts", if dwarven magic is implemented in the way currently favoured by the forum dwellers then more or less deliberate artificing will be part of the game (what is a magic object if not an artefact?). It is really rather a question more nuanced artefacts. Just because there will be more of them does not mean that you will be flooded by immensly powerful ones.
You're not making a lot of sense. I don't see how the possible future magical properties of artifacts (and it is artifacts, an artEfact is a statistical anomaly) has anything to do with them being created at will, it just sounds like you want to have your cake and eat it too. I think the current system, being wreathed in magic and mystery, suits the addition of magic as is just fine, and intentionally so. "changing it won't necessarily blow up in our faces" is hardly a good argument for; you will have to explain better to us myopia-sufferers what these nuances are and what difference that makes.
And it's not just direct in-game value that would be lost- as it is, artifacts are cool, because they're rare and random. It's exciting to see what your dorfs produce, and I bet there's no-one here who doesn't read the artifact description as soon as each one is finished, to be either excited or disappointed at the result. A genuine emotional investment in the game, however small. Do you understand how rare and important that is? Take a fort with five or ten legendary workers, each knocking out an artifact every season... even every year... and they'd go from being something the player genuinely cares about to, well, spam. That would be nothing short of criminal.