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DF Suggestions / Re: Dwarven Social Lives
« on: June 16, 2018, 08:09:34 am »JezaGaia, I'd ask Starver about precise defining features of asociability, but I consider myself unsociable because I don't really care about social interaction, I can take it or leave it really, whereas the term antisocial sounds like a strong aversion to it.
English not being my first or even second language that's way too in depth for me.
What I can say is that ingame some dwarves don't like to have friends but are not private meaning I suppose they don't mind crowds and interacting with a lot of people but they want them to remain simple acquaintances, have an emotional separation from them, not get invested in the relationship if you will.
And I would suppose those people might like to interact from time to time but on their terms and on a superficial manner only.
If someone was to try and crowd them get too close emotionally they wouldn't like that and that would bother them.
I'd say a constant mood debuff for antisocial folk just having friends is a bit harsh, but they could get thoughts like "Urist felt annoyed after being pestered by others" from having lots of unwanted conversations in a short span of time (e.g. an acquaintance tries to befriend them), and "Urist felt satisfied after some peace and quiet" if they've spent a long time without any conversations. Sounds weird that they're getting lonely while they have non-sociable, private personalities, but it's possible that they still value family and friends highly, every dwarven civ I've seen favours those values, personal values rarely stray too far from the civ's norm, and if you check in adventure mode character creation you'll see those values actually have associated needs.
I was referencing to having some sort of annoyance, the strength of it I leave to Toady to decide he knows how to balance his game I know too little to have an opinion on that

Positive thoughts from personalised rooms for more private residents sounds like a good idea, though it'd probably take some work to balance, since communal dining room value usually shoots up to legendary levels fairly quick due to all the tables and chairs, possibly making bad thoughts from communal dining/good thoughts from private dining irrelevant.
Well I don't know about that I have a legendary dining room and still have a dwarf that is private doesn't care for luxury doesn't handle stress well and a tendency towards getting depressed. He has only neutral thoughts about the legendary dinning room but a lot of negative thoughts about being forced to eat on a crowded table and is getting a very high stress level.
So I would think that it's not as simple as legendary > privacy.
Also while it still might be relevant in a young fort, once you have the means to make some gold tables and legendary engrave the walls/floors well I would suppose it's not too hard to have those small rooms luxurious enough to also get good thoughts.
I'd also call a personal/private temple a shrine rather than a chapel, but that's probably just personal preference.
As before English is not my first language, so as for the name I have no preference

The military dwarf issue might be mitigated by an increased interaction radius, unless nobody engages in social interaction during jobs, and if that's the case that kinda has to change otherwise the 'chatting with friends without interrupting jobs' thing doesn't work.
Agreed, my impression at the moment is that they don't engage in social interaction during jobs, because as I said the radius should not matter in such a small room. Many share the same square and still I don't see any interactions but I could be mistaken.