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Topics - Superdorf

Pages: 1 [2]
16
The other Gridhood games around here seem to be pretty thoroughly dead. So, with some trepidation... I'm gonna try and run one.

I've only known this game as a player. I'm lifting the rules mostly off of TricMagic's Gridhood, but I'm having to make stuff up where I'm unclear on the established rules. Please gripe at me if you note any glaring discrepancies.

Superdorf's compendium of all things Gridhood!

Basic Rules
Spoiler: Playing as a god (click to show/hide)
Spoiler: Basic tiles (click to show/hide)
Spoiler: Turn resolution (click to show/hide)

Additional Rules
Spoiler: Extra God Actions (click to show/hide)
Spoiler: Water Tiles (click to show/hide)

These rules are, as always, subject to change over time; more options will become available to both gods and civs as the game progresses.

17
DF Dwarf Mode Discussion / Non-standard weapon assignments
« on: May 29, 2019, 02:14:15 pm »
I know this was possible in past versions-- Holistic got her hands on that backpack somehow, after all-- but is it possible in the current version to assign militia-dwarves objects they wouldn't normally consider weapons, as weapons?

18
I press a button, and a world is birthed. Mountains rise, rivers spring forth, and mighty civilizations wake for the first time. For two hundred and fifty years the powers of the world do battle; they wake and war and die at my whim. Innumerable stories unfold before my eyes, every one a tale of life and joy and pain and death. The centuries flow past in minutes, and the Domain of Prophecies takes life.



Yeahh, I don't care a whit for that. I'm gonna wreck this world.




We are the Unholy Curse. Our mission? Beat the everloving tar out of our elfy foes, and out of anybody who tries to stop us.

------------------------
Hi-ho!

So succession forts have left me drained lately. I get deep into the mood of the thing, writing from the eyes of this dwarf or that dwarf, and then everything falls to chaos anyway and... well, it's depressing. Don't get me wrong, I want chaos, but I don't want to be invested in the chaos. So I figure, what better way to bring that about than by pulling up the All Races mod and playing as a bunch of psychopathic little green-skinned monsters?

Some rules I'm gonna set for myself going into this:

- Goblins don't become uber-legendary gods of war-- at least, not so quickly as dwarves do. All military squads must have a minimum of 4 soldiers in them, to prevent excessive sparring.

- Goblins defend themselves with cold iron, not by cowering behind walls and snares. Enemies must be able to path into the fortress proper at all times, and conventional traps are not to be used on enemy soldiers. (At least, not on purpose.)

- Goblins believe in quantity over quality. All goblins are to have all crafting labors enabled at all times.

Let's see how long I last, eh?

19
Old thread: http://www.bay12forums.com/smf/index.php?topic=173161.0
Quote from: wierd
Among the gods, there has always been a rivalry between the divinities of darkness, and those of creation. War in heaven has been tried in the past, but the results are too terrible even for the gods themselves. Even the lords of eternal night have forsworn to never act in such a way again.

Instead, to settle disputes and challenges, a system of "resolution through proof" was established.  It was through this new celestial decree, that the world of the Dark Crucible was created.

The forces of light and creation, disturbed by the corrupt and destructive nature of the beings produced by the forces of darkness, laid a challenge before their foul kinsmen. "We labor eternally to create worlds of peace and harmony, and you create nothing. You take what we have made, and twist it into horrors. You take the great forests we labor to cultivate, and turn them into barren expanses of death and decay.  We challenge you: CREATE SOMETHING OF YOUR OWN."

And so, they did.

In a shameless mockery of the denizens of light and creation, the dark gods created a world like no other. Every effort was taken. The safe, orderly matter of the world's foundations they instead produced from the essences of pestilence, pain, cruelty and decay themselves given solid forms. Unspeakable horrors innumerable they created wholesale, and placed upon the world. Vast forests of evil, seas of despair, deserts of madness, and savannas of cruelty they meticulously crafted.  Then, in a final backhanded blow, the gods of darkness performed one last act of blasphemous creation.

They created perfect replicas of the favored children of the light-- Elves, Men, and Dwarves-- and placed them into this savage charnel-house of their own design. To test their plans, they watched for a millenium, as the creatures they had made ruthlessly slaughtered the facsimiles of the light: quickly, efficiently, and in their totality. Content with their design, the evil ones laughed, and gloated, and rested... not realizing in their hubris that they were wrong; Stalwart and hardy, they had made their copies of dwarven kind only TOO well. Clinging to existence in dark places overlooked even by the dark gods themselves, small pockets of the proud children of the mountains took refuge, gnawing impotently at the roots of great peaks, clawing through the filthy rotting flesh of the world to take refuge in its bones beneath, or hiding in obscurity in dark goblin pits as either prisoners, chattel, or illegal residents. No-one knows how many lie in hiding, awaiting the fullfillment of their inner natures-- Riches, Power, Prestige and Order. A mighty civilization to be proud of, built on honest labor and the merits of fine craft...

Self-righteous, and full of pride, the lords of darkness challenged back:

"Take what we have made, and make this a world of order! Do so only with what we have created, since you loathe having things changed so much!" they jeered-- A million voices both seductive and foul alike, cackling from the blackness of creation.

With a subtle touch, the light shone on a single spot on this accursed plane.

A multiverse waits with bated breath, as seven children of Armok creep into the jungle with the name "Dawnthunder" at their lips, a vision of a new life and a fire in their hearts guiding them...

But who will stand last, masters of the crucible?

DAWNTHUNDER
It menaces with spikes of smokerock

Welcome one and all! What we have here is a bog-standard succession game with a twist: we've plonked our lucky seven smack in the middle of the very nastiest continent known to dwarf. We've got megabeasts galore, undeath in every corner, goblins out the wazoo, and...

...duplicated RAWs.

That's right, duplicated RAWs, with all the madness that entails. The very fabric of the world has been mangled beyond recognition, and our dwarves get to take on the chaos that ensues thereby. Can they do it? Let's find out.

Spoiler: Rules! (click to show/hide)
These rules serve merely as placeholders for now. If anyone wants to see something changed, let me know.

Spoiler: Dorfings! (click to show/hide)

Spoiler: Turnlist! (click to show/hide)

20
DF Community Games & Stories / Brokenspire: The Blood-Dream of Sibrek
« on: February 18, 2019, 10:47:48 pm »
In the 125th year of the new age, the Mountainous Grasps sent seven of its own into the uttermost depths of goblin territory, bidding them found a mighty citadel from which they might destroy their enemies. The seven dug swift and dug deep, taking a red axe as their symbol, the word "Brokenspire" ever on their lips-- and the goblins paid no heed.

The year is now 130, and Brokenspire has become a true bastion of dwarven strength. Armored warriors of legendary skill spar amongst themselves, clad in gleaming steel of incomparable make. Strange and powerful machinery rumbles beneath the sand, drawing from the vast underground river below. Strong walls of diorite surround the central keep, growing ever taller as the dwarves ready themselves for war...

...and war has come to them. The goblins have discovered this grand impudence of the dwarves, and march innumerable against Brokenspire's walls. Thrice the goblins have come, and thrice the dwarves have beaten them back. The Red Axe lives yet, but suffers more casualties with each onslaught-- for skilled though its army may be, no one warrior can hold back a storm of arrows forever. Even a god among dwarves may yet tire, and thus perish.

In the last siege, Likot Bimlorbam died: Likot Slingstandards, commander of the Red Axe, slayer of sixteen, legend of the axe. With him also died six others of his own. Greatly aggrieved at this loss, Sibrek Bomrekbothon, Stonemaster, friend of Likot, conspired with Vutok the mechanic to render the goblins forever harmless with a device most terrible.

Before Vutok's open eyes, Sibrek laid forth his scheme: he would contrive to release the vampire Wimad, who four years ago slew Kel Morulunol in foulest murder, into a chamber of his own devising. This chamber, said Sibrek, he would fill with water, and line with cunning spikes that the vampire might bleed. Over this, said Sibrek, he would raise a well, that men might drink of the vampire's blood. Thus, said Sibrek, would he create gods untiring, and so destroy the goblins forever.

"Surely this is madness," cried Vutok. "Who are we to meddle in such magics?"

"We are dwarves, and so we are mad," replied Sibrek, "and by madness we shall conquer!" And so it was done.

Sibrek Stonemaster would never see the fruits of his labor, for when the dwarves released Wimad the vampire, Wimad escaped them and slew Sibrek as he slept. Nevertheless, under Vutok's guidance, Wimad was escorted into the chamber of Sibrek, and a stone grate raised behind him.

Spoiler (click to show/hide)

Vutok bid dwarves pull cunning levers over the aquifer

Spoiler (click to show/hide)

and a mechanical river began to flow

Spoiler (click to show/hide)

soon submerging Wimad completely.

Spoiler (click to show/hide)

Vutok bid dwarves pull cunning levers over the aquifer

Spoiler (click to show/hide)

and great floodgates raised, sealing Wimad in his chamber.

Spoiler (click to show/hide)

Vutok bid dwarves pull cunning levers over the aquifer

Spoiler (click to show/hide)

and ninety spikes of sharp glass assailed Wimad as he swam, tearing deep wounds in his flesh.

Spoiler (click to show/hide)

Such is the justice of Brokenspire. Soon the dwarves of the Red Axe shall see if Sibrek's dreams of gods will indeed come to pass.

Spoiler (click to show/hide)

21
DF Community Games & Stories / Hammertooth: Uh, that map's upside down
« on: August 04, 2018, 12:06:51 pm »
1st of Granite, 125

The Enchanted Planes: 125 years old, so small you could walk the entire continent in a week-- and packed to the brim with elves. They've conquered and occupied a goblin fortress, bent the local goblin pits to their whims, and spread their forest retreats across the continent. Anyone who's ever challenged them has soon been swamped by endless tides of war elephants and grown-wood arrows.

The dwarves of the Quiet Gears have not fared well under this elven regime. Harried by both goblins and, at one point, elves, in the early days of the world, they have long since retired to relative safety in their mountain fortress of Paintpointed and its cluster of surrounding hillocks.

Somewhere in the bowels of this fortress, seven dwarves, extremely disgruntled and rather drunker than usual, decided to do something about the situation. And so they planned, in the alcoholic dark: they would set out, having packed a wagon with stuff nobody would miss, to found a mighty bastion under the shadow of elfkind that would grow strong under the elves’ noses and strike when least expected. Thoroughly pleased with this plan, the seven dwarves procured a map, marked a spot on it that looked suitable to them, and set out that very night.

Perhaps somebody should have reminded these seven would-be warmongers that the elves hadn’t attacked them in over a century, and were now both friends and allies of the dwarven people.

Perhaps somebody should have told these seven that the elven settlements they planned to attack, the elven settlements they thought belonged to their ancient “enemies”, the Courageous Twigs, in fact belonged to a completely different group of elves who had no knowledge of dwarves whatsoever.

Perhaps somebody should have told them that what they thought was a beer-stain on the map was actually a deliberate marking indicating “horrible undead abominations”, and that the spot they’d marked was right smack in the middle of one of the two most inhospitable, horrendous, generally bad-for-your-health woodlands on the continent.


Spoiler (click to show/hide)

But nobody did. And so one cold night in Granite, in the year 125 A.D. (Anno Dorfus), seven alcoholic hairy lunatics set off into the darkness with a wagon full of stolen junk.

---------------

Welcome to my community fortress!

This fortress was created with several purposes: in-character, to construct a mighty above-ground bastion of dwarfkind and kill elves for no reason; out-of-character, to help me learn to write and to teach me how to have !!fun!! with Dwarf Fortress again.

I’m open to dorfing requests. Currently only military positions are available, but if you have something else in mind I’ll see what I can do once more migrants arrive.

If you want a dorfing, I need to know your dorf's:
- Preferred name
- Preferred gender
- Preferred profession
- Other personality traits or characteristics, if anything

And please, please, do post a dorf-journal if you’re at all inclined to that sort of thing; the more I know about a given dwarf, the more I can write about that dwarf!

22
The Dwarven Fortress of Doorfog

Population: ~200
Site government: The Labyrinthine Pulley
Civilization: The Volcano of Bones

1st of Granite, 5

"But-- but it's a swamp!"
"I am aware of that, Wyrm."
"It's not right, dwarves in a swamp! Good, solid digbeards in a mucky place like that-- it's not natural, living with all that nature!"
Doren Boardclobbered grinned. "Oh, I don't intend to live with it... I intend to conquer it."


FORTRESSTRADES
Tales of Ambition and Incompetence

Hello all! Having drunk deeply of such dwarven epics as Nist Akath, Syrupleaf, Reginald Goblinstomper, and the infamous Boatmurdered, I thought I'd attempt my own community-game contribution to the mighty annals of Dwarf Fortress.

I've chosen a nice swampy 2x2 embark in a pocket world without much history to speak of; not much to look at, but easy on my computer and a blank slate for things to come.

Spoiler (click to show/hide)

This being a community fortress, I'm open to and looking for dorfing! Let me know your:

- Name
- Custom profession (if any)
- Profession
- Gender

and I'll find a dwarf to match, either now or when migrants turn up.

Taken dorfs:

-Doren Boardclobbered, carpenter and exalted leader of this swampy trainwreck:
Spoiler (click to show/hide)

-Wyrm Mirroredcatches, cynical miner extraordinaire:
Spoiler (click to show/hide)

 Open for dorfing:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Strike the earth!

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