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Messages - Superdorf

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5866
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 09, 2019, 07:32:18 pm »
I'm taking a look. 'Blackchibisan' Glovescale has always had trouble mastering fear when confronted by danger, and was never really the same after the mandrill attack of 250; he now cracks easily under pressure. That, and the horror from recent events, was enough to push him into madness-- and as Chibi's a brawling dorf, his madness manifested with blood.

5867
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 09, 2019, 07:12:23 pm »
From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

----------------
6th of Granite

Horrors! Spearmaster Blackchibisan has gone mad!



He has slain the weaver Ingish, and the miner Atir!





Blackchibisan laughs with madness, standing over the bodies of his victims. His face is haggard with heart-pain, and there is death in his eyes.



This shall not be borne. I order Blackchibisan isolated-- we are no longer safe in his presence.



----------------
I grieve at the deaths of Ingish and Atir. I knew them not, but they were under my watch and their slaughter weighs heavily upon my soul. I cannot change their deaths... but perhaps I can yet honor them.

Spoiler (click to show/hide)

There. A necropolis, where dwarves may rest forever in stone.

I only pray this will provide some comfort to the living.

Spoiler (click to show/hide)

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Spoiler: OOC (click to show/hide)

5868
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 09, 2019, 07:01:32 pm »
So in completely unrelated news, my life just got a lot less hectic. Y'all can expect a good deal more activity from me, God willing.

I'll re-title the speardwarf. He's earned it.  :D

5869
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 09, 2019, 05:03:44 pm »
From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

------------------------------------------
3rd of Granite, 253


Spring does not bring the foes I expect.

It brings worse ones.



We are not ready. We are not ready. I have fear. I order the gates shut.



------------------------------------------
Imic is outside.



Imic runs. Imic runs. Imic is safe.

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Mayor is upset. Food of mayor is forbidden by alarm. Mayor demands earrings.



I shout at mayor.

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Immortal-D runs to the lever.



Immortal-D pulls the lever. The gates close.

The miner Atir is outside.



The goblins march. I can see their numbers. They... they are few.



They are few!

But miner Atir is outside!

------------------------------------------
I shout orders. Warriors rush to the west bridge. I myself rush to pull the lever. Atir must not die.



I pull the lever. The gate lowers. Five of our warriors rush to do battle.










Our warriors are ruthless. The goblins die swiftly.







Atir lives. Our warriors live. We are victorious.

I fear, however, that far worse battles will soon come.

------------------------------------------
Spoiler: OOC (click to show/hide)

5870
I am impressed by how readily the dwarves took a magic talking toad in stride.  :D

5871
Well, you could mod shoes and/or boots to not conflict, or add [shaped] tokens to both so that Toady's fix for helmets should also apply to boots.
I added the shaped token to high and low boots, and gauntlets before starting a new fort. Armor was produced, and this uniform was built and then assigned. All 9 dwarfs immediately (within 60 seconds) wore their entire uniform properly, replacing shoes, mittens, and caps.
Spoiler (click to show/hide)
Heyy, that's brilliant! I've gotta try that sometime!

5872
Forum Games and Roleplaying / Re: Just a Town OOC
« on: April 07, 2019, 02:41:14 pm »
I am intrigued.

5873
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 06, 2019, 04:26:07 pm »
From the overseer's log of 'Superdorf' Mirrorwet, Carpenter and Glassmaker

The Cheese Slice is tame, and I must decide how best to use it.

The broker Lordy suggests we build a tower upon its surface, in which to store our greatest treasures. I consider the idea, but decide such a thing is of little use to us. I will find something better.

Lordy also demands the Founder's Tomb to be completed. I find this project rather frivolous, but it is a small request. I comply.



Lordy is of good heart, but does not understand war. She protested greatly when I ordered the drafts, though I assigned her no squad. She is lucky to be a brewer.

----------------


Our planters suffer greatly under the merciless rains. I know now how I shall use the Cheese Slice.

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1st of Obsidian

I am told the miners have harnessed magma in the deeps.



Our miners are cunning indeed.

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8th of Obsidian

The haulers have brought furniture into a great stone-chamber. It is a dining hall now.



That is not terrible.

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10th of Obsidian

The forges are ready.



Soon the smiths will have much work.

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12th of Obsidian

A chuckling wail sounds at the armor stand.



It is a strange and a disturbing sound. I like it little.

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Lordy is greatly pleased. The Founder's Tomb is complete.



I should rejoice at this, for I too bear a right to this structure as Founder. Nevertheless, it worries me. Who are we to bestow such luxury upon ourselves? And what will our fellow dwarves think, who lack even bedrooms to call their own?

It will soon be spring. The elves are coming.

We are not ready.

----------------

5874
Well, if you're going for an Uderzo-style brute... maybe size up the arms instead? They're pretty stringy right now, and the arms on that athlete are very much not.

The colossus is looking better.

5875
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 05, 2019, 07:56:55 pm »
Hey, quick question: what should the population cap be? I've had it at around 90 for FPS reasons, but I wouldn't want to gimp future players with a lack of migrants...

------------------------------------

Gahhh. I just lost two hours' worth of progress... the next update might be awhile in coming.

5876
DF Modding / Re: Playable Humans
« on: April 05, 2019, 07:30:32 pm »
Adding [SITE_CONTROLLABLE] and the necessary noble positions should do the job, I think.

5877
DF Adventure Mode Discussion / Re: My attempts at a beast slayer
« on: April 05, 2019, 07:17:08 pm »
Oh hey, this thing again!

Ugh, webs are nasty. Melee against that thing is probably going to get you killed. Skill up throwing, maybe, and hurl some bolts at it.

5878
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 05, 2019, 07:05:46 pm »
The military reworked, I turn my attention to other projects.
Spoiler (click to show/hide)
Too long have we crawled on the surface like humans. It is time we lived in stone.

--------------------------
4th of Moonstone

I am amazed by the speed and skill of our miners. The stone crumbles like soft earth under their picks.

--------------------------
6th of Moonstone

It is impractical to forge armor for an army with charcoal forges. I direct one of the miners to prospect for magma, and some few days later she returns with welcome news.



The miners bypass this first cavern, and continue downward. Soon, perhaps, we will strike greater things still.

--------------------------
11th of Moonstone



A miner wanders the stone corridors aimlessly, haggard. I must isolate him soon, lest he lash out against us in rage... his pick would cleave bone as readily as stone.

--------------------------
12th of Moonstone

The Cheese Slice is large, uneven, and a waste of space. It must be bent to new purposes.



The mechanic Quasar throws a lever, and a carefully set support gives way. The troublesome piece of dirt collapses into the Cheese Slice, and I mark further excavations to be made.



--------------------------
13th of Moonstone

The miner Imic informs me that an isolation block has been carved for Thob. I descend into the Cheese Slice to inspect it... and discover a draftee asleep in the bed!



Clearly, we do not have enough proper bedrooms. I order the miners to remedy this.

--------------------------
19th of Moonstone

More news from the deep. Another cavern has been struck.



The first cavern was full of water; this one is cool and dry. It will be best, I decide, to build a stairway straight down through the gap, walling ourselves off from the cavern creatures with good granite. The miners withdraw to other labors, and haulers descend with stone in hand.

--------------------------
22nd of Moonstone

Again I recieve word from the miners. They have carved out chambers in the stone according to my design, suitable for bedrooms.



Though I do not allow the emotion to cross my face, I am pleased. The fashioning of beds is my labor. It will be a good labor.

--------------------------
24th of Moonstone

I have been sloppy, it seems, with the mining.



Dishmab's hand has been crushed, but she will recover. I vow to exercise more caution in future.



--------------------------
27th of Moonstone

Another collapse. Thob the miner is caught, but unhurt.



This Cheese Slice taunts me. It lays fear on my miners. I am determined to tame it.
--------------------------
8th of Opal

Joyous news from the deep. A miner has struck the third cavern, and sighted the good metal below!



The spire is tall and solid. We shall be wealthy indeed.

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12th of Opal
--------------------------
The miner Imic stands atop the Cheese Slice, and will not come down. There is no ramp for to him walk on, and he will not climb. Is he stupid or unlucky? I do not know.

When we collapse this last ledge, he will come down. For now, he must wait.

--------------------------
17th of Opal

Joyous news from the deep. Olon the miner struck magma.





I do not know how he survived.

--------------------------
The Cheese Slice is tamed.

Spoiler (click to show/hide)

Imic rode the falling earth with skill. We heard him laugh with madness as he fell. He is unharmed, but unconscious.





What will we do with this flat ground? I do not know! Perhaps we will grow food on it. Perhaps we will build a mighty tower on it. It is tame, and now we may use it as we wish.

Spoiler (click to show/hide)

It is good.

--------------------------
Spoiler: OOC (click to show/hide)

5879
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 05, 2019, 05:45:56 pm »
In short, if our production quota's suffer because you lot were gallivanting off to burn elves or whatever and the Deepholds fall into eternal chaos and despair as a result, you'll never hear the end of it from me.
Sir, yes sir. There's not really much for me to do food-wise, though, seeing as most of it's been automated already...

The variable naming conventions in this fort hurt my brain. Since nobody else is using Sanctume's prefixes, feel free to reset the unnamed dwarves to their default names and remove the prefixes from the named dwarves.
I'll... do that. These prefixes are beyond confusing.

Also, there's a miner named "Thob" who is badly stressed and probably going to go mad soon. So, y'know. Good luck with that one.
Aye, Operation Contain Thob is underway as we speak. Fortunately, he's rather more prone to depressions than tantrums, so thus far he's just been moping.

If it’s possiboe, I would like a male Dorf, a Miner if possible. From the Deephomes we may stray, but the earth shall forever be my home. Let the Beardless come, for we shall fight them in the filds, and upon the barricades, to defend our home until every one of us is dead.
As you wish! You are Endok 'Imic' Guildcrafted, Legendary Miner, Shaper of the Cheese Slice, Slayer of the Cyclops.

5880
DF Community Games & Stories / Re: Cheesesplatter: A Succession Farm
« on: April 05, 2019, 04:58:52 pm »
Actually, why is there precisely one squad for civilians? There should be none, or one for everyone.
Because it's a good idea, but I was feeling lazy and didn't want to sort through every single dwarf to do the job properly just yet. I'll maybe do the thing properly later, once we have enough armor for it.

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