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Messages - Superdorf

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661
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: August 21, 2021, 11:59:14 pm »



662
General Discussion / Re: AI Dungeon New Thread
« on: August 21, 2021, 12:23:12 pm »

AIDungeon plays... not so much like a game, as a sort of janky writing tool. You can get a decent story out of it, but you have to baby it along or it just spits nonsense.

663
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: August 20, 2021, 08:59:44 pm »
B

664
Forum Games and Roleplaying / Re: SPACE BRUTE: A Suggestion Game
« on: August 17, 2021, 08:21:44 pm »
ACG!

665
You decide to take the direct approach. It's your land; what could go wrong?

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4

Things work out OK!

There's some initial panic when you first slide into town... you hastily rattle off words of peace, and people start poking their noses out of the windows again. You present your claim with clear STRAIGHTFORWARDNESS, leaving your audience on familiar territory! They accept the terms readily enough, perhaps with a bit of trepidation.

Your work here done, you exchange goodbyes and leap for the clouds. You fly extra-high towards the next hamlet, so as not to draw undue attention.



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7, 5

You take a bit more care with your next two introductions, and things go swimmingly! The hamlet of Detchwater is especially pleased by your arrival: from the sound of things, the Baron was a bit heavy-handed on their taxes.

You loop around to grab your coffers, then head for home. All in all, this trip's been a roaring success.

Vassal hamlets gained: Fless, Detchwater, Garnemston!



The mead-hall's become a bit of a mess in your absence. Your dais is back a few extra feet now, with the HOARD piled in the middle of it; around where they were, a gaping hole in the floor sinks around seven feet into the earth. There's a couple of your underlings at the bottom, struggling away with mattocks... looks like the ground's giving way to bedrock down there.

This is gonna take ages.

A) Away with these peons; you'll do the digging yourself!
B) Time to pay for some contracted labor!
C) Let's get some more peasants down here. If two isn't enough, maybe eight is better?
D) Meh, this is fine for now. You're a patient dragon.

666
Unless you're +1-ing a write-in suggestion, please cast your vote in the form of a letter. Makes my life easier!

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AAAAAA
BBBBBBBB

Tunnel digging still sounds like work-- you'd rather leave that to your minions for now. You wheedle directions out of one of your underlings, make the necessary arrangements for your absence, and fly!



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5

Halfway to the first hamlet, you spy some rather shady-looking men around a richly dressed corpse. Looks like they just ambushed and killed a passing aristocrat!

What luck!

After a brief and entertaining spot of violence, you find yourself in possession of two hefty bejeweled coffers. The locks are a little tricky for you, so you bury the coffers under a tree for later. You'll have to remember this spot!



As the sun sinks beyond the horizon, you spot your first hamlet in the distance. You coil yourself atop a secluded tree for the night, and consider how you'll make yourself known to the local yokels.

Tomorrow, you'll...
A) !!Burn whoever's in charge, and assert your dominance!!
B) Land imposingly in the village square, and demand tribute!
C) Land in the village square, and introduce yourself. Reassert the Baron's old land claim.
D) Corner an outlying farmer, and have him introduce you. Offer honeyed words of alliance.

667
You express your intentions to your secretary, who's taken to hanging about the gloomier corners of the mead-hall. He scurries off to explain things to the merchants: a few minutes later, you make your triumphant appearance!

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4

Things go better this time!

After some trepidation on the merchants' part, you manage to convince them that you're nothing like the dragons they know... if you're to believe their claims, southern dragons are rather brutish creatures. The merchants express surprise that no knights-errant have attempted to slay you yet.

(You quickly change the subject.)

The next couple hours are mostly small talk, but you're able to glean a few things. The merchants trickle by here year-round to purchase cod and local craftsmanship, but the summer is an especially busy time here for them-- fresh mackerel is a hot commodity! They typically pass by the neighboring hamlets to peddle a couple things, then hasten back to sell at the city of Hamefast before the mackerel can spoil.

...turns out, the old Baron technically held sway over a couple of those hamlets. You might have some nearby territory to claim.

Besides that, you garner a bit of extra gossip about the surrounding regions. The local wood bandits are brash lately. The rain is heavy this year. There's more knights-errant around than usual. Old Hamish took in a blood-stained castle guard the other week-- the poor man couldn't speak a word.

Interesting stuff! The merchants seem pleased by your interest... if a bit nervous.



1250 AD, Midsummer

As the merchants file out of the city gates, you coil restless on your HOARD. The mead-hall roof is fixed, the doors are nice and wide, and you're feeling a rare craving for movement.

A) Time to start digging that tunnel down!
B) Let's go take a proper hold of those hamlets!
C) There's gotta be some ships you can go raid, right?!

668
Quote
1

"Greetings and good tidings, noble knight-errant!" you call, oozing majestically from the still-charred mead hall. "I, ZENDRAKIEL the RESPLENDENT, bid you welcome to thi--"

"DEMON!" roars Oswald, whipping out a hefty sword. "PERISH BEFORE MY BLADE, FOUL WORM!" He spurs his horse towards you, armor clattering!

...ah well. He's just a pudgy old coot anyhow.

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5

With a lazy movement of the lungs, you hurl a column of fire against the charging knight. His horse screams and falls under him, fat crackling-- the knight tumbles to the ground, his armor red-hot. He doesn't get up again.

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2

"Alas, my children," you croon, looking about at the horrified passers-by. "The world does not understand, does not accept one so MAGNIFICENT as myself! A dragon must defend herself, and her children, against such short-sighted creatures."

These words, and other words, you speak to the townsfolk... to poor effect, from the look of it. They return to their homes, fear and distaste evident on their faces. Someone throws a bucket of water over the sizzling remains.



1250 AD, Early Summer

Mackerel season!

Finally, something in your diet that isn't cod! New Codhollow is alive with fresh activity, as labor and festivity come together in one happy week. One after another, merchant caravans trickle in to purchase fish for your inland neighbors.

...the merchants, they are wealthy and well-traveled. They tempt you.

A) !!PILLAGE!!
B) Appear before the merchants, and demand tribute!
C) Appear before the merchants, and ask for information!
D) Leave the merchants alone. The town profits make their way into your HOARD anyway.

669
I'll double down on what I said: especially popular write-ins may alter the execution of an action, or reappear in future decision points. This happens entirely at my discretion, so don't go too wild with it.

Also, I'm not Haspen. Things may wind up going a little differently here!



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A) Monkey
B) Pixel
C) Tric, Strik3r, Glass, MM, Pixel
D) Naturegirl, Shadowclaw
D2) Iri, Fluffle, Strawbarrel, KJP, Zultan, Dev

You consider the merits of a cliffside palace... but ultimately decide, that sounds an awful lot like work. Dragons are nothing if not INDOLENT!

The mead hall will do for now. You'll have the locals knock out some nice big doorways for you-- maybe you can even start a tunnel down to the caverns at some point.



A rather ratty-looking young man peers around the doorpost, asking for audience. Ever MAGNANIMOUS, you nod him in. He introduces himself as the Baron's old secretary, and-- as you are now the de facto ruler here-- presents you with a report of the city status!

Minor city: New Codhollow
Contentment: 5
Population: 4
Wealth HOARD: 3
Military: 3

"...this is it?" you ask.
"The baron didn't like long reports," says the man.
"Are these good... numbers?" you ask.
"They are acceptable numbers," says the man, hesitant. "We never had much money, and you did burn up quite a few of our guards."

Hmm. You'll have to do something about that.



1250 AD, Mid-Spring

"Ho there!" cries a suspiciously self-important voice from outside the gate. "Sir Oswald knight-errant, seeking shelter!"
Feh... you were hoping to avoid catching a "monster slayer"'s attention so early. Sounds like he doesn't know about you yet, at least.

A) !!BURN THE INTERLOPER!!
B) Have your guards shut the gates against Sir Oswald. Maybe he'll just leave?
C) Let him in, but order the townsfolk to keep your existence a secret.
D) Greet him yourself, friendly-like. Surely your clever tongue can smooth things over?

670
(If y'all can pull off a write-in majority, I'll consider it! Besides that, write-in suggestions have a chance of appearing as future multiple-choice options.)

671
Quote
CCCCC
DDDDD

hrm

672
Forum Games and Roleplaying / Re: Calvinball? STRATEHEX?
« on: August 12, 2021, 04:29:53 pm »
Rule 13: A rule can be altered or removed, by a majority vote of YEA.

673
Forum Games and Roleplaying / Re: Calvinball? STRATEHEX?
« on: August 12, 2021, 04:17:57 pm »
Rule 11: Any player can open a vote. A vote remains open for ten posts, at which point the vote is closed and counted. Valid votes are: "YEA", "NAY", and "ABSTAIN".

674
Name: ZENDRAKIEL the RESPLENDENT
Dragon trait: Charisma
Domain trait: Contentment


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1d2=2 (she-dragon!)

You are ZENDRAKIEL, and a more RESPLENDENT she-dragon never walked the earth! Your sinuous coils ripple with light, florescent patterns dancing across your scales. Your wings are richly feathered; your fire is like the noontime sun. You came to this place from the far north, seeking distance from your rival siblings... it's rather colder here than you're used to, but nothing a GLORIOUS WYRM like yourself can't handle!

Claiming your first HOARD was a wonderfully simple task: you flew in, landed on the most impressive-looking building around, blasted any guards in your way to vapor (regrettable), and devoured the residing baron (delicious fool). From there, you proclaimed your status as GLORIOUS LIBERATOR to the local yokels, and demanded tribute in return for your MAGNANIMOUS PROTECTION. Between your eloquent words and your reasonable tax rates, the people quickly agreed to respect your DESPOTISM!

...pity this city's just a seaside fishing town. At least you'll get plenty of seafood.



New Codhollow bustles with activity, as the people scurry to haul their loose jewelry and coinage into a heap on the smoldering mead-hall floor. You observe the proceedings from a hastily-constructed dais, nibbling lazily at a pile of fish.

It occurs to you, that perhaps this wooden hall isn't the best place to keep your valuables. You did a bit of lair scouting on your way in... maybe it's time to consider your options.

A) I saw a tunnel entrance under the ocean... it looked like it went right under the town. The water's so cold though!
B) There was that hillside cave a couple days' fly from here-- a bit far, but very cozy.
C) I could always blast a hole in the cliff over the town. Might take me a week or two, and it'd be real small at first.
D) Actually, this mead hall isn't half bad. Maybe my new underlings can fix it up for me?

675
Forum Games and Roleplaying / SPAMDRAGON: ZENDRAKIEL the RESPLENDENT!
« on: August 12, 2021, 11:36:21 am »
You are a DRAGON.
This means, you are MAGNIFICENT.

You pillaged a MINOR CITY today, and now possess a MODEST HOARD. Your hoard must become as MAGNIFICENT and ENDURING as you!

What is the most MAGNIFICENT thing about you?
A) You are the STRONGEST and most FEARSOME of creatures!
B) You are the TONGUE-TWISTIEST and most BEAUTIFUL of creatures!
C) You are the WISEST and most CUNNING of creatures!
D) You are the TOUGHEST and most STRONG-HEARTED of creatures!
E) You are the LUCKIEST and most FORTUNATE of creatures!

What is the BEST THING about your surroundings?
A) The puny locals are unusually content to be ruled by a dragon!
B) Many puny locals survive to serve you!
C) The surviving locals are reasonably wealthy!
D) There are high mountains, perfect to defend your HOARD!

What is your MAGNIFICENT DRAGON NAME?

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