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Messages - Yobgod

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31
DF Dwarf Mode Discussion / Re: Love the Hospital!
« on: April 29, 2010, 08:06:57 pm »
(btw, am I the only one that names one doctor "House" and makes him chief medial dward?)  :D

I'm sure you're not alone. Personally I prefer "Kelso"...

"Here's a riddle, what's got two thumbs and doesn't give a damn?" *points thumbs at chest* "Bob Kelso."

32
DF Announcements / Re: Skeletons
« on: April 28, 2010, 08:36:56 pm »
I don't know if it will help, but in a simulation I made a while ago, I explained animated skeletons by a mechanism where they have muscles and tendons made of pure *magic*. You might be able to make yours less of a special case with something similar... all you'd need is a new material for their "flesh" that can hold them together but is otherwise invisible and doesn't insulate the bones from damage.

Something like this might also make a nice distinction between skeletons and zombies, where the latter will have bits fall off as tendons rot while the former will not.

Just a thought.

33
DF Dwarf Mode Discussion / Re: Sleeping Around
« on: April 19, 2010, 10:08:15 pm »
*All* my dwarves have their own rooms at this point, and have for a few seasons (there was a break in immigration, blessedly).

Also there's a dormitory for overflow if some show up... but these dwarves are in and out of each other's bedrooms all day long. It's freaking Dwarven Melrose Place.

Need more lava...

34
DF Dwarf Mode Discussion / Sleeping Around
« on: April 19, 2010, 10:05:08 pm »
Anyone else notice that our dwarfs are considering room assignments more like guidelines these days? Is this actually a bug of some sort (maybe they aren't giving themselves enough time to get back once they start getting tired)?

I found a peasant sleeping in one of my Legendary dwarf's suites (alone, no relationship status between them, no "took someone to bed" thoughts). This isn't an isolated incident, either.

I also regularly find non-military dwarves with perfectly good rooms nearby crashing out in the barracks.

35
DF Dwarf Mode Discussion / Re: Your best engravings
« on: April 19, 2010, 09:56:12 pm »
Engraved on the wall is a superiorly designed image of Snodub Portaljackets the dwarf and Lokum Roughlured the Glum Death of Friends the dwarf by Bomrek Saluashrir. Lokum Roughlured the Glum Death of Friends is shooting Snodub Portaljackets.

I presume Snodub was once a "friend" of Lokum's...

Still, it's better than my last fort, where everyone was obsessed with Kem Thinminds the human, who apparently tamed giant eagles and went on several adventures. 60% of early statuary and engraving was of Kem doing something heroic. I presume there were also Kem Thinminds action figures, Kem Thinminds lunchboxes, and the lot. Sadly, the Kem-obsessed fort all had their heads bitten off by a giant skeletal eagle. Kem did not appear to tame it.

36
DF Modding / Font Issue
« on: April 18, 2010, 09:26:22 pm »
Does anyone know what font the main DT interface is trying to use? The only text I can see is the vertical list of skills and the male/female icons. Everything else is blank.

I realize I may be on my own, since I'm running everything under wine on Linux... but my fort finally hit a population level where DT is becoming more of a necessity to prevent my acquiring a fell mood. I have all the standard msttcorefonts installed already, which is usually sufficient.

Does anyone have any clues about what font I should be looking for (or, even better, has anyone else gotten the new DT working under wine)?.

37
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 15, 2010, 11:23:33 pm »
Most Importantly, I have learned not to judge an immigrant by label.

Yet another useless "Fish Cleaner" showed up, and I was about to consign him to the depths, when I checked his skills...
Proficient Fighter, Armor User, Biter, Dodger, Siege Engineer, Siege Operator... all obscured by his High Master Fish Cleaner skill.

38
DF Dwarf Mode Discussion / Re: HLYBLEEP ADAMANDITE!
« on: February 02, 2008, 03:53:00 pm »
Puzzle, it was nice following your progress through the pits.

It doesn't really matter what anyone did or didn't "spoil" for you, as long as you had fun.


39
DF Gameplay Questions / Re: [38a]The case of the vanishing windmill
« on: February 07, 2008, 07:08:00 pm »
"Quixote being the correct english name."

Or the correct Castilian Spanish name, even.


40
DF Gameplay Questions / Re: Annoying animals
« on: February 07, 2008, 07:02:00 pm »
Regarding the raccoons and your military...

The default orders for new squads are to chase enemies but not to engage animals.

Press 'm' to go to the military screen, highlight an active dwarf and press 'v' to view the squad.

Notice that 'a' toggles between "squad ignores wild animals" and "squad harasses dangerous wild animals". If an animal is bothering your workers, it should count as dangerous.

I had the same problem with a grizzly bear...


41
DF Gameplay Questions / Re: keeping animals in one place
« on: February 05, 2008, 07:38:00 pm »
I build a "barn room" with ropes/chains along the walls, then tie up all my livestock in there. It avoids any cage-specific weirdness, looks decent, and keeps the animals from constantly wandering into my statue gardens.

42
DF Gameplay Questions / Re: Problem getting dwarves to cooperate?
« on: February 02, 2008, 03:45:00 pm »
In general, whenever a task just isn't getting done, it means that it requires a job that you don't have enabled.

I ran into a similar problem trying to figure out which forge jobs wanted a metalsmith, which wanted a blacksmith, and which wanted a weaponsmith. The wiki helps.

[ February 02, 2008: Message edited by: Yobgod ]


43
DF Gameplay Questions / Re: Children
« on: January 31, 2008, 07:07:00 pm »
My kids mostly spend their time planning statue garden parties.

One of them, however, was randomly struck by inspiration, made a walnut scepter ringed with obsidian, and is suddenly a legendary woodcrafter. He's still a child, however, so he doesn't spend any more time woodcrafting now that he's famous.


44
DF Gameplay Questions / Re: Magma Flowing
« on: February 01, 2008, 04:06:00 pm »
The following is safe, regardless of on what level you originally tapped your magma:
code:

########   ###################
#______#   #.................. => to magma
#......#   ###################
#......#
 z=0             z=-1

#: wall .: floor _:channel


The following is NOT safe:

code:

######################
#_______.............. => to magma
#.......##############
#.......#

The following is also safe

code:

######## #############                         ############
#______# #_........... => to magma             #..........#
#......# #############                         ############
#......#
   z=0                                          z=-1

just make sure that the magma enters your room at the level you want it to stay at. Having it pour down into a channel will become very bad once the channel fills.


45
DF Gameplay Questions / Re: Animal pasture?
« on: January 28, 2008, 09:11:00 pm »
I make a room with ropes/chains along the walls (build - v), then assign my livestock to the ropes. It was the only way I could figure out that both lets them breed and keeps them from wandering into my statue gardens.

On the plus side, it has a nice, barn-ish look to it.


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