DF Suggestions / Kill the Quern
« on: February 02, 2008, 02:57:00 pm »1) Remove the Quern
2) Add a new power structure, the 'Capstan'.
A Capstan is 3x3 and requires wood and 4 chains/ropes. It then functions exactly as if it were a cage with space for 4 creatures. For each creature assigned, the capstan generates 15 power.
Additionally, each empty slot on a Capstan generates a 'Power Generation' job that a dwarf can fill, replacing 'Pump Operation' as the manual labor of choice.
(I'd consider removing manual pump operation completely in favor of capstans...)
Benefits:
* Makes the 'manual' version of the millstone a generic power source rather than a strange exception.
* Gives you something productive to do with those stray Musk-Oxen, Horses, Mules and Goblin Master Thieves.
* The power isn't completely free... since it's treated as a cage someone does have to feed/water the creatures powering your capstans.
* Potential for enough power to make 'fun' engineering projects possible without the perpetual motion machine.
* Go watch the early scenes of Conan again, then capture all the Elvish traders and put them to "the wheel".
"Are there no prisons? Are there no workhouses?"
[ February 02, 2008: Message edited by: Yobgod ]
(Advanced) Flowing water can move sand as well. Specifics would depend on how water flow is currently modeled.