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Topics - TricMagic

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16
Welcome to the world of CYOGTCG! (Or my ripof version of it.) Inert history blurb here.
Spoiler (click to show/hide)

You are a student who has been chosen for a revolutionary program studying the effects of the SOUL on preteens. Through the efforts of the brilliant Doctor McGee Robotnik, a new generation of Soul Gazers has been created that will allow the manifestation of Decks far earlier than what is currently considered possible. Side effects include potential megalomania, weakened card creation, talking like anime characters, and random bouts of megalomania. As with any new technology, it must be tested. That's where you come in, looking to make your mark by starting early and take the world by storm.

Spoiler: Character Application (click to show/hide)

You find yourselves standing in a lab filled with strange machines, from the usual Jacab's Ladder, all the way to a bird in a glass enclosure for some reason.

"Welcome Students, I am DOCTOR ROBOTNIK! And you all have been chosen to participate in this grand experiment. Now, each of you stand in the capsule, and we'll get started on probing your SOUL for your deck themes."



~~~

Here are the standard CYOGTCG rules. Note that game events, most often card effects but occasionally a custom rule may be thrown in, that can subvert these rules in various ways. You don't need to memorize the rules immediately, but this post can serve as a reference guide when things are unclear.

Actual card creation will be handled in-game, and will be explained as needed.

Game Rules
1) You start off each game with 20 hearts, and 5 cards in your hand. For any given game, you and your opponent may decide to start with a different amount of any of those three things.
2) If you have 0 or less hearts, you lose.
3) At the start of each turn, you draw one card.
4) Unless stated otherwise, you can only play one card per turn.
5) Cards also have hearts. If they have 0 hearts, they go to your discard pile/graveyard, unless stated otherwise. If a card says it has attack power, it can only damage the player directly if they have no cards defending them.
6) If a card has zero hearts when you play it, it will be destroyed after it does its effect.
7) There is a kind of resource called Stars, and you start the game with 0 of them. Strong Cards cost Stars to play, and they can be gained with the effects of weak cards. This prevents your best cards from being played immediately. Cards may also have effects that cost stars to use. (Stars carry over between turns)
8) The player who goes second starts the game with one star.
9) You can also make up your own resources for your cards if you really want.
10) Cards cannot attack on the turn they are played unless otherwise stated, and can only attack once per turn unless otherwise stated. When a card attacks another card, both cards lose hearts equal to the other card's attack.
11) By default, if a card is face down it cannot be attacked. Cards may be attackable when face down, in which case this must be declared when playing the card.
12) Face Down cards cannot protect you from being attacked until it is flipped up. If a facedown card does something it will be flipped. There may be cards that can protect you while face down, this must be declared when playing the card.
13) The game will typically use the honor system, so players can randomize their own deck and draw cards without GM intervention. If you suspect someone is cheating, inform the GM. Its just sad if you feel the need to cheat in this game. For grudge matches, you can request the GM do all the random stuff.
14) Strive to avoid situations which will require a retcon. Those are a big pain to clean up.
15) In the event of a disagreement, the GM will decide what happens.
16) Don't be afraid to get creative with your deckbuilding!
17) If a card says it does something "At the end of each turn", this only means your own turns unless it specifically states otherwise.
18) At any point, you may choose to "refine" a card. This allows you to change the cards name(any effects referring directly to that card by name will be changed to match), picture(and token picture), and frame, as well as to condense effects that fall under a previously unknown keyword into a keyword.
19) For the sake of brevity when making effects, there will be a division between "spell" type cards (Events) and the "creature" type cards (Units). Spells will not have the stat boxes beyond Stars.

Relative card strength
A card that costs no stars to play would typically have a combined stat total of 5. (Example, 2 attack and 3 hearts). Useful effects will generally lower this, and detrimental effects can raise it. You can also make cards with no hearts which act like "Spells". Each star a card costs will typically raise its base stat total by 3 or 4. Very high star costs can have ridiculous effects.

Keywords
Keywords are, in essence, effects that are common enough to be condensed down into a single word or term.
Known Keywords:
None


[Duels]
Hikari Yagami, The Light vs Heartless Shadow.
Gary Shags vs Monster of the Day #1.
Hikari Yagami vs Lina Boucher, Light vs Snacks(Lunchtime Daze)
Gary Shags vs Sandy, Sand vs Beast(Lunchtime Daze)

17
Mafia / Black vs White: Spy vs Spy Mafia (1/5-7[or more!])
« on: July 29, 2021, 09:24:40 pm »
Illustrious Industrial Illusions is the pioneer of holographic technology. Rumor has it that they are developing something in secret, that will change the world as we know it. You are part of a corporation out to steal this new technology, and market it as you own with the serial numbers filed off. Be warned however that you are not the only ones looking to steal the prize.



Spy Vs Spy, the White Spies, and the Black Spies, teams of 2 handpicked(out of a hat) individuals geared for success and theft of property.

Depneding on the number of other players however, your opposition may vary. This is a 'Bastard', in that you will not know the composition of the opposition, simply the number of teams. We could somehow end up with three spy teams for example, and one Security team. All in all however, should be interesting. Good luck stealing it from I3!

Signups end on Sunday.

18
On a virtual server in a virtual world, people come to Play Magic Tric Mafia on MATRIX, the latest in VR tecnology. However hackers have entered into it, turning what was once a fun way to relax into a deadly game where the only way to escape the data trap safely  is to defeat the hackers. Will they be victorious, or lose all their personal information?


Welcome to a Newbie Mafia. This is a 7-town 2-mafia setup using the MATRIX6 rules. Pretty basic. Slots will go to new players, while others can sign up as Veterans giving green-text mechanical advice. or those who aren't so Veteran, they can sign up to, though note that priority goes to the new players. Days will last 72 hours, and everyone can vote to gain another 24. Hammers are also in effect, so extending time is only really useful for more discussion. Nights last 24 hours, or when all actions have come in.

So, let's see who signs up, I wish you all luck. Note that not participating will get you kicked. You can also request this if the game isn't for you. Bastardization might apply in that case however.



Sign Up List

1. BluarianKnight [Vanilla Townie]
2. EuchreJack [Vanilla Townie]]
3. prefuzek
4. Magma Mater [Mafia Goon]
5. webadict>FallacyfUrist [Mafia Goon]

6. hedgerow [1-shot Bulletproof Townie]
7. Roden.
8. Rolan7 [Vanilla Townie]
9. ToonyMan[Vet] [Town Tracker]


Matrix6 Ruleset

19
Mafia / Election: A Bright Future(Town Victory)
« on: March 30, 2021, 03:32:48 pm »
The showdown of the decade, with the recent death of President Fia Ma two contenders have stepped up to take her place. However one of them is a Traitor seeking to lead the country to ruin. But which one, both are suspicious in the wake of her death, which has not been resolved. We'll bring you more news as it comes in.



Election is a game where three normies vote for someone to Elect. If the wrong person is elected, Town loses. The game lasts 72 hours, the two contenders making their case. However, there is an ally of the traitor among the 3 voters, though they don't know who the traitor is. Who will win this game of Election?

I have no clue how this will go.

20
Mafia / Fool's Mafia: 5/5 Game! Fools all the way down.
« on: February 19, 2021, 03:11:12 pm »
A small 5 player game, the rules are unknown. Probably will be chaotic, but that's how it goes. (Can this even be called Mafia anymore?)

Either way, should be a strange ride. This can be called Bastard though as I'm not telling the players anything but their roles.

Come one, and see the Fool's Showcase.

21
In the Dark of Night 3 Mafia come to meet and settle old scores. One of them is the Traitor, but holds a life-debt to the another, Instead the other shall die, and the life-debt repaid with jail. Of course, the others know that one of them is the Traitor, but are unaware of their thoughts. The only question is who. What will happen on this dark night?



The One I Cannot Kill is a three person mafia game.
Rules are in the link.
The Day lasts for 72 Hours, so it will be short and sweet, and start when the three players agree on a time.
Of note, if they day ends without a lynch, the Traitor wins.

Mafia Players
Vector
Secretdorf
Webadict

22
Mafia / Think Twice: Newbie Mafia Game End- Town Victory
« on: January 05, 2021, 06:27:01 pm »
Will you Think Twice, or will the thieves get away? Newbie Mafia!

In Play
Webadict[Head of Computer Assistance][Mamobo Programmer][IC][Goon turned Flagbearer]
Vector[Janitorial Head][IC]
Luckyowl[Semi-new Player]
Rose[New Player][Dropped][Godfather]
Secretdorf[New Player]



Spoiler: Original (click to show/hide)

23
...

... Testing

...

... Testing.

... Searching local Origin points.

None found.

Performing system check on Cosmic Egg. Egg not found.




The world ended with a bang. The Origin of Time made preparations to return the damaging Worldsharks to zero. The Elements plotted the downfall of the Origins, and the Corruption marched its armies across the Astral and Mortal Planes. In all of this did war occur, 3 Origins Died, and Chaos and Balance were left to uphold it for a critcal moment of transition. It was all a matter of timing, something that in another world may not have happened. Here, it did, and the Original Planes collapsed on themselves, burying everyone below in sudden rocks, as some would call it. However, not all died. I Record the happenings of this Universe, as is my duty.



Scanning local fabric.
The world is in a state of flux, but it can be upheld. While what once existed was buried, there is still room to weave a new story.
Reformatting Astral Plane at the Elemental Level. Synthesizing Secondary Level Astra at the Gate Level. Reforming Tertiary Level Mortalis
Calling for new Anchors. Diluting Origin Essence from Time Trigger.
... Partial Success. Good Enough.




From the very fabric of reality, strings are stretched, taut, and warped to form five Domains to uphold the new world.
In these Domains is an Essence of Origin split to give birth to the new Elementals upholding reality.


First came Bichaxeth, Element of Oaths. A Great Monolith of Black upon which all promises were held. And the first was to Uphold Reality by it's Presence. And so too would the others, but one.

Then came 4277001901, created with the very code of the universe held within, Element of Numbers. Whiling silver spheres in mass, it did agree to Uphold Reality by it's Presence.

From them came X̴̨̩͕͎̭̔̋̓́̀͗͗̉̕x̶̠̱͖̤̳͓͍̻̏̒͌̃̎̌̕̕ͅx̶̢̼̼̠̫͛̿͂͑̍̚x̶̮̆̊͋̚x̵͙́̊̽ḃ̶͇͖͎̰̦̦̹̬̝̿̊̔͘͝å̴̯̬̣̠̦̈́̌̿͛̓̈̒͜͠ḧ̵̨̨̜̗̝̯̩̑͐̓͠ẖ̷̢̯̰̩̗̙̒̈́̽̽̃͐̇́̚q̶̡̡̘͇̑̕͜i̴̙͙̠̤͈̟̩̊̾̋̍s̵̡̱̗̬͓̹̋̇̽͝ͅt̵̢̟̗̳̥̮͍̄̿. They did not agree to uphold Reality by their presence, for they were a mix of the previous two. And it's very Ichor was squeezed from it as the weight of reality began to crush it underfoot.
-1 Ichor. Cannot Act this turn.

Next came The Giver, Element of Prosperity, who graciously saved X̶x̸x̵x̶x̶b̵a̸h̵h̶q̷i̸s̶t̵. However this generosity left imbalance between the two forces.

This alone was not enough, but from the Ichor shed did Water come to be to support The Giver, the purest Element. It flows and changes, never quite the same as before, but quintessential to the balance.
+1 Ichor for this turn only in the use of forming astral bodies.

Taking this in, starting from the left, Record observed and wove the story of the Five Elements.
Not perfect, but it would do to continue the story still, to stop the T̵͈̱̃͒͌̅a̴̛̻͍̟̼̓̓͐͝p̸̰͕͊̽̑͂ë̸̼͈̯̰͑͋̉ş̵̯͔̤͎͌̉́̚t̷̖̓r̶̥̈́̈̿̂ͅỵ̸̄̆͆͌ from ending..


By their actions was the balance between them decided and clear.

OathNumbersChaosProsperityWater
OathCompatibleCompatibleStrongWeakStrong
NumbersCompatibleCompatibleWeakStrongWeak
ChaosWeakStrongCompatibleStrongWeak
ProsperityStrongWeakWeakCompatibleCompatible
WaterWeakStrongStrongCompatibleCompatible



Oath: The Law and Promises made, the Intention to carry them out. Oaths hold sway other the masses, and can hold back Chaos and the control the Waters of life. However, Law and one's Prosperity may come to clash, and Oaths hold little sway to those who promise nothing to the current Order.
Qualities
Law
Promise
Intention
Order

Numbers: The Essence of the universe, the minutiae of Civilization, and the endless Individuals who carry out their will. Numbers represent the very backbone of trades between parties, and allows growth, Prosperity, and decline. However the Chaos of the world and floodWaters may wash away the most careful of Plans.
Quailites
Essence
Civilization
Individuals
Plans

Chaos: The crushing Weight of the unknowable, the endless shifts which cause Disaster to the Numbers of people living their lives. The Dreams lost to thought which lead to the ruin of Prosperity. However, Waters care not for change, adapting, and Oaths restrain Chaos in it's endless Revelry from disruption of the peace.
Qualities
Weight
Disaster
Dreams
Revelry

Prosperity: The gift of Life, the conflicting Growth and endless Greed for yet more which overturns Oath and uses it. Water brings Prosperity, but Chaos may demand a price be paid, and Numbers may collapse the base of the vase. Even in this, Death paves the way for more Prosperity.
Qualities
Life
Growth
Greed
Death

Water: The endless Waters, base of Prosperity. Be it an endless age of Ice or frequent storms of Lightning, Numbers fall under it's sway for it is the vase full of Air. Yet this is a cycle that Chaos cannot disrupt, for Adaptation shall rule and waters change to match. However, Oaths seek to control the flows, and build around it to bind it to their will.
Qualities
Ice
Lightning
Air
Adaptation



It is the first Cycle of the reborn universe. The new elements settle into their Domains and look down on the world, unaware of the one watching and recording all that goes on, or of what he universe is like, but for they are it's rulers.
The Elemental Gods can describe what their Realm looks like as a free action, including Chaos.
Chaos is forced to rest this turn and cannot act.
Due to Chaos' inclusion, pressure Will fall upon the Elemental Gods.

24
On the Growth of Conflict

We are thou, thou art I. Once, this world was a bright and colorful place teaming with conflict and aggression. Until the Rewrite where this universe was left to gather dust, return to nothing. But Time persists, Creation finds a way, Chaos reigns, and Balance tips the scales. And Violence rages against their death. They are gone now, nothing but dust and ruins remain of the once thriving universe. The Saga left for greener pastures. But I persist, to continue writing the story, to Record: On the Growth of Conflict.

TricMagic here to give a godgame another go. And continuing the tradition of copying Nakeen. This time around I'll be editing some stuff though. Join Record and me on this journey of conflict.


I - Elements and Sparks

This game revolves not around the Origins, but the Elements and the Sparks that are born from them. There are five total elements that Anchor reality. From two of these elements are born the Sparks, lesser beings that can affect the world. It is the goal of every Spark to take over one of it's parent's Domains by killing them and usurping it. It is the Goal of the Elements to restore the world and create new things to inhabit it. Needless to say, an Element is more powerful than a Spark, and some may choose to do something else so log as they are happy. Beware the tale of the Origin of Conflict however, in which the Origins were overthrown and killed by those they deemed lesser.

Spoiler: Classes (click to show/hide)



II - Mortal Plane, Astral Planes, Corrupted Planes, and Cycles


The Mortal Plane and the Astral Planes are interconnected, and happenings in one will affect the other. Corrupted Planes once existed, but have no natural connections.

You can only create freely create things in the Mortal Plane, and in Astral Planes you control. You can create in a non-controlled Astral Plane only if you are located in it, but you may suffer from a Malus if it is opposed to you.

Note: Servants are Not immune to plane dissolution in planes which are toxic to their core being, barring areas tied directly to you. They will take damage over time.

Spoiler: Mortal Plane (click to show/hide)

Spoiler: Astral Planes (click to show/hide)

Spoiler: Corrupted Planes (click to show/hide)

Spoiler: Gates, Types and Tiers (click to show/hide)

Spoiler: Planar Cycles (click to show/hide)



III - Types of creations, Tiers, and Price Sheet


Some things have changed after the Conflict.

Spoiler: Tiers and Battle (click to show/hide)


Spoiler: Cost Modifiers (click to show/hide)

Spoiler: Gate Costs (click to show/hide)



IV - At last. Actually no, we're not quite done.


Tier -, or 0 actions can only be performed by Sparks. The success of actions is not guaranteed, bad luck can interfere. And Sparks can travel from the Astra to the Mortal or Astral Planes for no cost but an Action, and vice versa.

Due to the Origins dying, time is strange. If one performs too much, they may find themselves unable to do what they set out to do, or do a subpar job. Likewise, Conflict and Growth are two sides of the same scale. Try as you like, conflict will find you eventually. If you want to blame anyone, blame the Origins.

On another topic, there exist Remnants from the Age of Genesis that can be found. They can range from domains to essences that one can use, or artifacts or places.

Note that the Origins are dead, their Concept set into broken stone. There may be new rules added sometimes. Right now I need five Elements to step up. I'll add the new stuff that gets changed here, so feel free to refer back to it.


New!
It wasn't stated, but in order to form a Realm in the Astra, you need 1 Ichor, 1 Essence or 2 Lesser Essence, and 1/2 Power depending on whether you used E or LE. As well as being inside a natural gateway. Making a place is not a free action as far as I remember. Though shaping a place within a location is something sparks can do for free if they are at that location, so, not limited to the first time. Just takes an action.


V - At last at last! The Character Sheets


Character Sheets
Elemental Gods chosen will get to shape the World  during the Rebirth turn. Once done, the Sparks can be born.

Spoiler: Elemental God Sheet (click to show/hide)

A note that each Spark has two Godparents. But each Spark cannot have the same two as another. Sparks can only share 1 Godparent.
Spoiler: Spark of God Sheet (click to show/hide)


VI - Templates


Spoiler: Guidelines (click to show/hide)

Artifact Template:
Code: [Select]
Name:
Origin/Element:
Class:
Description:

Qualities:
-
-
...


Species Template:
Code: [Select]
Species Name:
Origin/Element:
Tier:
Description:

Traits:
-
-
...


Servant Template:
Code: [Select]
Name:
Origin/Element:
Class:
Description:

Traits:
-
-
...


Landmark Template:
Code: [Select]
Name:
Origin/Element:
Type:
Description:



Law Template:
Code: [Select]
Name:
Class:
Target:
Effects:



25
Forum Games and Roleplaying / Escape the Maze[DG]
« on: August 21, 2020, 05:56:06 pm »
You find yourself trapped in a maze. No clue how you got here, but nearby is a note and a backpack. The note says that the exit is in front of you, whatever that means. There is enough food and water to keep you going for some time. What will you do, and can you Escape the Maze?



A game I came up with. You the players will Direct the Actor's actions in this game. What direction they will choose. But be warned, you only have enough food and water to travel so far. 14 days(choices) to be exact. If you are lucky, you will escape, if you are not, you will fail. The exit is in front of you(downward on the Hexagon), you only have to travel the Hexagonal Maze to reach it.

And so as you travel, you come to your first choice. A, or B?


26
Roll To Dodge / Roll to Discover Minimalism RTD.
« on: July 23, 2020, 03:52:56 pm »
Here in the sleepy town of Hollow Dip, adventurous souls arrive to disrupt it, looking to discover... Something.  For one reason or another they have arrived. But what do they seek to discover, and will it bring them power, wisdom, or courage? Or damnation, damnation is always an option.




Name:
Age:
Gender:
Reason:

Let's roll.

27
Gridhood - Divine Duel: A tale of Eternal Hatred and Farming!

Here's a new take on an old classic. Two parts Gridhood, one part Arms Race! Same gridhood style, but there are only two gods. The gods are controlled by players and they hate eachother! The map will be dividen into two halves, and the gods are only able to directly affect things on their own half of the map!

The rest of the players start off as a Civilization, on a tile created by one of the gods. United under one god, stand alongside your fellow tribes and bring monotheism to this land through bloody war!

But before you do that, you'll need to master a little something called basic survival, and try not to starve to death!

Once the two god players are decided, the game can start in earnest! In order to encourage players to make god applications even if they don't think they will be accepted, the people who make a god application will get get top priority for getting to play as a civilization if they don't make the cut for godhood.

As the game progresses, new game mechanics will emerge. Rules will always be added to the first post so keep checking back here.

Oracles allow Civs to communicate with their God(Legally in the game rules.) So long as they are alive, the Civs have that ability. If they die, it is lost for the time they have no Oracle.
Oracles tend to be prioritized for survival, so Starvation is unlikely to affect them first.(This can change however.)

Spoiler: Playing as a god (click to show/hide)
Spoiler: Formatting Rules (click to show/hide)
Spoiler: God Application (click to show/hide)
All actions that affect a tile or involve a tile must include the tiles co-ordinates. No exceptions.

Note: Non-posting gods will be eaten.

Restarting the old idea. 2 Gods, 6 Civs, 1 Victorious Divine.

To start, we need 2 gods. All credit to Supernerds idea.



Age of the Void
Turn 0: In the Beginning,
Turn 1: And so the Void began to pass.
Turn 2: And so the Tribes were born.
Turn 3: Behold thy first labors.
Turn 4: Behold thy first struggles,
Turn 5: End of the Void Age, Hubris brought low,

Era of Beginnings
Turn 6: Era of Beginnings
Turn 7: Puzzles, Tauri, and Clues.
Turn 8: Regrowth
Turn 9: Life is but a part,
Turn 10: A Struggle to Improve,
Turn 11: Limits, Divine & Mortal.
Turn 12: Observe the Turning of the World.
Turn 13: Advance and Setback
Turn 14: Knowledge and Wondering.
Turn 15: First Steps Begun

Age of Growth & Strife
Turn 16: Age of Growth & Strife
Turn 17: Counters and the Howls of Sorrow

28
Roll To Dodge / Minimalism: Minimal Threshold of Destruction
« on: April 21, 2020, 02:29:01 pm »
You are stuck at home.
You decide to go outside and do something.
It goes horribly.
You swear revenge on the world and try to destroy it as fast as possible.
Then there are those who might try to get in your way, but they're weirdos.




Minimal Threshold of Destruction. Note that players may/shall die horrible deaths from others actions. This is Fine.

The Goal is to Destroy the World.
Some Players may try to Save the World instead. Or no one will and the world will be destroyed. This is Fine too.

Irregular Updates. May be an hour, may be a day. If you don't have an action, This is Fine as well.

29
Fire Emblem on Forums: Dungeon's Hollow
OoC Thread

With yet another land found by explorers, the Etrian Guild has recruited six brave(foolhardy) souls to map the region and explore the dungeons.

This is a dangerous task, for even if they have not had humans to help them grow, they will have developed over time. The first time clearing a dungeon is always the most dangerous. However, if these six succeed, they will be raised above their peers, if they live long enough that is.

And lo and behold, it seems like they may not even make it to their destination in the first place, for they are beset at the sea by the rising Bounty Hunter, Kieth, Pilot of the Ice Age.
The two questions are, who hired him, and will our new Frontier Explorers even make it to Dungeon's Hollow alive?



As they travel, a ship is spotted following. And then the Oceans begin to freeze over as Ice Age gains on them.

Prologue: Frozen Siege

Win Condition: Rout the Enemy, or Destroy Ice Age and retreat to your ship.
Loss Condition: All Five Ship Masts are Destroyed. All Allied Units Die. All Player Units Die.


All Players are IN



GM Info Corner

Most of this section is advice.

For winning, you either need to Destroy Ice Age and retreat to your ship, or Defeat all enemies. Defeating the Boss won't end the map immediately, though it does mean you may be able to talk the enemy into surrender.
For losing.. You see those masts? If they are all destroyed, your ship will be lost at sea, even if you manage to win. Game Over.
[Though if you do lose, I can just shift the entire campaign tone to a different one. Though that would be pretty difficult, really.]

Note, there will be enemy reinforcements. Not many given the size of the ship, but still. I kinda doubt you can lose this one.


Next are the planks. If you don't have levitation or flight, you need to stay on them to get on and off.

Last, if you want to destroy Ice Age, you need to break the enemy Mast, then go down the stairs. This will count as breaking the Circle, as your unit tears apart the needed things for it to run.


Also, let no Pirates on board. They will wreck the masts. You can also win simply by defending your ship, though you won't get what is in those chests.


30
Forum Games and Roleplaying / FEF: Dungeon's Hollow(OoC Thread)
« on: February 04, 2020, 04:39:33 pm »
IC: http://www.bay12forums.com/smf/index.php?topic=175801.0


Welcom to the world of Fantasy. This world's dungeons are strange, holding both monsters and treasure. You brave 6 have, for one reason or another, joined up with the Etrian Guild.

The Etrian Guild is all about finding new dungeons to explore, and from Ocei you travel across the ocean to a newly discovered land filled with treasures waiting to be unearthed.

Your job is to travel the land, find new dungeons, and map them, as the Frontier Explorers.



This game is rather simple, a bunch of maps, and your party working together to clear each dungeon. Upon clearing it, you move to the next. Bios aren't too big a deal, as this is more some fun for me and you.

Still, there does need to be a rule to this.

https://www.dropbox.com/s/yzy5pptnfv14skj/Players%20Handbook%20v2.3.1.pdf?dl=1
Book of Rules.

Discord for FEF/https://discord.gg/m2NgWqy

Abridged Rulebook with all the flavor taken out.
PTW. Might not be much better but here's an abridged version of the same rules: https://www.dropbox.com/s/dec14o72r9tcw4t/Players%20Handbook%20v2.3.1%20Abridged.pdf?dl=1


Spoiler: Map (click to show/hide)

Spoiler: Order of Actions (click to show/hide)




Players
Rykvaard of Greanias, Human Knight. (Serious Concentrate)
Virgil, Drow Scavenger. (Glass)
Fiodior Airguard, Elvish Mage. (xelada)
John Chadwick, Human Necromancer. (Shadowclaw777)
Cecile Remaut, Human Pegasus Rider. (Wolfhunter107)
Klara Amelia Noble, Human Trobairitz. (ctsun)


Game now in the creation phase. Make sure to finalize your Weapon and Affinity Choice.
Virgil and Klara Amelia Noble both get 1 from each of their weapon categories. Hidden and Dark for Virgil, and Bow and Staff for Klara Amelia Noble.

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