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Topics - TricMagic

Pages: 1 2 3 [4]
46
Minimalist RTD, enough said.


Two sides, two castles, one mountain in the center, and rivers. So many rivers.

Pick Red or Blue, and try and kill each other.

47
Forum Games and Roleplaying / Gridhood: Aspects of Time
« on: August 18, 2018, 09:01:26 am »
Given everything, I'm starting one up.

Rules go here, over time.


Gridhood: Aspects of Time


Spoiler: Playing as a God (click to show/hide)
Spoiler: Basic Tile structure (click to show/hide)

Spoiler: Playing as a Civ (click to show/hide)

We start in the Stone Age.

Credit goes to ZazimoSupernerd for the Imgur.

48
Forum Games and Roleplaying / Demigodhood Multiverse: Terra
« on: July 18, 2018, 05:20:55 pm »
Spoiler: Map of Terra (click to show/hide)


A hundred years have passed since the destruction of the World Tree.
The People have come together to form new lands. By mutual consensus, Each of the Major Factions moved to lands suited for them.

Uraya has taken the lush waterlands.
Mor Ardain, the sweltering deserts and savanna.
Tantal the Cold Norths.
Gormott, the Lush Fruitful Plains and Forests.

No matter their place, the lands prove rich, perfect for them. The Trade Guilds flourish.


It is into this land that you enter. Many are the creatures that inhabit it.

Your Goal, to activate the Gates scattered across the World. Good Luck.



49
"Well, I leave it to you, my children.. The Fate of this World."

With these last words, the Conduit winks out.


Welcome to the Hub thread. The Previous Architects have left this world, or rather, worlds. Even gone, the Conduit left a huge mark.

You enter this World, and have a choice,

Do you travel to Occiona, a World without gods, that has begun to rebuild and grow? A world in which a God was slain..

Or Terra, a World in which the fate of the future was decided?

Or perhaps Mira, a known location, but one which stubbornly holds onto those in it's grasp?


Regardless of your choice, many things remain the same. Your Goal, to activate the Gates hidden across those worlds. And Finally, to reach Elysium.

Try not to die, all right?


Demigodhood Multiversus


Post your Character Sheet and choice of World.

And don't forget the main OoC,

50
Roll To Dodge / A First Host's Game: FE RtD. OoC thread
« on: June 29, 2018, 11:10:23 am »
Fire Emblem
Ruins of Fracturia


Many ages ago, 4 Great Generals fought over the All-Heart.

A Warrior as Bright as the Sun. A Mage as Blinding as Snow. A Thief whose Network spanned the Kingdoms.
And in the center of this, a Girl, older than them all.

The 4 were not always as history knows them now, what was left in ruin before their war.
Once, they walked together.


Greed. Guilt. Hubris.

Love. Bonds. Friendship.


As time passed, Grudges gave way to Hate. Selfishness. Anger.
Those who knew of the Prophecy, The World's End.

Time and time again chose to spite each other.
Until, they brought about the End itself.


As for How I know this. Well..
Why don't you find out yourself~




Welcome to the OoC thread.(Is that right.)
Here you can talk about the latest bits of the ongoing game. You can also sign-up, but the house-rules do differ a bit from the others I've seen.

Here's the Actual Thread, Ruins of Fracturia.

It's not quite cleaned up yet, but the basics are there..

So, Character Format Time -

  • Character Name: Pick the name you will be known by.
  • Starting Class: Pick a playable class from amongst Fire Emblem History; Be sure to pick which game it comes from.
  • Kingdom: Pick a Kingdom to start in. (Affects who you're paired with){Notice, certain classes are locked to certain kingdoms}
  • Buy your Items: Since I'm so kind, I shall grant you the ability to buy Items to start with. How Nice..
  • Receive Your Character Chart: This shows your progression as a character. It's also required to start the game, so take care of it.


This is mostly just a straight copy of the original Topic.

One last bit, a story of your own.
  • History: Who are you, where are you from, any relations? Skills? Background?


Note that histories posted are subject to change via GM/PMs. But the original is still the starting point.

For example, if you're story doesn't quite fit with world lore, some things may change.


Now the Kingdom Copy-

Al-Mast

A seafaring kingdom bordering the Northern Line. It encompasses a chain of Islands.
Al-Mast primarily exports Fish and Crystal . It usually imports Steel and Flora.
Al-Mast's capital is based in Star Harbor.


Ignis

A kingdom most foreigners deem to be this side of Hel, it has the largest continent, and is located near the Southeastern Line.
Ignis primarily exports Steel, Iron and Stone. It mostly imports Vegetables and Paper.
Ignis's Capital is Daemongulf.


Windrest

A land of plenty, it was not always like this. A mountainous region with constant snowfall. The Locals have learned how to harness steam vents scattered around to turn snow into a great agricultural system.
Windrest primarily exports Vegetables and Meats. It usually imports Crystals.
It also boasts the claim of being the natural home of Pegassi.
Windrest does not have a central capital, and is located along the North-Eastern Line.


Oceania

A collection of Merchant Ship-States, they make their home along the South-Western Line. While not having a standing military, their tech is top notch thanks to salvaging and trade.


The Darklands

A land of Exile to many unmentionables. They live a hard life near the Western Line. Despite this, they live somewhat well among each other. Why, their last civil war was 30 years ago!


Letherian

A Land located near diagonal across the Center SW, their exports are the ever mystic Fruits. Making good business picking these precious luxuries, they are rather peaceful. No one really invades since it would spark a war against everyone else.
It's capital is Alexandria.


Map is a square.


Lore: Characters only really know what they know, but here's some current background.

Al-Mast: Unknown

Ignis: Know for it's Horsemen, Wyverns, and military might.(Not all Information) Hot as hell, Cold as Hel.
Lot's of iron leads to an abundance of weapons, and even special metals like Black-Iron.

Know locations,
Terissa's Prologue: Elirit Plains, Magma/Lava Fields, Mt. Helios.
Gaiden 1-x: Ruins/Sealed zone


Windrest: Unknown

Oceania: Unknown


The Darklands: Home of the Laguz tribes. Everand's Base exists in the Beast Laguz's land

Everand's Prologue: Ramadam(Village Base)
Jane's Xenologue: ???


Letherian: Headquarters of the Holy Church

Toby Landan's Prologue: Yet to Begin


Shopping: Will edit this in later, but prices are there in the main page. Might be best to ignore the text accompanying it, and if you feel there is an item you want on there, just ask here.



Classes & Stories:

(Lord)Bandit-Taken by Everand
Manakete-Taken by Terissa
Solider-Taken by Toby.

Which version you take can have an effect. Still, please don't take something that has already been taken..

Having said that, I am inclined to allow multiple so long as they're noticeably different.

Growth is mostly determined by what game the class you pick is from, though you can pick any of the Trainee classes in the docs.

Each character also does a few rolls beforehand, 1 of which is your Destiny Roll.
This roll has numerous effects on just about everything. It's also random.
Make sure to keep it secret, but you can share your growths here if you wish.



Level-Up!

Levels are run by dice, though there is one advantage granted to you. That is the Level Roll.

1- No bonus to your growth rate this level.
2- If missing 2 or more +40% growths, receive +1 to your next Roll~Level-up.
3- +5% to your Lowest stat this Level-up.(Lowest growth if tied)
4- +5% to your Lowest stat & Hp Growth this Level-up.(Lowest Growth if tied)
5- +5% to your 2 Highest stats this Level-up.(Lowest Growth if tied)
6- +1 Stat points to 2 un-grown stats this Level-up.(To be chosen by you next post)
7- Stats have a 50% chance of growing Twice this Level-Up.

It's a small advantage, but every bit helps,



Promotion

Upon promotion, your growth rate will improve.
Terissa has also manged to earn some Heart Drops, netting her a luck boost.

Typically, the growths will be given automatically. How the character progresses can effect it.


Final Note, it may be best to read it.

This is my first hosted game. And things are going to blindside you in the Prologue. I will try to help you out, but if you make dumb moves, you will get into troubling situations.

Might be as much my inexperience as your mistake, but I will clarify near anything if you ask. Or at least not say anything more so as to not spoil anything. It doesn't hurt to ask, and remind me of any mistakes you spot.


Here's hoping to a great game.




Immediate edit: Archer range is 1-3 usually.
Pick a character color today-

51
Forum Games and Roleplaying / A First Host's Game: FE RtD. OoC thread
« on: June 29, 2018, 10:49:57 am »


Fire Emblem
Ruins of Fracturia


Many ages ago, 4 Great Generals fought over the All-Heart.

A Warrior as Bright as the Sun. A Mage as Blinding as Snow. A Thief whose Network spanned the Kingdoms.
And in the center of this, a Girl, older than them all.

The 4 were not always as history knows them now, what was left in ruin before their war.
Once, they walked together.


Greed. Guilt. Hubris.

Love. Bonds. Friendship.


As time passed, Grudges gave way to Hate. Selfishness. Anger.
Those who knew of the Prophecy, The World's End.

Time and time again chose to spite each other.
Until, they brought about the End itself.


As for How I know this. Well..
Why don't you find out yourself~




Welcome to the OoC thread.(Is that right.)
Here you can talk about the latest bits of the ongoing game. You can also sign-up, but the house-rules do differ a bit from the others I've seen.

Here's the Actual Thread, Ruins of Fracturia.

It's not quite cleaned up yet, but the basics are there..

So, Character Format Time -

  • Character Name: Pick the name you will be known by.
  • Starting Class: Pick a playable class from amongst Fire Emblem History; Be sure to pick which game it comes from.
  • Kingdom: Pick a Kingdom to start in. (Affects who you're paired with){Notice, certain classes are locked to certain kingdoms}
  • Buy your Items: Since I'm so kind, I shall grant you the ability to buy Items to start with. How Nice..
  • Receive Your Character Chart: This shows your progression as a character. It's also required to start the game, so take care of it.


This is mostly just a straight copy of the original Topic.

One last bit, a story of your own.
  • History: Who are you, where are you from, any relations? Skills? Background?


Note that histories posted are subject to change via GM/PMs. But the original is still the starting point.

For example, if you're story doesn't quite fit with world lore, some things may change.


Now the Kingdom Copy-

Al-Mast

A seafaring kingdom bordering the Northern Line. It encompasses a chain of Islands.
Al-Mast primarily exports Fish and Crystal . It usually imports Steel and Flora.
Al-Mast's capital is based in Star Harbor.


Ignis

A kingdom most foreigners deem to be this side of Hel, it has the largest continent, and is located near the Southeastern Line.
Ignis primarily exports Steel, Iron and Stone. It mostly imports Vegetables and Paper.
Ignis's Capital is Daemongulf.


Windrest

A land of plenty, it was not always like this. A mountainous region with constant snowfall. The Locals have learned how to harness steam vents scattered around to turn snow into a great agricultural system.
Windrest primarily exports Vegetables and Meats. It usually imports Crystals.
It also boasts the claim of being the natural home of Pegassi.
Windrest does not have a central capital, and is located along the North-Eastern Line.


Oceania

A collection of Merchant Ship-States, they make their home along the South-Western Line. While not having a standing military, their tech is top notch thanks to salvaging and trade.


The Darklands

A land of Exile to many unmentionables. They live a hard life near the Western Line. Despite this, they live somewhat well among each other. Why, their last civil war was 30 years ago!


Letherian

A Land located near diagonal across the Center SW, their exports are the ever mystic Fruits. Making good business picking these precious luxuries, they are rather peaceful. No one really invades since it would spark a war against everyone else.
It's capital is Alexandria.


Map is a square.


Lore: Characters only really know what they know, but here's some current background.

Al-Mast: Unknown

Ignis: Know for it's Horsemen, Wyverns, and military might.(Not all Information) Hot as hell, Cold as Hel.
Lot's of iron leads to an abundance of weapons, and even special metals like Black-Iron.

Know locations,
Terissa's Prologue: Elirit Plains, Magma/Lava Fields, Mt. Helios.
Gaiden 1-x: Ruins/Sealed zone


Windrest: Unknown

Oceania: Unknown


The Darklands: Home of the Laguz tribes. Everand's Base exists in the Beast Laguz's land

Everand's Prologue: Ramadam(Village Base)
Jane's Xenologue: ???


Letherian: Headquarters of the Holy Church

Toby Landan's Prologue: Yet to Begin


Shopping: Will edit this in later, but prices are there in the main page. Might be best to ignore the text accompanying it, and if you feel there is an item you want on there, just ask here.



Classes & Stories:

(Lord)Bandit-Taken by Everand
Manakete-Taken by Terissa
Solider-Taken by Toby.

Which version you take can have an effect. Still, please don't take something that has already been taken..

Having said that, I am inclined to allow multiple so long as they're noticeably different.

Growth is mostly determined by what game the class you pick is from, though you can pick any of the Trainee classes in the docs.

Each character also does a few rolls beforehand, 1 of which is your Destiny Roll.
This roll has numerous effects on just about everything. It's also random.
Make sure to keep it secret, but you can share your growths here if you wish.



Level-Up!

Levels are run by dice, though there is one advantage granted to you. That is the Level Roll.

1- No bonus to your growth rate this level.
2- If missing 2 or more +40% growths, receive +1 to your next Roll~Level-up.
3- +5% to your Lowest stat this Level-up.(Lowest growth if tied)
4- +5% to your Lowest stat & Hp Growth this Level-up.(Lowest Growth if tied)
5- +5% to your 2 Highest stats this Level-up.(Lowest Growth if tied)
6- +1 Stat points to 2 un-grown stats this Level-up.(To be chosen by you next post)
7- Stats have a 50% chance of growing Twice this Level-Up.

It's a small advantage, but every bit helps,



Promotion

Upon promotion, your growth rate will improve.
Terissa has also manged to earn some Heart Drops, netting her a luck boost.

Typically, the growths will be given automatically. How the character progresses can effect it.


Final Note, it may be best to read it.

This is my first hosted game. And things are going to blindside you in the Prologue. I will try to help you out, but if you make dumb moves, you will get into troubling situations.

Might be as much my inexperience as your mistake, but I will clarify near anything if you ask. Or at least not say anything more so as to not spoil anything. It doesn't hurt to ask, and remind me of any mistakes you spot.


Here's hoping to a great game.




Immediate edit: Archer range is 1-3 usually.

52
Roll To Dodge / A First Host's Game: FE RtD.
« on: May 24, 2018, 02:45:44 pm »
OoC thread, I guess. Also Sign-up.
Well, I'm going to try and host this. We'll see how it goes.Also, let's play a game of spot the reference!



Fire Emblem
Ruins of Fracturia


Many ages ago, 4 Great Generals fought over the All-Heart.

A Warrior as Bright as the Sun. A Mage as Blinding as Snow. A Thief whose Network spanned the Kingdoms.
And in the center of this, a Girl, older than them all.

The 4 were not always as history knows them now, what was left in ruin before their war.
Once, they walked together.


Greed. Guilt. Hubris.

Love. Bonds. Friendship.


As time passed, Grudges gave way to Hate. Selfishness. Anger.
Those who knew of the Prophecy, The World's End.

Time and time again chose to spite each other.
Until, they brought about the End itself.


As for How I know this. Well..
Why don't you find out yourself~



======================================================================================================================



[The Rules]
  • Character Name: Pick the name you will be known by(or just receive a simplified version of your own to fit)
  • Starting Class: Pick a playable class from amongst Fire Emblem History; Be sure to pick which game it comes from.

http://www.bay12forums.com/smf/index.php?topic=137453.0
This is a good guide on classes, should help me build them evenly. All Trainee classes are options, but first battle will likely be a while.


  • Kingdom: Pick a Kingdom to start in. (Affects who you're paired with){Notice, certain classes are locked to certain kingdoms}
  • Buy your Items: Since I'm so kind, I shall grant you the ability to buy Items to start with. How Nice..
  • Receive Your Character Chart: This shows your progression as a character. It's also required to start the game, so take care of it.
[Kingdoms]

Al-Mast

A seafaring kingdom bordering the Northern Line. It encompasses a chain of Islands.
Al-Mast primarily exports Fish and Crystal . It usually imports Steel and Flora.
Al-Mast's capital is based in Star Harbor.


Ignis

A kingdom most foreigners deem to be this side of Hel, it has the largest continent, and is located near the Southeastern Line.
Ignis primarily exports Steel, Iron and Stone. It mostly imports Vegetables and Paper.
Ignis's Capital is Daemongulf.


Windrest

A land of plenty, it was not always like this. A mountainous region with constant snowfall. The Locals have learned how to harness steam vents scattered around to turn snow into a great agricultural system.
Windrest primarily exports Vegetables and Meats. It usually imports Crystals.
It also boasts the claim of being the natural home of Pegassi.
Windrest does not have a central capital, and is located along the North-Eastern Line.


Oceania

A collection of Merchant Ship-States, they make their home along the South-Western Line. While not having a standing military, their tech is top notch thanks to salvaging and trade.


The Darklands

A land of Exile to many unmentionables. They live a hard life near the Western Line. Despite this, they live somewhat well among each other. Why, their last civil war was 30 years ago!


Letherian

A Land located near diagonal across the Center SW, their exports are the ever mystic Fruits. Making good business picking these precious luxuries, they are rather peaceful. No one really invades since it would spark a war against everyone else.
It's capital is Alexandria.



[Shopping Time]

What are you in the mood for? Is it powerful Spells? Or maybe a Heavy Lance?
Well, it's not like you have the gold for it, but I'll oblige you with a special one-time deal.
You aren't likely to find such a wide selection anywhere else, I'll assure you.



Current GP: 10



Spoiler: Basic Melee (click to show/hide)





Spoiler: The Ever Distant Bows (click to show/hide)



Spoiler: Anima Magic (click to show/hide)
Spoiler: 3G Tomes (click to show/hide)


Spoiler: Holy Magic (click to show/hide)
Spoiler: 4G Tome (click to show/hide)


Spoiler: Dark Magic (click to show/hide)


Spoiler: Items (click to show/hide)

Spoiler: Are you a Healer? (click to show/hide)



Spoiler: Last bit of advice (click to show/hide)

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