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Messages - TricMagic

Pages: 1 ... 932 933 [934] 935 936 ... 952
13996
Roll To Dodge / Re: Roll to dorf
« on: June 09, 2018, 04:47:46 pm »
Break apart into a bunch of dwarfs.

13997
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 04:06:26 pm »
Did they carry any weapons?



[This would be no, they were unarmed]
[Also, need to go off for an hour]

13998
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 03:54:48 pm »
Void Counter(1/3)

"So, you were saying something about an enemy south of here?"





GM Note[Not like Miracle Rings are that fragile compared to the rest. There is a reason they're rare, and that's the difficulty of their replication.]
[I don't think Terissa has ever broken anything that way.. Spellbooks are destroyed if you funnel too much magic through them on use, and magical weapons are a strange case.]
[How old is Terissa anyway? I was thinking she was 800 or so.]

13999
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 03:35:57 pm »
Well, for this we should see the difference between Mana Sense and Magic Sense.


Magic Sense is the ability to Sense the currents of the world.

Magnetic flows, shifting lava, falling water, rain, hot and cold fronts, even the pressure of an overcast sky, the wind and its flow as well.

Everything is turned into numbers, a value of each input. This allows those who use it to gain a large amount of information.


It's limit however is how much magical ability someone has-their range of data collection; and their ability to sort through that information.



Mana can be said to be the lifeblood of the world. It permeates everything.
 Magma and lava have a feeling to it that lets users of this skill to Know what it is made of; this allows the user to tell the difference between the two.

To someone with the ability to sense Mana, they can tell what everything is naturally{in nature/it's nature}. This also ties into the ability to predict pathways.


Granted, while powerful, it's your focus that allows you to get deep information.


The mechanic behind this is simple, you are essentially spreading yourself. Your mana shoots out along pathways, and learns from the World's Mana what you want to know.



This is also why focusing on something that relies on very specific pathways for mana to flow is a bad idea, as a magical being, you have too much to simply focus on it.


Not surprisingly, Your line's Promoted forms are a lot tougher.. You simply don't have the skill for it right now.



Here's another fact, Selene is capable of hiding from your senses, so MCM is a thing. That, and being unable to tell anything about that inlay's composition is more a fact of it's make and energy system. And these Shadows aren't quite running in-sync with mana..



I suppose if you want a simple visualization, think a tree's branches, with the User at it's center.

14000
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 03:06:13 pm »
They may not be well known, but you do remember she addressed you as Dragon-ling at the start right?

14001
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 02:54:52 pm »
"I am not an idiot.. I am quite aware how your ability works Tess."


"haa... we can check it afterward, when I have time to appraise it."



Selene darts pass and heads on to K-1.



GM note[Do you really think you can trick her? Despite being of the Thief class, she is obviously versed in magic, if those symbols and spellwork didn't clue you in.]

14002
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 02:46:21 pm »
"No way."

"Magic Rings are delicate things, Just pushing Mana at it without any idea of it's flow.."

"I do not want a broken ring."

14003
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 02:38:24 pm »
"Orenji..."


What she shows to you looks like an orange flower blossom.


"It's a magic ring.. They're rather rare, since they usually get broken.."

"I'm not entirely sure what magic is on it though."

"..."


Selene is looking at yours.



"Anyway.. That rumble sounds like our time is running out, so we'd best be going."


Selene has placed the ring in her bag for the time being.





Turn 12- Start.

14004
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 02:15:49 pm »
shifting stones*-click*

The broken stones combine into one circuit.

rinnn*

The outline lights up.


"Right then."

Selene pushes the stones inward in a specific order.

shifting stone*

The Mural shifts apart like a door. There's a small alcove behind it with a chest.


"...hah.. guess this isn't it."

"Well, might as well see whats here anyway"

Selene searches the chest.

"...hmm."


14005
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 02:05:05 pm »
Eh, it's fine.


The bit of art she leads you too seems to be like that mural from before. Shattered stones holding up a circle.

There are a number of glowing symbols connecting the pieces together.


"Right, I can't open this right now,"


"Would you mind pouring a bit of your Mana into it? Just focus on the circle and touch it."




14006
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 11:16:17 am »
I'll be out for an hour. Will continu when I get back.

Perception 3 v 2.

Shadow attacks-


94 vs 87. reroll

20 vs 53

blocked.

Teriss took 0 damage.
10 exp.(91/100)


"hmm,"

Ambushed the shadow.

Crit roll was 60.

101/100.
Leveling-

Leveling complete.


"Tess, come over here, would you?"

14007
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 11:09:48 am »
"Hah, you're a bit of an idiot..."

"Granted, we were attacked then."

"A Treasure room between 2 stairways, this is it."


"Just guard me for a sec, and I'll get this open."

14008
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 11:03:12 am »
Mostly cause it makes defending her from them next to impossible. The reason you're having trouble here is mostly because they travel like a shadow. Gliding.

It's also notable, that these don't have a physical form, so purely physical attacks do nothing.
That also means their defense is -- though.


Priority is defense.

49 vs 25. You manage to block it.

The shadow twists around.

Selene attacks. Roll is 13.

Dark Abyss activates. 65.


The shadow is washed away in a blast of light. 20 Damage.  (0/17)

Terissa takes 0 damage from the Shadow. Takes 0 damage from Selene's attack.

20 exp to Terissa, 20 exp to Selene.

Terrisa - 81/100 | Selene - 91/100

14009
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 10:45:40 am »
Given this one has pass, your only attacking option is to transform. Or you could try and just block it's attack untransformed.
You've got the stats for it, as your previous exchange with one proves.

14010
Roll To Dodge / Re: A First Host's Game: FE RtD.
« on: June 09, 2018, 10:39:33 am »
"Tch, guess it's my fault then.."

Trembling ground...*

"Great..."

"You can't use any potion items after getting hit by those things. Otherwise it just spreads."

"I'll be fine in a-"

"Damn i-"


She draws her weapon.


Perception 3 vs 3.

Shadow is attacking-

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