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Messages - zagibu

Pages: 1 ... 17 18 [19] 20 21 ... 58
271
DF Gameplay Questions / Re: Getting a river on a Hill
« on: December 24, 2008, 11:39:09 am »
You could also pump the water of a normal river up the hill. One waterwheel powers a few pumps, so you probably need one waterwheel for every 5 z-levels, or something.

272
DF Suggestions / Re: Underground Diversity
« on: December 21, 2008, 05:56:47 am »
I agree, but it doesn't have to do anything with underground diversity.

273
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: December 10, 2008, 10:44:19 am »
How do you call this design? Ultra-nazi 2008?

274
DF Suggestions / Re: DF Eternal Suggestion Voting
« on: December 08, 2008, 05:27:47 pm »
This is not X-Box live, where you get achievements for everything. "Achievement unlocked -> Logged in to X-Box live", "Achievement unlocked -> Random event 3842", "Achievement unlocked -> Achievement unlocked", "Achievement unlocked -> Stack overflow". Yeah.

275
DF Suggestions / Re: Shovels
« on: December 08, 2008, 03:34:33 pm »
So, you are proposing special tags for each type of rock/soil that determine how fast it can be mined with either tool? Why not...

276
DF Suggestions / Re: Shovels
« on: December 08, 2008, 01:15:55 pm »
I'd like to see how you dig granite with your hoe. There are different kinds of picks, and granite picks are bad for soil.

277
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: December 08, 2008, 01:14:23 pm »
2x2 rooms are also great, because four of them fit into a 5x5 frame. I always use a 5x5 frame, it's very versatile.

278
DF Suggestions / Re: Shovels
« on: December 07, 2008, 03:02:02 pm »
I don't agree that picks work great for soil. They work great to loosen up the soil, but you still have to use a shovel to remove it. I think it would make sense on the abstraction level of a game, if picks, which can be used to mine granite, wouldn't work for soil at all. Picks for stone, shovels for soil. Not everything has to be completely realistic

279
DF Suggestions / Re: Putting a use to boulders
« on: December 05, 2008, 05:20:09 am »
Hmmm, I think the main question is, whose job should it be to remove boulders? Of course, large boulders can't be removed without a pick, but I think those boulders would be larger than one tile (and thus, be represented by solid stone tiles). The boulder we have now seem to be just large enough, that they can't be ignored by wagons, but small enough, that they can be easily removed without tools.
So, I agree, that the smooth boulder job should just leave a rock behind.

Also I like the stone anvil suggestion, but it is: a) offtopic and b) only possible with stone hardness already implemented.

280
DF Suggestions / Re: Shovels
« on: December 05, 2008, 05:06:02 am »
I'd like it if picks didn't work for soil and shovels didn't work for stone at all.

281
DF Suggestions / Re: Underground Diversity
« on: November 19, 2008, 10:44:44 am »
Hmm, that's a good idea. The problem is, though, that you can't embark to such a location, at the moment, because it is all-mountain biome. Maybe if the heart was within 5 map tiles, a possible spot could be found, no idea how "wide" the mountains currently are.

282
DF Suggestions / Re: Underground Diversity
« on: November 18, 2008, 10:54:02 am »
I don't have any concrete ideas about heartstone, but if this is going in, it HAS to be VERY special. Just imagine what the heart of a mountain would mean for a race that spends 90% of their time inside it's bowels.
Of course, there are the common interpretations for such a mythical thing, source of magical power, rejuvenative effects, etc. I think this can't be worked out in a few posts, as it demands other questions answered first, questions about religion, magic, and the dwarven societies themselves.
Not to discourage brainstorming, though, I'd really like to read what people think about a "heart of the mountain".

283
DF Suggestions / Re: Underground Diversity
« on: November 17, 2008, 04:13:52 pm »
One of the problems I see with mineral suggestions in general (geodes, kudzu crystal, heartstone) is that valuable mineral is already abundant, and it doesn't make a lot of sense (gameplay-wise) to dig for even more valuable mineral. So we probably need some other beneficial features of those new minerals besides their sheer value in monies.

284
DF Suggestions / Re: Dealing with Defenses, and
« on: November 17, 2008, 09:15:43 am »
You can also seal your entrance with water or lava.

I think diggin AI wouldn't be THAT complicated. It might require group intelligence, though, so that a siege can send in some recon troops, and the group will then know where they have died, and stop before this spot. Diggers would then simply start to dig in a straight line for the spot where a randomly picked "no job"-dwarf hangs around.

Later in the game, when ventilation comes in, diggers could start digging close to ventilation shafts, and dig down for a random amount of z-levels, then start digging horizontally in a random direction.

285
DF Suggestions / Re: More Animal Behaviors
« on: November 17, 2008, 09:07:28 am »
Yeah, this would be cool, dwarfs playing with their pets. Maybe it could even be used for gameplay, in some way. What if there was a bond between the dwarf and the pet, and playing with the pet would strengthen the bond. A stronger bond would make the pet follow it's owner more closely, and boost it's morale in combat, or something. The playing itself could also create a happy thought.

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