I am in the process of developing a Rougelike game engine using C# in Monogame. It will also make use of TuplerScript, an interpreted programming language I designed last month, so modders can change how the game operates by editing text files. I don't have much to show for it at the moment, as most of it is just code. However, it probably wont be long before I can release some examples of what the engine is capable of.
I am wondering what I should actually do with this project. There are a number of options:
- Make a space game - I might think about making some sort of Dwarf Fortress esque space game, but with stars and planets instead of castles and hamlets.
- Make a Mount and Blade game- I love the game Mount and Blade: Warband. Maybe i could make a similar game, but with Rougelike graphics.
- Release it open source - One thing I could do, is release the engine open source. This would allow people to use it to build their own games. I could then dedicate my time to updating the engine, documenting things, and making it easy for people to get started with.