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Messages - delphonso

Pages: 1 ... 391 392 [393] 394 395
5881
DF Suggestions / Re: Better corpse disposal and other ideas
« on: January 05, 2019, 11:04:40 pm »
If it's too much of an issue, you can destroy them manually with DF Hack, and if happiness isn't something you want to deal with at all, there are solutions from DF hack as well.

Personally, I dig a few little crypts in the dirt outside of the fort, and set a 3x3 stockpile for corpses there. I disable corpse hauling on several dwarves, meaning only an unlucky few have the task of dragging goblins underground. On the plus side, they get preferencial treatment, private dining rooms, less tasks but common crafting tasks to give them equal happy thoughts. Once a 3x3 spot is full, I seal it or forbid the pile and they rest in the earth from which they came.

Old versions of DF had Dwarves be whiney, violent, alcoholic children, tantruming at the drop of a hat. If not for the latest updates, the interior of your fort was meaningless. Now there are requirements to deal with growing unhappiness and needs. Fortress mode can be quite boring and easy, but the psyche side is a new set of challenges to overcome.

Remember the old mantra: losing is fun.

5882
I'll try to be a better person in the next one.

5883
DF Dwarf Mode Discussion / Re: Reducing Pop Cap During a Game
« on: January 05, 2019, 12:34:29 am »
Could be the case, for sure. I permanently have a visitor cap of 10 and have had that for quite some time, so the details might be incorrect.

In either case, I'm pretty confident that won't happen to the dwarves in your fort, should you lower the cap.

5884
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 04, 2019, 09:49:19 pm »
Interesting theory, but in this instance that's not the case. The north is empty except my fort now. These goblins are at war with a small dwarven faction to their east and the elves to their south.

Haven't checked if we're at war or not still, and might after work. The caravan tells me we are not under siege, but I'll send some scouts around too to check if they turned ambush instead. Very weird in any case.

EDIT: Goblins are gone - appeared and disappeared instantly. It looks like war were declared with the goblins, though - so perhaps I'll take that as a notification of that.

5885
The last thing I did was introduce a man to a life of poetry and adventure - which mostly was him building houses for me. Also he left his two children unattended in his house for the opportunity...


Once I did find a werebeast living in a cave outside a town. He was in human form. I sat and talked with him for a long time. We chatted about family, values, and just about everything I could get out of him. I like to think that would be a humanizing experience before I put an end to the curse.

5886
DF Gameplay Questions / Re: What does a Temple need?
« on: January 04, 2019, 07:25:29 pm »
Individual, usually - makes the location screen a bit of a mess, but I do it sparingly, maybe 5 or 10. in a fort. They'll get good thoughts for it.

I make large dining rooms with masterpiece furniture and engravings, gives most dwarves a good amount of good thoughts. They eat more often than they sleep - is my reasoning.

5887
Seven dwarves and a wagon. Possibly some cats, dogs, and two randomly chosen work animals. Off to the mountains! Strike the earth!

5888
Oh god... Everything I've done has been horrible...

5889
DF Adventure Mode Discussion / Re: How do taverns work in adventure mode?
« on: January 04, 2019, 06:27:28 pm »
ptw

Just about all I know for zones is that you can make it a main hall/mead hall and stay at that site safely retired. I suggest setting it as a tavern and do some more construction to pass the hours. See if you get any visitors.

5890
DF Gameplay Questions / Re: What does a Temple need?
« on: January 04, 2019, 06:24:11 pm »
Yeah, deconstruction and remodelling is fine. Vandalism or tantruming dwarves are different.

You can also assign temples personally to dwarves. When I have time, my very devoted dwarves get a tiny 2x1 shrine attached to their bedroom just for them and their deity.

5891
I guess if trolls were real things we could try and find out.

Shadowrun is a setting where it's totally reasonable for someone to put a gun to your head after you've soaked lethal damage into stun and gone down. You're not soaking that hit, chummer.

5892
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 04, 2019, 09:35:03 am »
To be honest, I'm not sure what's happening. We're in the frozen north, dug out a nice place under the aquifer. I pierced the cavern and about half a second after clearing that message, a goblin siege arrived. I Pulled the Lever, and opened the civ map - since we had been at peace with the goblins until now. When I went to check the drawbridge, the goblins were no longer on the map. Again, an instant later the human caravan arrived.

Things are certainly hectic.

5893
I reckon that's how it's intended. Whether that goes into practice or not is still in question. I think combat has so many other variables - I wonder how useful that would be.

Perhaps a test involving the shield user skill is in order.

5894
In my experience it usually isn't - it's random though, so you might just have bad luck.

5895
Oh, and hammers - less parts fly off, less parts to fight. Crush some skulls. You can equip a group of three people in copper armor with copper warhammers for not a lot of cash in the embark screen.

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