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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Gameplay Questions / How to tame animals?
« on: February 27, 2008, 01:52:00 am »DF Gameplay Questions / Re: Training War animals other then dogs
« on: February 27, 2008, 02:35:00 am »Ya know, for when you capture and tame them.
DF Gameplay Questions / Re: Teleporting goblins?
« on: February 26, 2008, 03:24:00 am »Maybe they ambushed you.
DF Gameplay Questions / Mounts?
« on: February 25, 2008, 04:19:00 am »DF Gameplay Questions / Re: Silkless spiders?
« on: February 25, 2008, 04:17:00 am »And why can't I ever get exotic pets, dammit.
DF Gameplay Questions / Re: Dwarven delayed reaction time- a bug, or just a pest?
« on: February 26, 2008, 03:07:00 am »quote:
Originally posted by ColonelTEE3:
<STRONG> But when it happens to amazingly good...mayors</STRONG>
I'm confused.
DF Gameplay Questions / Re: What do backpacks do.
« on: February 23, 2008, 02:42:00 am »DF Gameplay Questions / Re: 176.38a: submerged hatches not opening, water levels not
« on: February 19, 2008, 02:16:00 am »DF Gameplay Questions / Re: Questions for AND gates.
« on: February 18, 2008, 04:00:00 pm »quote:
Originally posted by THLawrence:
<STRONG>Why not just stuff all of the war dogs and puppies into a cage on the same level as the invaders then open the cage via lever when they're right on top. Dropping a creature from a higher level will leave them stunned and crawling around. To the best of my knowledge creatures in cages are ignored. You may not get the cave in effect to stun all of your enemies but your dogs won't get stunned either.</STRONG>
You are a very stupid person.
Anyways, I like the idea about the supports. It means that I can build the tile again and again.
But, do supports un-topple when the creature moves off the pressure plate?
DF Gameplay Questions / Re: Questions for AND gates.
« on: February 18, 2008, 09:11:00 am »DF Gameplay Questions / Re: Questions for AND gates.
« on: February 18, 2008, 01:47:00 am »DF Gameplay Questions / Re: Questions for AND gates.
« on: February 18, 2008, 01:09:00 am »K, Theres dis tile, ye? connected by to bridges, each operated by a different pressure pad.
When the two inputs for my AND gate are activated, both bridges open at the same time, causing the tile (which has a puppy in a cage on it) to cave in.
Directly below the tile is a pressure pad, which will activate when the puppy lands on it. This new pressure pad could do whatever I want it to, whether it be activating more gates, or opening a magma channel, or causing a cave-in on top of the goblins which activated the two switches, whatever.
In short, in the fasion of AND gates, when the two pressure plates are active, something will happen.
DF Gameplay Questions / Questions for AND gates.
« on: February 18, 2008, 12:02:00 am »
. Before I know if it will work, I need to know some things;How damaged will a puppy be after falling one floor down after one tile is caved in?
Will a cage break in said cave-in?
Will pressure-plates be alive after a cave-in?
And finally, if a pressure plate is set to activate something, will the effect be reversed when the pressure plate is not activated?