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Messages - Mel_Vixen

Pages: 1 ... 115 116 [117] 118 119 ... 159
1741
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 22, 2009, 08:05:40 am »
Seriously i just want to sack up soil up at point A and drop it at point B so it greats a soilwall or atleast a floor. This would make nice Gravemounds, gardens, Plaisades and a good defence against siegeengines.

1742
DF Suggestions / Re: Where's the mead!
« on: February 21, 2009, 01:47:28 am »
I don't really like the idea of apiaries, though... Without apiaries to increase the availability of honey, mead could be a particularly valuable drink.

Well, on this point, from what I can find out in the 5 minutes or so I researched beekeeping history, reuseable apiaries are actually a fairly modern invention (1800s+), while more ancient, DF-safe, apiaries, were apparently build more for the sake of convenience, higher yields, protecting the honey from theft and the elements, etc. in that the hive structure itself was basically destroyed in the collection process.


Five minutes more search would have brought you Apiculture / Beefarm (?) from the year 1000 bc in Tel rehov;) They had ~ 100 Beehives with 3 Hives stacked over each other. Tel rehovs beefarm produced around a half Ton (500 kilograms) of Honey a year. The hives were build in pipes. This Pipes were made from loam and Straw with one hole for the bees and a cover on the backside. They were around 80 cm long and 40 in diameter.

Agyptian Roman Greek and other texts also describe Apiculture like the one in Tel rehov. In Agypt there are even pictures found of apiaries with reuseable baskets to the Pharaos time.

The romans and greeks used Amphoras like careamics as apiaries.

Karl the great did, around 800, release laws on apiculture and creates beefarms with baskets on all his Residencies.

The First european Apiculture Guilds show up around the 14th century.

Even today beehives die out at the harvest cause only some (iirc 1 on 20) Hives are needed for repopulation but here exists different technics all over the world.

edit: Most modern befarmers allow the behive to survive today thanks to "magazin loot" (where honey and brood combs are partet) and the honeyoverproduction of the bees.

1743
DF Suggestions / Re: Surgery/Medicine in DF
« on: February 20, 2009, 10:52:38 pm »
It reminds me on Phytons black-knight from Spamalot with the difference that the Arm crawls back to the owner.

1744
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 20, 2009, 02:19:23 pm »
Hey wounds is almost done. Good work Toady and thanks for the new announcment system.

1745
DF General Discussion / Re: after Dwarf Fortress There Was...
« on: February 19, 2009, 08:55:13 pm »
Slaves to Armok: God of Blood
Chapter 15: Back to the roots. Treefortress

1746
DF Suggestions / Re: Nursery
« on: February 19, 2009, 07:23:46 pm »
Hm, do you ever heard about Joan of Arc for example?  :)
Ayup...  Didn't say you shouldn't be able to, just that the easiest way to deal with the (historically accurate) problem of females getting preggers is to not let them be soldiers in your fort.

As previously mentioned, if you don't have reliable control over your fertility, 6 months of (debilitating) pregnancy plus ~6 months of breast feeding is costly.  Add to that the decreased muscle mass in a time period where strength of arms was the determining factor in combat proficiency, and you've got a recipe for keeping women out of the army.

Well to slowly shrinking degree you can work hard and train for the first Months of the. Getting in shape is also relativly fast if you were in shape before the pregnancy.



Daycare makes absolutely no sense for a medieval setting. For one thing, formula didn't exist for another 500 years and without breast milk the kids either perished or grew up weak.

Thats is false info. The fisrt mention of an Amme (wet-nurse) is done 1780 B.C. in Agypt . This womans did also feed the children with theyr own breastmilk. You can also feed a children with other Milks as substitutes for mothers milk thought it was not as healthy. A good amme or nanay can handle up to 3 or 4 babays at once if she does the job a bit longer.

1747
DF General Discussion / Re: Dwarven Jokes
« on: February 19, 2009, 06:37:16 pm »
A Group of dwarfes enters a tavern and theyr leader shouts. "Barkeeper! 7 short ones!" On this the Barkeeper: "I see but what do you want to drink."

1748
DF Suggestions / Re: Desert
« on: February 19, 2009, 05:40:23 pm »
Ok you are right there.

1749
DF Suggestions / Re: Desert
« on: February 19, 2009, 05:24:53 pm »
You forgot that this refers to alive germs. Many bacteria, fungy and some Viruses can produce highly resistant spores. And getting such high temperatures would also a problem cause you would need "some" mirrors and/ or lenses for a deathstill.

edit: or plain fuel but who would burn wood in a Desert.

Anyway mirror-focused sunlight can melt steel so ....


1750
DF Suggestions / Re: Shearing fluffy wamblers
« on: February 19, 2009, 01:06:56 pm »
Its the main domestic animal of borgly Borgles.  ;)

1751
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 19, 2009, 10:40:15 am »
iirc i had once and only once a immigrant Smith which was legendary. I can remember that one cause i got a anouncment for him an he was the only smith i had to this time.

1752
At first I thought, 'Oh, another thread about things that remind you of DF,' but damn if those aren't totally awesome, and also reminiscent of your heavily decorated DF masterworks.
Note to self: take trip to Vienna.

Quote
NOTE: The Vienna Kunstkammer will be closed until 2011.

Well instead you can visit the "Grünes Gewölbe" in Dresden (Germany).

They have also some nice Stuff like this this or this.

1753
DF General Discussion / Re: The Creature Lab!
« on: February 17, 2009, 11:17:14 pm »
If they can use mist i would use them in my meating areas ^^.

1754
DF Suggestions / Re: Naming Point
« on: February 17, 2009, 08:59:38 pm »
Well a place could get "nicknames" like people for different stuff.

1755
DF General Discussion / Re: The Creature Lab!
« on: February 17, 2009, 08:44:00 pm »
Lamassu (L): A creature with the wings of a sparrow the body of a bull and the head of a man. Very wise and strong.

Death-moth: Vermin of the undead lands sprays poison that makes you thro up.

Giant-death-Moth: (M) Same as the comon deathmoth but more poisonous (necrotoxin). It has an Skullpattern on its wings and is encountered in small groups.

Hellhound (G): Dark red brown/Black doglike creature with netherending hunger and evergrowing. It has 4 eyes. Slash atacks with trhe Paws. Gore with the mouth. (resembles Garm)

Fogweaver(F): White/silvery/skyblue Bird. Its temperature is near 0°C. It has a fog aura and a incredible cold beak. It also has claws with pierce damage. The size of this bird goes up to a Humans size. The feathers will get an very high value. Fogweavers will be found in serene biomes.

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