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Messages - Mel_Vixen

Pages: 1 ... 116 117 [118] 119 120 ... 159
1756
DF Suggestions / Re: Desert
« on: February 17, 2009, 07:42:56 pm »
They can do thought different kinds of chemo and radiosynthesis which in some rare cases also produces oxygen.

1757
DF Suggestions / Re: Future weapons
« on: February 17, 2009, 03:41:17 pm »
The first "Misericordia" (Another name for Stilettos it also prevents confusion with a woman shoes) were made around 1600 so a bit to late.

Anyway dwarfs and Goblins are intelligent and especally the later would use such a weapon i think. I would be for them even thought they are anachronistic.

1758
DF Suggestions / Re: Future weapons
« on: February 17, 2009, 11:02:38 am »
Hey i have nothing against a little bit abstaction ;).

Also toady has said the following on atacks with weapons:

Quote from: Toady One
Quote from: Heph
All it needs now is more realistic attacks like stings (with pierce damage) for attack with swords (or sabers which my elves got)  as addition to the normal damage types. Sometimes i just want to bash out some teeth with the shaft of my Spear/Pike(/moded polearms) or make an cut/slash with its blade.

The weapons all have multiple attack types now, but it's really a baby baby system until the combat arc.  I'm not sure there really be used at all this time around (I just needed a replacement for what was there).  The sword has a thrust/slash/flat blade/pommel whack associated for example, but I don't think it'll do much of anything with AI/interface them, and since items don't currently have parts or multiple materials, there just isn't a lot going on yet.


1759
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 17, 2009, 10:23:36 am »
@pruvan:

Naturally not but felblood is right. Also getting a Bolt/arrow stuck in your body is a fatal injury cause it induces instantly a shock. The Storys where heros walk with 1 or more Arrows in theyr chest come from middleage knights where the arrow got stuck in the armor but didnt go throught the chain and/or the gambeson.

1760
DF Suggestions / Re: Future weapons
« on: February 17, 2009, 10:01:51 am »
Pierceing is rather easy, cuting it is nearly impossible. As long you apply an constant force you get throught the metal. Thats why Bolts glance away, they have only a initial force.

The techics of the "Halfsword" style are designed to go throught heavy plating. Recovering your weapon wasnt that hard.

Armors like this this or this had almost no openings sas you may see.

The last picture also shows what kind of sword against this type of armor was used (the sword in the hands of the armor, not that one in the background). Twohanded Swords with a Triangular or rectangular crossection. This swords pierced also rather easely throught Chainmail cause they applyed the force behind them on only one or two chainrings.

There is a huge difference between a weapon for fighting someone in heavy armor and a weapon for fighting unaromred oponents.

1761
DF Suggestions / Re: Liquid metal and floors above magma
« on: February 16, 2009, 10:11:02 am »
On one of the Fotf threads (the older iirc) toady had said that things like this are under heatflow which is a huge Bottleneck. I think also it has to be reworked.

ok i have found the quote:

Quote from: Toady One
Page 71 NFotf:

Quote from: heph
[...]
Also ,since i am at fire, i didnt check with the raws but do we have an "Thermal conductivity" for materials?

I don't have thermal conductivity at this point, so I think it mostly just ends up using specific heat for any transition questions.  Might need to add it later, but I don't really want to complicate temperature further at this point, since it's already a huge bottleneck.

1762
DF Suggestions / Re: Desert
« on: February 15, 2009, 05:12:45 pm »
Many Oilfileds are covered by a layer of saltwater which can count as watersource.

Obtaining water in an Erg (Sand-desert) is hard even thought they Store water underground. 
Rain and cisterns have often the problem that it rains only around 80mm per year in a average desert. Rainshadow deserts are even worse. Humans need 730 - 2200 liters per year depending on the temperature. This means for one Human you need 10 - 27 mē cisternspace. For 100 Guys this means 2700 Mē nearly a half soccerfield only for drinking. For producing food you need gigantic amounts of water, for 1 Kilo Maize is around 900 Liter and 1 kilo cow-meat needs 16000 liters (in the lifetime of said cow). 

The worst are stonedeserts (Hamada) cause they normaly dont have underground-water. This is because the surface is sealed so that the watrer cant flow anywhere before it evaporates.

Importing water is indeed an way to survive if you can keep your water in an closed system. This would mean Greenhouses with airlocks and underground-waterstorage, Destilling Urin etc. At the end you would still loose water.

One of the mainproblems is the evaporation. The best way to compensate that would be irigation from below. This way your precious water doesnt get exposed to the sun.

A interresting atemp on geting water did the town Jaisalmer in india which made it an tradecenter in the 14th century.
They had an giantic artifical "lake" which was filled by the summer-rain over channels from the sorrounding areas. In the lake the water had the chance to seep deep into the earth. This way the town has enchanced its own aquifer. They also filled with this water undergroundcisterns. During the "winter" then the water was evaporated the people of Jaisalmer did farming on the lakes ground to use the moist which was still in the higher soil layers.


Anyway DF isnt reallife right? So make lifing in the desert hard but not incredible hard.

1763
DF Suggestions / Re: Underground Diversity
« on: February 15, 2009, 01:34:15 pm »
 ::) everyone knows that earth is a coin and china the underside.

1764
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 15, 2009, 01:20:13 pm »
The usage of Boulders as Buildingmaterial was somewhere in the Powergoals iirc. And yes i miss Potery too. Having Amphoras instead of Barrels would be neat. Bricks from clay, shale or soft slate would be interresting. In warmer regions even the Sundried (= made without fuel) kind made by a Overground kiln.

Timber framing ("Fachwerk") was one of the most used Construction methods in Europe from the ancient times till the 19thcentury. It was also less Wood-consuming then the current (unbelieveable) timbercabins we have right now. The frame-filling was mostly made from Straw/twigs mixed/coated with Loam, clay, shale,dung etc (wikipedia says its called "Wattle and daub").

Even older and still more beliveable then Timbercabins is cob. This kind would even "Elve aproved".

1765
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 14, 2009, 07:21:12 pm »
Not so odd as you may think. Slavery at itself means only that you are owned by someone. How far your rights ,as slave, go is another thing and i can see a culture there a highclass/caste slave could own lower class/caste slaves by himself. Also not all slaves in history were rightless or were treated like that.

to quote Wikipedia once more:

Quote from: Wikipedia Article on Roman Slavery
[...]while household slaves of rich families in Rome (familia urbana) likely enjoyed the highest standard of living among Roman slaves, together with a more intricate social experience. Though their room and board would be of a significantly lower quality than that of the free members of the familia, it may have been comparable to that of many free but poor Romans.Domestic slaves could be found working as barbers, butlers, cooks, hairdressers, maids, nurses, teachers, secretaries, and seamstresses. Slaves with more education and intelligence could even work in professions such as accounting, education and medicine. [...]

edit: The Romans passed laws that increasingly restricted the power of masters over their slaves and children. It is difficult to assess how well the laws were enforced. Claudius ruled that if a master abandoned an old or sick slave, the slave became free. Under Nero, slaves were given the right to complain against their masters in court. During the reign of Antoninus Pius, it was ruled that a slave could claim his freedom if treated cruelly, and that a master who killed his slave without just cause could be tried for homicide. At the same time, it became more difficult for a person to fall into slavery under Roman law. By the time of Diocletian, free men could not sell their children or even themselves into slavery, and creditors could not claim insolvent debtors as slaves.


1766
DF General Discussion / Re: 3Dwarf Visualizer - a tool to view maps in 3D
« on: February 14, 2009, 07:02:03 pm »
Sinoth and mithaldu do wait for the next DF version for updating theyr tools iirc. Mithaldu did for his lifeIs (DwarfIs ??) research of the new pointer addresses so his tool can work with 40d9. How far he got is another question.

1767
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 14, 2009, 05:57:06 pm »
Flour is pretty explosiv ^^ too. And i think this clouds can ignite if they made of an material with an ignitepoint.

Thought an separate flame point would be nice cause that would be more realistic.

As long our fort dorfs cant make fire i anyway think "bombs" and other firetraps are a bit hard to build without modding or magma.

1768
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 14, 2009, 02:19:09 pm »
That was exactly why i have asked  ;D

Also a "Star Wars" mod making all "element man" Droids and using "lightsabers" as wells as "vibro-blades" as weapons.
 

1769
DF General Discussion / Re: The Creature Lab!
« on: February 14, 2009, 02:18:18 pm »
hehehe imagine what would happen if this breathattacks would work like throwing ^^.

Also if we assume an tile is 5*5*5 Meter your guy would spit 50 meters and more ;)

1770
DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: February 14, 2009, 02:13:08 pm »
Question  to Toady:

Quote from: toady one
Quote from: Azkanan
Somebody define what he means by "Fireball" please?

I mean the imp and demon ones, yeah.  They hit the inventory/body parts and increase their temperature now...  but it's all vaguely unsatisfying.  Fire is sort of an outlier in the new material system.


You said that fireballs, if i did understand it right, transmit now heat  throught tissue layers.
 
Does that also apply to weapons/projectiles which are made from a material that has a very high/low fixed temperature? This could interresting effects if a fire-imp-bone-bolt gets stuck in a creature.

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