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Messages - Mel_Vixen

Pages: 1 ... 139 140 [141] 142 143 ... 159
2101
DF Suggestions / Re: Suggestion Failpile (For Old Time's Sake)
« on: November 10, 2008, 09:37:30 am »
Are fireballs like the ones from demons so much worse then crossbows?

2102
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 10, 2008, 09:28:36 am »
Hehe this noblemans did thanks to nostra-toady-damus know that DF-players will rule the world in the future and were prepared, they just didnt know how near or far this future is.

2103
DF Dwarf Mode Discussion / Re: The greatest threat to Dwarfkind...
« on: November 10, 2008, 08:25:36 am »
You could breed some wolves by yourself then tame them to war-wolves and chain them to some spots in this forrest. That gives more Wolf-meat and leather too.

2104
DF General Discussion / Re: The truth behind Dwarf Fortress
« on: November 08, 2008, 08:16:38 am »
Ach du scheiße ... diese verrückten.

 ;D Nothing said. Go on.

2105
DF General Discussion / Re: Tidal rivers?
« on: November 08, 2008, 01:39:04 am »
Rivers can overflood in winter if they:

1. have an waterfall
2. Cross 2 biomes with differnet tempeartures
3. The biome border is behind the waterfall.

This way the river and an part of the map can flood then the second biomes freezes but not the one there the water is created. murky pools do refill by rain now maybe your dwarf was sleeping in one.

2106
DF Suggestions / Re: Suggestion Failpile (For Old Time's Sake)
« on: November 08, 2008, 12:52:40 am »
On Magic from my experiences based on the system TDE4 (or "Why mages are not demigods in RPs") just as example:

So you are an Magican. Nice! You can throw an Fireball. Even Better!
The fireball (or any Hexa-elemental ball) blows an big hole! Total win! 

So far its like any Generic DnD mage.

The Fireball need 1 1/2 Minutes preparation and there is no way to pre-stock one? Bad! The Fireball has the third of the speed of an Arrow and still needs your concentration. Bader! The fireball goes of then it touches something big enough or you loose concentration (with chance to fire back)? Worse! It uses 4/5 of your magical power to be deadly enough. Worst.



I dont know how exactly magic will work but Toady had some statements over the years on this theme maybe someone can collect and put them on the Wiki so we can lift the fog an bit.


How i (want to) see mages in an RPG Group and maybe in DF:

As you see the mage itself is an Brute of mind if it comes to battle magic yes but they are "one-hit-wonders" at best. Even if you play an "Battlemage" you are the weakest part of an fighter party cause your Asp (= Mana) regenerates only at best with an minor part restored per sleepphase. Comeing to think of it any fighter that is 2 levels below you can beat the crap out out of you if he gets nearer then 21 meters cause the fighter has the advantage of being viligiant and has something called Stamina. The second thing are the from by most nordic warriors (and related) beloved throwing axes and any other projectile thinkable that is disturbing your concentration and at worst is deadly.

What use is an guy that can trow Fireballs but only one per 5 days, if you have another guy that can kill 5 enemys per day with an sword? An average archer has many times an much higher range then any destruction spell and by 10-30 Arrows Per second an much higher fire and cripling/killing rate. Normal fighters can take more damage then the avergae Mage too.
 An good startegie and 10 warriors is much more valueable then 5 Mages and no startegie. If i would hve to bet my money goes on the warriors.

So what use have the most mages? They are an Toolbox, an way to help you warriors archers and what not. The mage is mostly the groups healer if you dont have an consecrated or priest with the ability for healing. Apart from that he helps your goons with strength, Nightvison, an elemental wall to save the left flank against zombies for an short time, or an slight wind that disturbs Arrows from the enemy. Mostly the ASP of the mage halfway is gone after such actions.
Outside of fights they are even more useable the it comes to potions artifacts enchantments and many other things.

Potions: Potions are great but have disadvantages. They are like shorttime steroids. Any Asp/manaless Goon can mix one if he knows how but an mage due to his astral powers can make "better" ones. In an fight serving 3 potions of strenght is better then paying precious energy for an spell.

The disadvantages of such behaviour is that like any drugs/medicaments it can Make the user addicted to it if they not have any side effects. The other things are that an potion can go bad, Vials are expensive as well as the  (rare) ingredients,they can break, they take storage places and can be heavy as well as the entire alchemical labour if you are mixing the stuff on the battlefield.


Artefacts: Siegfried had Nothung, Arthur Excalibur, the Hobbits theyr Elbian coats. Artefacts are made from pure win ... as long the number and/or power of Artefacts is limited. Artefacts are useless if anyone has an magical superscharp sword and that is an general problem of many RPs.
What use has carrying an mage with you if all you need him for is imprinted on one or another scroll, trinket, weapon etc. Just let the mage stay at home an produce more of this wonderful stuff.

Artefacts should be range from fast to do one use "scrolls" up to yearlong projects with finding ingredients, star constellations, accumulating power, the preparing your place there you do create the artefact etc.

The ways to deal with artefacts are different. From the steampunkish worlds from the MTG Novels (Mirrodin cricle, Artifacts circle, Brothers war) with an Artefacts industries and magical industrialisation over to "no artefacts" worlds.

The influx of artefacts in df can be both if toady programs it with mod-able values. The artefacts should not have only advantages or if only very restricted ones like "Steelfist, the Ban-hammer of unlifing" doubles his damage against undead but only works in serene Biomes and places with the right spheres.
The disadvantages for Potions can, depending on the artefact, work for the here too. We could tell that "Spell-matrix-destabilisation" or whatever if the artefact looses power or gets side effects over the time etc. Some artefacts should have an energy drain as long they work. What kind of energy is another question.

An by possession created artefact should have more negative side-streets depending who is possessing the creator.

Enchantments/Rituals: Same things as for Artefacts with some differences.

Enchantments/Rituals should ever be at least slightly affected by the spheres of an place. An temperature lowering enchantment should for example get an penalty for being done on an place with an Fire-sphere.

Long lasting Enchantments should drain energy from somewhere. Say if you have an strong (and surely big) field of healing over your barracks and Quarters your Mages are in general pumped out or you drain it from your unicorn herd. Draining from the sphere of your place (with weakening its effects), the temple-users or right paraphernalia (Alicorn, Dragon scales Imp-bones)should also be possible.

2107
DF Adventure Mode Discussion / Re: Rhesus Macaque VS Human Child.
« on: November 05, 2008, 08:21:35 pm »
Couldnt you bring that thread on the last weekend? Terrantino was here in town for making some scenes of "inglorious bastards". I mean hack we could have got Till Schweiger for Macaque and Brad pitt for the Child.

2108
DF Gameplay Questions / Re: Ants in the Pants!
« on: November 05, 2008, 05:38:49 pm »
The pain can knock ou out if it goes over your paintolerances. The "3 Stings kill you" thing is an urban myth like the one on Hornets. Yes they hurt very much but dont kill as long you have no heart problemms or an very hard allergie.

2109
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 04, 2008, 07:56:45 pm »
Erom the hit on the FPS of the Game would be almost unnoticeable at such minor things like aditional bodyparts. New bodeyparts are not weather. They mostly get loaded if you look at "dwarves" (Elves,Gobos, Catgirls etc) and when this creatures get hit by something. Adding some more options wouldnt make it slower i say. 

2110
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 04, 2008, 04:47:34 am »
You wouldn't even notice it in fortress mode i think unless you look through the descriptions after an fight. And it makes hopefully dwarves and all other things more "Crossbow-bolt" proofed.

It opens a door to new attacks like hairdrawing, direct hits on the Jaw, Stings to the eyes or other vital organs. Not to mention the awesome Historys. I magine you pick an hero Kobold from history and look where he/she lost an eye or from where she got this or this scar.

Another thing would be Alchemy if toady links organs to some extracts. Say glowing liquid from the Photophores of an (Giant) Glowbug which could be used in "lighting arc" too. Or melt the Steel bones from the flesh-golem over there that brings me to another thing:

With this many new Bodyparts and materials its too possible to write an good working Random creature generator (so long DF dont have its own). Thats definitly an pro for me.
 
Hopefully we get some material that heals faster then get cuted for creatures like Giant-amobaes or Sand-Golems.

Another thing i wish that could be in would be that you can set how creatures see with theyr eyes. I mean things like Night-vision, Infrared-vision, Movement (like certain reptiles that can only spot moving prey), Vibration-vision (Sonar, echolot) etc.

2111
DF Gameplay Questions / Re: Color of Walls & Bridges
« on: November 04, 2008, 04:17:59 am »
Yes i would say too it is the last Block iirc.

2112
DF Gameplay Questions / Re: Seed Recovery
« on: November 01, 2008, 01:03:48 am »
abadon and o to legend mode there you can get your seed.

2113
DF Suggestions / Re: creatures exploding
« on: October 30, 2008, 09:10:07 pm »
When we at it make this exploding creatures breed by exploding.

Crystalhedgehog did explode.
It spawned 7 Needles!
An Needle is stuck in your left eye
An Needle is stuck in your Heart
An Needle is stuck in your Spine
An Needle is stuck in your Hand
Its severed.
An Needle has Matured to a Crystalhedgehog.
An Needle has Matured to a Crystalhedgehog.
An Needle has Matured to a Crystalhedgehog.
[...]

   
Hmmm sounds demonish to me.

Anyway "explosioin as attack" is seconded.

2114
DF Dwarf Mode Discussion / Re: Wall: Wut
« on: October 30, 2008, 06:52:24 pm »
Did you use any Mods involving stones?

edit: Nevermind

2115
DF General Discussion / Re: 2009 is the year of the Dwarf
« on: October 23, 2008, 04:57:35 am »
Well if we could get the Number of things that are to solve untill Df version 1.0.0.0 we could get the the exact deadline till the destruction of the world ... erm i mean when its done.

Pages: 1 ... 139 140 [141] 142 143 ... 159