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Messages - Mel_Vixen

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661
DF General Discussion / Re: Why are they haunting me?
« on: December 02, 2010, 12:19:18 pm »
Wait. Are you sure these are the traders Ghosts? This would be something new.

662
DF General Discussion / Re: How long do we have?
« on: December 02, 2010, 12:17:47 pm »
I bet Dakk is german and for that matter a pirate too.

I think Df will never be done. Its the Planepacket of Computergames so toady will add stuff even after version 1, version 1 with magics and version 1 with magics and quantumphysics.  :P Maybe toady is the Buddha of computers and storytelling - then we get a century's of continuous DF programming.

But for a less serious note: Df will be done on the same date as Unicorn meat is freely available in germany.

663
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: December 02, 2010, 09:41:42 am »
Well we have pretty strong paralyses poisons. It would just need to be some kind of "Gaze" attack to inject it.

Turning one material into another exists for NCs atm so a basilisk could employ a instant version of that that kills the dwarf at the same time. Bonuspoints if it leaves a statue.

664
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: December 02, 2010, 08:49:36 am »
The best part is iirc. every bird egg is eat-able for humans. Well atleast i enjoy some Duck-eggs once in a while because they have more of the yellow stuff.

edit: Wait a sec what would happen if we get a giant toad to hetch a chicken egg?

665
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: December 01, 2010, 07:11:09 pm »
I hope oil is flammable and can be dumped onto invaders ;). Pottery sounds cool too. Finally some good use for all the clay and loam layers.  That begs a multiple questions:

Does "Pottery" include bricks and other uses as Building material (like filling for timber-frames)? What about Pipes? Also how many pottery items per wood-log, if they get fired in the kiln, can we expect? Are fruit trees in for this release?

I think if we ever get a decent pipe-based plumbing, say for irrigation, it would be a bit pointless if we get one ceramic-pipe for one wood-log. The romans(?) had these nice Mass-killns to burn 100 Amphoras in one firing. How about ceramic tiles as (wall-) decoration?

Sheep etc. are nice too. Finally the humans have a independent source for non-leather cloth. Chicken and turkeys are great too. Finally we have meat that tastes like alligator.

666
DF Suggestions / Re: Burial (adventure mode)
« on: November 29, 2010, 09:26:55 pm »
Vadia short and pregnant suggestions are OK but just one sentence is clearly not enough for most of them. Especially if footers and others just can point out that this is covered by the dev pages ;) . So a bit more detail might be needed.   

667
Ugh the Ark project (moding section) has tried to introduce these critters iirc but Df couldnt handle the sheer amount of Animals.

668
DF General Discussion / Re: 31.18 Weapon Research
« on: November 26, 2010, 11:06:27 am »
Behold wikipedia has a  Chainwhip   and it is "Blunt".

669
DF Suggestions / Re: Kobold blood must be poisonous
« on: November 25, 2010, 06:25:01 pm »
Uhhhm snakeman have a nice poison. Seriously now iirc The Kobolds use various poisonous bugs and stuff in threetoes storys and i think thats enough poison for them.

670
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 25, 2010, 06:03:33 pm »
Well Metalmines in Worldgen could imply actual veins over multiple Z levels and lengths, maybe strip-mines. I mean more like real life veins and seams. With them i could be easier for a Ai to break into the caverns take the animal-people hostage and use them as slaves. The mined ore will then be used to build 7 metal spires which will trap lightning in a heptagram to open the gates to the plane of storms so Olon Skycraked the god of destruction can step forth to destroy the puny capital of the elves which stole our best names Like Gene or Joe, our Woman and our JOBS!

Toady will people in places with scarce vegetation turn to herding of say sheep* instead of farming? Will some regions begin to specialise theyr products like growing Mulberry for silkworms instead of delivering a certain food surplus for Cities? 

*Btw small herds can help a society to survive the initial years. Also jerky and salted stuff.

671
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 25, 2010, 12:43:58 pm »
As long we can take taxes! I want to block the critical pass, bridge or other choke-point to take massive taxes say for dye. In medieval Germany taxes were a viable income for all the small baronys etc. This also makes smuggling a nice and viable addition.

672
DF General Discussion / Re: Creature lairs = new player homes?
« on: November 18, 2010, 12:56:52 pm »
Ok toady has confirmed some of the special properties of Night-creature lairs:

Quote from: Heph
Did i get that right (since the question came up   on the forum) That creature lairs behave as "Player created side" and   stuff in there does in fact not scatter around?

They   are even stronger than player forts in that respect -- in order to   maintain a bit of gore for the time being, items are not moved or rotted   inside the lairs, and there's a special flag for it.  In that sense,   they are good places to store things and sleep (up to interference by   whatever bugs).

673
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 17, 2010, 08:00:38 pm »
The last guy who asked this ... well lets say the last time i spoke to him he was on a couple of drugs in a nice warm padded room. No shit. It did ... brake ... him mentally. I can hear him scream in my dreams and his eyes ... these glassy dark eyes. I couldnt bear it GOD DAMN I COULDNT BEAR IT. More then a year has past and i couldnt bring myself to visit him  :-[ .

674
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 17, 2010, 07:20:33 pm »
It, the main-page with the old devs, was offline/unreadable at the time i did that wikipage. Thankfully i got a help with some of the formating.

675
DF Suggestions / Re: Improved Farming
« on: November 17, 2010, 03:29:12 pm »
oooops edited the posts. Thanks for telling me  ;D .

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