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Messages - Frag_Dad

Pages: 1 [2] 3 4 ... 6
16
DF Dwarf Mode Discussion / Re: On the subject of Levers
« on: September 25, 2008, 10:09:49 pm »
I thought this was pretty common knowledge? The lever just toggles the state of whatever is linked up with it, so a lever doesn't have an absolute 'on' or 'off' position - these are defined relative to what the controlled device is doing at the time when it is linked up. Can be quite useful for some applications (e.g. controlling the flow of water through a fork, by toggling which exit it comes out of etc...)

-FD

17
I had a child go into a strange mood and claim a craftsdwarves' workshop. No worries, I thought, until he started requesting shells. Problem was, I hadn't caught a turtle for about 5 years, and all my shells had long since been used up. Desperately hoping for the merchants to bring some turtles with them, I waited in vain. This meant I just had to wait until the child went insane, which I thought was pretty harsh. Not as harsh, however, as the next bit - the child threw a tantrum and started chasing after my dwarves. There happened to be a dog wandering past at this point, which ran up and started tearing mouthfuls out of the child, leaving dwarf CHILD chunks all over my fortress floor. The kid wasn't having any of that, so he (incredibly) managed to kill the dog, and ran off to attack more dwarves. Well, next thing I know one of my marksdwarves, wandering past to pick up some equipment, whips out his crossbow and fired about 10 bolts into this little kid, then just wandered off to get back to what he was doing. There I am, horrified, as I see this poor kid being summarily executed in front of my eyes. Left me feeling pretty odd, I can tell you...

18
DF Gameplay Questions / Re: Immigrants?!?
« on: September 24, 2008, 09:54:47 pm »
I'm not sure, but I sent away all my traders with tens of thousands of dwarfbucks in profit one year, and the following spring got a tonne of immigrants, and the wiki mentions that wealth seems to attract more. With the new messages it seems that being wealthy enough can be enough to outweigh deaths, as I sometimes get messages like:
'Despite the danger, some migrants have come to your fortress this year' or some such...

-FD

19
DF Gameplay Questions / Re: One Dwarf Won't Train at Archery Range
« on: September 24, 2008, 01:06:37 am »
On a somewhat related note, does anyone know why dwarves will sometimes grab some wooden bolts and stand in front of an archery target, but not actually shoot anything? It's a bit odd but they seem to be ready to train, but don't actually go ahead and do it...

-FD

20
DF Gameplay Questions / Dwarf REALLY likes vermin...
« on: September 18, 2008, 09:45:30 pm »
I've been catching the vermin in my fortress because the fire snakes kept destroying my masterwork wooden bins, but once they were placed in the animal stockpile they would go missing after a while. From the stocks screen, I tracked them down - all 10 live olms and 7 live fire snakes - to one of my wrestler's backpacks. Does this mean my dwarf has some kind of phallic obsession, or does he just find vermin incredibly appetising?

-FD

21
DF Gameplay Questions / Re: Economy leads to roomless dwarves...
« on: September 17, 2008, 04:34:16 am »
Ah thanks for the quick reply, I'll give that a go and report back!

-FD

22
DF Gameplay Questions / Economy leads to roomless dwarves...
« on: September 17, 2008, 04:20:25 am »
Apologies if this has been answered already, but my economy has kicked in and suddenly a whole bunch of my dwarves, who all had rooms previously, are sleeping in the barracks. The spare bedrooms are all set to be rented out and the dwarves appear to have enough money (although some only have about twice the amount that is required for room rental), does anyone know why they won't sleep in a proper room? Thanks in advance

-FD

23
DF Gameplay Questions / Re: Need help filling a moat
« on: September 15, 2008, 02:10:31 am »
I think the quickest way would be to pump it, maybe with several pumps all working together? Put a water wheel in the river, and then connect that up to two or three pumps with a channel guiding the pumped water into your moat. It sounds like you have a big moat if the water is evaporating too quickly, so maybe add more pumps as needed :P

Code: [Select]
       
           ==
..........%%=
          *W=
          *W=
          *W=
..........%%=
           ==

So the ='s are the river, *'s are gear assemblies, % are your pumps and .'s indicate a channel, leading to your moat. If you set that up, hopefully the water should pretty quickly head to your moat. Note that the pumps each have one tile hanging over the river (see Water Wheel and Pump for further explanation on how to use the pumps and water wheel, they can be confusing to get right the first time you build them :P)

Hope that helps!

-FD

24
DF Gameplay Questions / Re: unmovable rocks
« on: September 05, 2008, 02:34:15 am »
I've had a similar problem to that, and Paul has the right answer - make sure they are set to collect refuse outside. Remember to turn that off again though, it can cause problems later on...

25
DF Gameplay Questions / Re: DF Won't Start
« on: September 05, 2008, 12:57:38 am »
Hmm, bugger. I don't want to offend you by asking this, but have you unpacked absolutely everything? (I'm just thinking that because sometimes like in WinRAR if you have a file in the archive highlighted, it will only unpack that one file). You did say you had fmod.dll there though, so I would assume that that's the case. From a quick google, it looks like it's related to sound and audio. Maybe open the init file for DF and turn the sound off using the relevant option? That's all I can think of at the moment, let me know how that goes!

26
DF Gameplay Questions / Re: Economy :-(
« on: September 04, 2008, 11:58:05 pm »
To catpaw,

I think it's a real pity that you're so offended by the economy. Yes, it isn't fully fleshed out yet, but like others have stated (and Toady has no illusions about) the game is still very much under development. OK, it may be annoying that your fortress has been 'ruined' by the economy, which I can understand because a lot of work goes into getting a fortress up and running. However, to completely disregard the game because of an optional feature is a huge waste - you admitted yourself that you liked the game before the economy kicked in. Turn that off, and there's heaps of other stuff to enjoy in the game, and half the fun (at least IMO) is designing a new fortress from scratch and seeing what can be done with it.
If you still can't get past the knowledge that the economy is still coded into the game, even if you don't have it turned on, well that's your loss but I think you're missing out on a fantastic gaming experience because of an insignificant (and most likely not permanent) underdeveloped feature.
My two cents,

FD

27
DF Gameplay Questions / Re: One Dwarf Won't Train at Archery Range
« on: September 04, 2008, 10:11:58 pm »
Ah thanks Lord Dullard, I'll keep that in mind for future reference!

FD

28
DF Gameplay Questions / Re: Clarifying Justice
« on: September 04, 2008, 09:34:46 pm »
Awesome, cheers for that!

29
DF Gameplay Questions / Re: Military Screen Questions.
« on: September 04, 2008, 09:06:54 pm »
When you guys organize your soldiers, whats your preference?

I tend to put all my dwarfs into individual squads. While this requires a bit more management, it prevents the squad leader from going off to have tea or sleep, and the entire squad following so they can stand around and watch him - thus leaving my fortress undefended. At least, this used to happen - I must admit I haven't tested it recently, so I've stuck to my old habit :P

FD

30
DF Gameplay Questions / Clarifying Justice
« on: September 04, 2008, 09:01:35 pm »
I did a search for this, but just want to clarify something. On the justice screen, do the crimes remain even after the sentence is served? i.e. does it keep a permanent record of all the crimes that have been committed in your fortress? It's just that I've got a couple of crimes listed, and at least one sentence was given (and I think served) but the crimes are still there.

Cheers,

FD

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