Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - NickAragua

Pages: [1] 2 3 4
2
Those high-tech Phoenix Hawks are pretty solid stuff. Of course, now we'll have to buy up ferro-fibrous armor and AMS ammo like nobody's business.

3
"More importantly for Sgt. Ragozina, this was the first time in three battles that her mech didn't send her for a ride in the ejection seat."

4
I just came across this thread last night and stayed up way past my bedtime playing Armoured Commander I.

That game is seriously fun. So far, thankfully, I've only come up against infantry, AT guns and self-propelled guns, but one of the AT guns got a through armor shot and blew my main gunner to bits.

Luckily, we still had the bow MG, so were able to take the AT gun out, but ouch man.

5
Get that woman a point of edge, stat!

6
I uh, kind of like the Grasshopper better anyway.

Still, sorry about making that battle quite unprofitable.

8
It'll be a sad day when the enemy starts fielding more CASE protected ammo bins :P

One of the best scenarios is an enemy mech with CASE in one of the side torsos + XL Engine. Then, when the ammo goes boom, the mech is still out of the game with an engine kill, but can be recovered after the battle and put back together with "minimal" effort.

9
I kind of like the Clint, actually, but it doesn't really cut the mustard against an 80-ton assault mech.

10
Heh, partial replacement is right, they don't really fill the same role at all.

11
Play With Your Buddies / Re: Vive la France: Let's Play Rule the Waves 2
« on: January 02, 2020, 01:08:44 pm »
Sounds like a shipyard expansion is a good call right now during a relatively peaceful period.

Not sure how I feel about destroyers vs subs. Since we're talking about WWI era subs, their effectiveness was... somewhat marginal from what I recall. We're not talking nuclear powered modern subs or even U-Boats here. But it'll still be useful to have some. So I'd say go for the subs.

12
Play With Your Buddies / Re: Vive la France: Let's Play Rule the Waves 2
« on: December 26, 2019, 11:19:31 am »
I have no idea how this game works, but looks fun. [insert obligatory french military joke here]

13
The news is always around, it's just that it's pretty sparse until you get to the clan invasion/civil war era.

14
Yeah, I remember the bot used to do some really dumb things like a) dogpile on mechwarriors and b) cluster around disabled vehicles without firing on them. There was also a pretty subtle bug which probably resulted in a lot of dumb behavior, although that's hard to quantify - one of the things the bot does is it gives each unit a "potential movement range" hex, which it uses to determine roughly where a given unit can go. There was an arithmetic error that caused the left half of that hex to get chopped off, so basically, if you were to the right of a bot's units it would underestimate your movement range and do dumb things.

I got rid of most of the low-hanging fruit for really dumb bot behavior a while back, there's one remaining behavior which annoys me to no end - if a bot unit has a "destination edge" or is attempting to move to engage hostile units and is out of range, it may get stuck in a cul-de-sac and then spend the rest of the battle humping a wall. You can get them un-stuck by destroying the obstacle or moving a unit so that they have incentive to come out of said cul-de-sac, but I'd really rather have the bot solve that problem on its own. Of course, the solution requires quite a bit of work, so it's not exactly a low-hanging fruit.

With respect to mechwarriors, as far as the fiction goes (especially during the FedCom civil war), there was a lot of targeting of mechwarriors, so it's not entirely unprecedented. But still pretty inefficient to waste a whole turn emptying out an alpha strike into a single dude. Game-wise, one of the reasons I have mechwarriors on is so that, when my deployed forces start getting beat up, there's at least an extra initiative sink on the board to make up for the combat loss a little.

All Weather is ok, but I wouldn't pay XP for it. I guess Ragu's massacre of a couple of infantry squads (pretty sure the Packrat only carries the two squads) was pretty impressive, huh? :D

15
Gotta admit, I never use infantry or tanks in AtB. Maybe I'm not doing it right, but every time I bring tanks into a battle, they get clobbered. The main exception is artillery that I can keep out of sight (or, even better, off board).

So, props to you for sticking with the tanks.

Pages: [1] 2 3 4