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Other Games / Re: Economies of Scale (BetterMember Server)
« on: July 22, 2018, 06:33:32 pm »![]() | Marketing Update |
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![]() | Economies of Scale (BetterMember Server) A multi-player browser based business simulation game focused on choices that you make to grow your business and develop in game business relations to make your products faster, better and cheaper than your competitors. New topic made for the BetterMember Server only to avoid confusion with the original EoS produced by Scott Yang. Send BetterMember a Message Register a new account Load a saved account Find it on Facebook |
I noticed you lowered the instant expansion limit from 500mē to 100mē. Too harsh if you ask me. 500 was indeed too high, but i think 200 would have been a good compromise. 100 is reached quickly, even at start-up stage, and then, expanding my farm market from 100 to 110 cost me 15h of time. Way too much.
100 is fine for industry as it is.
100 if fine for mamarket as long as the marketing bonus gets fixed.
however, time to expansion needs to be reduced (around 10min/m^2 base price) and until quests are enabled the expansion should cost money instead of influence (around 100k$/m^2)
I've noticed that you can't sell water or filtered water for more than twice the wholesale value. Presumably, this limit is on every product.
I think this is a bad idea. Demand for water is high. If you have a product that is in demand to sell, you should be able to get what the market is willing to pay for it. That's how capitalism works.
Price caps discourage people from creating surpluses to sell, since they might not be able to get a decent price. Price caps will tend to make the game even more about ignoring the B2B and more about creating your own supplies.
Also, I wonder if this price cap takes into account the formula (basevalue * (1 + (Q/50))). If a product's value after quality is taken into account is way, way higher than what we're allowed to sell it for, people will not bother.
Some buggy or weird things I've noticed:
Buildings always expand instantly even though it says it will take many hours.
R&D expansion is weird after 100 m2. You can only add 3 at a time. Since it's instant, it doesn't really limit the size of your R&D if that was your intent. It just makes you expand 3 at a time over and over, which is incredibly tedious.
I think it's bad idea if you intend to limit research that way, because then it makes research all about spending money to complete the research, which is very tedious doing over and over, and not about the size of the R&D. Also, at some point it becomes very expensive to spend complete the research, and impractical to do the research normally since you're limited in the size of your R&D, which means everyone will eventually be at the same tech level in most products.
In the old version, it would show in your markets an estimate for how long your current stock will last, and your market share. Seems to be disabled in this version.
In case anyone else has the problem I had (and probably what Caz is having):
The First Post is for a completely different website, and is essentially defunct.
The current activity is for the version being hosted on http://capitalism.bettermember.net/eos/index.php
Honestly, from the time the continuation(?) was made public, it should've started it's own thread.
BetterMember, does this formula still apply for determining the value of goods in a company's warehouse when determining the company's net worth?
(basevalue * (1 + (Q/50)))
I couldn't make an account on this. The form seemed bugged and wouldn't send.
Some of the end-products don't have a storefront to sell them. Like everything in a bakery for example (side note: why does a supermarket stock orange concentrate powder but doesn't carry salt or sugar?)
Seing that you have the code and the visuals, wouldn't it be easier to just migrate everything to a newer framework like Symfony ? I can only guess how tedious it must be to fix or add feature in an old bad written code (quoting the original author).
By the way, marketing power doesn't seem to work. The button to validate the spending doesn't do anything.
So, because I picked "futile" difficulty, I start with $49. Not enough to do anything.
Someone give me a job. You'll get an employee who knows the game. (At least, the old version of it.) Put me in charge of an empty company with $100k in cash, and I'll make it worth millions.
Great that it was resurrected! Thanks BetterMember.
Wow, with current level of starting economy, supermarkets demand and the fact that everyone gets stuff lower in production chains, it's really hard to sell anything in them. Gas stations selling only filtered water is never going to cover it's own maintenance cost, it wouldn't even at 100% efficiency and Q50. And I'm not even starting to talk about production costs. Good that people are still trying to make it work and water/energy gets sold at B2B.
edit: If you are not planning any payments, it would be better for the game to make your repo public. There is always some PR worth merging.
Whoa! Solar panels costs a hundred dollars for a unit of electricity!
Those aren't profit margins!
Wew lad!