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Messages - Sergio_Morozov

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It looks like when military dwarves are assigned a uniform, they continously search if a better item is available, internally claim it as it is available, discard the item they currently wear with the purpose of equipping the better item.

However, it seems that items so claimed can become "stuck" and the warrior goes without pants for a year. (Maybe because "claiming" of one item can be done by several dwarves at a time, or because hauling jobs interfere with equipping.)

Hence, the only sure way to get a large military equipped is to give them all "specific" items.

Also checking all the time for better high boots is not healthy for the perfomance I suppose.

Finally, the suggestion:

rework the military uniforms scripts so that
  • Dwarves only shuffle their uniform on command, or only weekly/monthly/yearly
  • Dwarves always equip items they have "claimed" for their uniform (and not go barefoot while there are over 9000 high boots in storage)

A separate suggestion:

When a dwarf names a weapon or a shield, and uniforms are reassigned, it is hard to track whose that "growling ashes of midnight" willow training spear really belongs to. Would be cool if a decoration with the name and the owner was added to the item (dwarf could even carry his item to the fortress' best available engraver/jeweler for the occasion!)

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DF Modding / Re: [MODDING] 0.44.x questions thread
« on: July 07, 2018, 02:23:40 pm »
...but this is how generic leather is implemented in the Fallout Equestria RAWs...

Thanks! It looks somewhat more complicated than allowing armor/weapons to be made of every metal...

...Melting is hard coded.  Short of making custom melting reactions or doing some weird script based hackery, you can't do this afaik...

Well, then I feel free to make and melt those nifty metall leggings forever for 0.5 bar profit. Since I am not allowed to fix it, this is not cheating!

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DF Modding / Re: [MODDING] 0.44.x questions thread
« on: July 07, 2018, 01:12:20 am »
How to make all generated leather/bone a generic one instead of "species_name" leather/bone? (I failed to find separate bone/leather definitions in raws, only "template"s...)
(Can it be done easily? Some mods advertise this...)
Does it really improve perfomance?

How to make all metal items to return 100% of material used in their construction when melting?

Does it really impact perfomance if one permits all metal items to be made from all metals/alloys?
(That one I did, but the change corresponded with mass turkey hatchings in my fortress, so was hard to tell.)

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