DF Modding / Re: Hardcore Mod
« on: February 04, 2008, 08:24:00 pm »- Dogs and cats more expensive
- There is no cheap meat. Minimum cost = 6.
- Many wild animals made more dangerous
- Added a reaver creature, a blind spider that views Dwarves as vermin (thanks, gurra!)
- Making iron and steel takes more charcoal
- Dwarven weapons and armor generally less effective
- Crossbow damage significantly nerfed
- Plump helmets not edible raw
- Growth periods for all subterrenean plants extended significantly, and grow seasons restricted
- Dwarven traps nerfed
- Some ores don't yield as much as they used to
- Smelting alloys from ores disallowed. Bars only.
I couldn't find a way of disallowing cheap and easy stone and wood crafting, so if you want to take the true HARDCORE CHALLENGE, you never sell stone or wood crafts.
I'm still looking to add monsters, and make lots of adjustments based on playtest feedback.