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Messages - motorbitch

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646
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: January 05, 2014, 05:14:45 am »
hum. how many guns can i slap on these thingies?

i now have 3 l1 front, 5 L1 turrets and 3 L1S turrets on this brick.
and damn cubes are expensive. i have unlocked the 2. combo wheels, but they cost as much as a gun. as i had to buy 8 of them... i rather buy guns?

GUNS GUNS GUNS! Marcus is a GOD!

647
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: January 05, 2014, 02:56:44 am »
a damn.
now im downloading as well. despite i had decided on page one i would not.

i hate you all.

648
Other Games / Re: Distant Worlds (4x RTS)
« on: January 02, 2014, 09:16:40 pm »
played on normal with a large map. extremely borring, passive ai got roflstomped. annoying pirate pings 4 per second, to many to even zoom there, they overridden each other in light speed.
abborted the game when it was so very clear the ai would not give me a fight.

tried like 4 times on hard, with smaller maps but more colonizable planets.
no idea. ai gets 10 times my income, nothing but my home world is generating any. when i get colonization, the ai has 20 war ships with 2000 shield that seem to one hit my ships.
despite being outteched and outgunned, i managed to take over quite a few planets last game. still, as i had only 10% of my income, the 10 ships and the troop transport i owned caused me to go broke as i could not pay all the upkeep.
yeah... dunno. maby just not my game.

649
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 10:35:34 pm »
ah, yeah, i found some more convinient ways to retrofit :)

gaaawd. i hate to get into  the ui of complicated 4x games. sadly, i love complicated 4x games XD

650
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 09:05:44 pm »
thanks for the help :)

another issue here:

do i realy have to pick each ship individually to retrofit it? once i have more then one selected, it wont show me the option to do so.

i realy hope i missed something here. if not, this would be the most retarded forced click fest  *ever*

651
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 07:39:16 pm »
makes sense.
but, why is my output even decreasing? its down to 190k now, but it says my population is growing by 4%, not shrinking?

652
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 07:28:00 pm »
rocks in system: confirmed. ftl engines are present.

one station per planet would explain it. this stupid idiotic moron of an advisor, advising me to build a second one, will be exterminated in a painfull way.

so, that explains most then.

however, restarting that map, i ran into a different probem.
as it seems i cant realy build research bases, i decided to redesign my initial space port to have more labs. i also designed exploration ships that have one of each labs, but hardly any engine. they just float around in space researching.

well. that at last was the plan, as it doesnt work. within the reseearch -> research stations screen, it shows me 260k research of all 3 areas for the space port, and 20k for each of my 10 research vessels.
total research capacity is 3x 460k.
however, my actuall outpup (including boni) is 235k.
now, im not that good if it comes to mathematics. but shouldnt 460k + 25% from government +10% from race result in slightly more then 235k?

653
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 07:07:19 pm »
i dont think its automation. they pretend to do it after all... they do have the order, they start flying there, they just dont build the station.
maby there is a limit? can a planet have more then one station?

654
Other Games / Re: Distant Worlds (4x RTS)
« on: January 01, 2014, 06:43:56 pm »
ok. finally gave this one a try.
however, im having MAJOR issues with the game.
it just seems to refuse many of my orders.
like, i dont know how often i ordered construction ships to build research bases at my home world. they show the order, they move around like headless chickens, they never actually buld thie fuckin station.

same with some ships here i want to retire. told them a bazzilion times to do so. some did, others just sit at the bloody planet, idle.

research: everytime colonisation hits 50%, it gets a setback and is reduced to 33%. 3 times now.

explorers, they all do the same. i dont need them all to explore my home systems star - again? no realy. better do what i told you? like... explore unexplored systems? now they all move toward the edge of the universe. i guess thats an improvement... of sorts. tho im at the outer rim AND THER ISNT ANYTHING TO EXPLRE SUTPID FUCK!


yeah. so i guess im doing it wrong here... still, the way the game handles it, first faking compliance to my orders, then just not doing the stuff they are told, is very frustrating. dont know if i can stand it for much longer.

655
witch would require the whole team to slow down to snail niveau, witch often is not advisable.

on some maps, these very slow tanks are great, where you dont have to move a lot and there are sniper positions close to the start.
on other maps, these tanks are just doomed to fail.

656
18kph will do that to you. and your team.

657
Other Games / Re: Eve Online
« on: December 27, 2013, 11:16:28 pm »
join fw for a month or tree.
its mostly about solo friggate pvp, and it will teach you your ways in low in a very efficient way.
oh, and its good income, too.

658
Other Games / Re: Eve Online
« on: December 25, 2013, 02:56:46 pm »
i highly doubt youll have the passion to do nothing but pi grinding for 18 month, 2 hours a day. i sure had not.
also: as soon as you build a pos, you will get will be war deced and the pos will be blown up.

659
Other Games / Re: Eve Online
« on: December 23, 2013, 06:57:11 am »
your plan sounds interesting - tho to me it seem you have commited yourself to a rather demanding grind with has to be done very regularely. i wonder if you will find any time to actually have fun with eve beside all this.
personally, no matter how rich i get, i still keep my ships as cheap as possible. if only not to fuck up my killboard with useless expensive losses.
simply put, it only makes sense to put so much money into your ships - and this limit of reason will rise only slowly with your skillpoints and player expirience.

660
Other Games / Re: Fallout 1, 2 and Tactics for free on GOG!
« on: December 13, 2013, 08:07:30 pm »
Thanks for the tip!

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