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Messages - Boksi

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3181
DF Modding / Fun stuff of the non-hidden metagame variety
« on: August 27, 2008, 05:39:22 pm »
Have any of you encountered some unforeseen and amusing consequence of rampant modding? Here's one: A lot of religion spheres equal a lot of gods, rather than a few with a lot of spheres like one might expect. Here's a selection:

  Udar, deity: the weather
  Baros, deity: murder, death, rebirth, birth, creation (huh?)
  Madush, deity: fertility, agriculture, food
  ékim Masteredhero, deity: rulership
  Anriz, deity: the sun
  Nekut, deity: twilight
  Litast, deity: courage
  Thoth the Radiant Flash, deity: the moon
  Tumam, deity: hospitality
  Robek, deity: chaos, war, victory
  Kithçn the Coast of Wind, deity: hunting, the dawn (odd)
  Otik Glitterprincess, deity: light, day, discipline, order
  Mothram, deity: treachery
  Thabost the Branded Warmth, deity: volcanos, fire
  Amug, deity: dusk
  NÜzom, deity: nightmares, dreams, the night, darkness, fate
  Égoth the Taker of Knights, deity: strength
  Arel the Ocean of Splashes, deity: water (this civilization hates it, so I felt it appropriate)
  Soshosh Salutelowness, deity: jealousy
  Zas, deity: metals, peace (lolwut?)
  Dural, deity: truth
  Ilon, deity: loyalty, oaths, laws, justice
  Rasuk, deity: torture, misery, inspiration (true art!)
  Lorbam Kinglegend, deity: duty
  Kalur, deity: thralldom
  Noram Relievedreleases, deity: freedom
  Duthal Stockademirthful, deity: fortresses, sacrifice, charity (not exactly what everyone associates together, do they?)
  Aval Silveryarmors, deity: mercy, gambling, luck, games
  Z†god Scrapedswords, deity: revenge

  Kogsak the Blanketed Clutch, deity: the moon, justice, laws (eh?)
  ìtthat, deity: the sun
  Nåles Pristinelake, deity: hunting
  Enshal the Glitter of Light, deity: the dawn, fertility
  ékim the Princess of Kings, deity: order, discipline
  Atàsh, deity: storms, torture (how're they so bad?)
  An Satinylyrics, deity: inspiration, art
  Kenis, deity: peace
  Sarvesh Hotflickers, deity: volcanos
  Kñbuk, deity: valor
  Bothon, deity: freedom, the night (they like the night)
  Uzol Mountaingranite the Pale Silvers, deity: metals, minerals, jewels
  Ast the Molten Disemboweler, deity: revenge
  Odg£b, deity: jealousy, victory, war
  âlot Lobstersuns, deity: the rain, nature
  Inod Shellcradle, deity: oaths
  Alen, deity: fate
  Nîkor Burytombs, deity: death
  Urem, deity: duty
  Nekut, deity: dusk
  Zefon the Seed of Dawns, deity: creation
  Ud, deity: strength
  Stosàth Speckking the Puppet of Queens, deity: thralldom
  Tumam the Blameless Ward, deity: sacrifice, charity, generosity (that was a lot of single-spheres)
  Zulban Kingmastered, deity: rulership
  Zuden, deity: day, light, loyalty
  Zalstom the Lovely Citadel, deity: mercy, forgiveness
  Duthtish the Fist of Thundering, deity: nightmares, dreams
  Usib, deity: hospitality
  Amug the Labyrinthine Holes, deity: darkness
  Oth Foggyowls, deity: twilight
  Nitig Lightningcombats the Splattered Disembowelment, deity: chaos
  Kerlåg the Nourishing Help, deity: fortresses
  Lñk Truthsaints, deity: truth
  Zes the Sparks of Sweltering, deity: fire
  Edir the Curses of Twilight, deity: treachery, lies
  Disuth Cursedungeon the Skull of Dying, deity: murder


That's a lot of gods for only two civilizations!

3182
Roll To Dodge / Re: Roll to Dodge - Mad Wizard's Arena
« on: August 27, 2008, 05:31:51 pm »
You haven't actually summoned the spiders yet, though. But I suppose hands-on experience does count for something. Still, it's not even a +1 bonus, so it's essentially useless.

3183
Roll To Dodge / Re: Roll to Dodge - Mad Wizard's Arena
« on: August 27, 2008, 05:18:25 pm »
Rather repetitive, aren't you? I admit, I did forget to mention it, but there's a rule against just repeating actions until you succeed. It causes AUTOFAIL.

3184
DF Modding / Re: Rome Fortress 2.0 released!
« on: August 27, 2008, 04:32:50 pm »
I love the latin names, personally. They sound pretty awesome, especially if you don't actually know latin.

3185
I'd like to request a metalsmith/furnace operator.

Named Afi if male, Amma if female.

3186
DF Modding / Re: Fungus sapiens
« on: August 27, 2008, 02:53:33 pm »
Cave is like kobold caves. Cave_detailed is mountain hall.

And yes, fungi aren't plants, they're a quite different species. And mushrooms are fungus, even though the mod I'm working on has fungus as a subtype to mushrooms, although that's just the naming convention.

3187
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: August 27, 2008, 02:43:22 pm »
No reports in any shape or form?

3188
Roll To Dodge / Re: Roll to Dodge - Mad Wizard's Arena
« on: August 27, 2008, 02:36:24 pm »
Or better, we can make an official ruleset and variations thereof(like my rules, more bonuses but more penalties as well).

3189
DF General Discussion / Re: Dwarf Fortress: The Animated Series?
« on: August 27, 2008, 01:03:41 pm »
Make an artifact table eventually. It should be made out of wood, be encircled with bands of the same wood, and menace with spikes of pig tai cloth, as well as have an engraving of said table in green zircon. If you can make it, that is.

3190
DF Dwarf Mode Discussion / Re: Fortress Names
« on: August 27, 2008, 12:39:37 pm »
Mythbust.

Admittedly, I was using a custom civilization who liked mystical-sounding names. But it's still randomly generated.

3191
I'll do that once I switch computers: I can't get comfortable with pixeling on this one.

Do you have any preference for the cranium sizes? They're small differences, yes, but they're there. And I'll do red eyes, no problem there. Want them to be bright enough to be reflected off the frame?

3192
Roll To Dodge / Re: Roll to Dodge - Mad Wizard's Arena
« on: August 27, 2008, 12:06:42 pm »
Oh yeah, forgot to include this:

Swarming:
Swarming is defined as multiple creatures attacking a player in one turn. After the first time a player is attacked, every successive dodge/parry/block roll has a cumulative -1 penalty(so the fifth attack would cause four -1 penalties, of -4. You die, basically).



@Sean: Why else would they be counting down, if not to cause something at the end of the countdown?

Furthermore: 60/15=4

3193
Roll To Dodge / Re: Roll To Dodge - A Crazy Forum Game
« on: August 27, 2008, 11:23:28 am »
Okay, uh... I... Ummm... I attempt to bind my spirit into the exosuit? I could materialize spirits, so I suppose that it might possible to do that. Sort of like possession? A type of golem, really.

3194
@Four legs: I find it rather fitting, really. I think it gives him the aura of "evil scheming arrogant robot overlord". Especially the "evil scheming overlord" part.

@Whole image: Which version do you think is the most fitting? Do you think there's anything I should add or change? That part is easy before shading.

3195
Roll To Dodge / Re: Roll To Dodge - A Crazy Forum Game
« on: August 27, 2008, 10:55:04 am »
I attempt to warp into areas farther from the hole. That is, the area I revealed by cutting down the wall, and hopefully further.

EDIT: No, scratch that. I attempt to make the suit attract air via gravity, without crushing people near it. Don't ask how, it's quantum.

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