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Messages - recneps

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DF General Discussion / Re: Future of the Fortress
« on: August 04, 2018, 11:10:03 pm »

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It is pretty dated, but most of the information is pretty decent.

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DF Gameplay Questions / Re: Training Children
« on: August 02, 2018, 11:59:48 pm »
There's a really good thread about Dwarven Primary Education/Daycare, but I don't have the link. Someone else will be here shortly with it, I assume. Until then, it involves dogs. Nice happy dogs make for nice happy adults....

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DF General Discussion / Re: Future of the Fortress
« on: August 02, 2018, 01:55:30 pm »
Thanks.. That is what I meant, yeah.

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DF General Discussion / Re: Future of the Fortress
« on: August 02, 2018, 01:19:40 pm »
With future world generation changes making it more fantastic - less Earthlike - will things such as randomized biomes be possible? e.g. could you have a more erratic world that has fiery swamps -associated with Fire, Muck, and Peace- full of unicorns and satyrs, or a forest -associated with Healing, Darkness, and Defomority- that periodically has healing rain in addition to ogres and procgenned monsters?

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DF Gameplay Questions / Trained Animals
« on: August 01, 2018, 12:06:23 am »
I've not been able to find this anywhere on the wiki.. How do you assign war/hunting animals to Dwarves so that they can be used beyond their natural roamings/pastures?

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Additionally, even if an update schedule system isn't added, units should definitely not perform equipment upgrade checks with active station/kill orders.

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DF Adventure Mode Discussion / Re: The roc is guarded by clowns
« on: August 01, 2018, 12:01:33 am »
Or you can roleplay this in a fun way. A quest to delve deep into the heart of an ancient fortress to slay the Foul Sorcerer Rockbristles, whose arcane abominations patrol the lands and have ever since the peoples of that fortress foolishly took him to the heart of their sanctum. Hell, this could be your adventurer's main storyline. Gather a strike force to free the land from this foul blight, in the name of all that is holy and right!

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DF Modding / Re: Worldgen History Success
« on: July 31, 2018, 09:21:47 pm »
The civilization raw
Spoiler (click to show/hide)

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DF Modding / Worldgen History Success
« on: July 31, 2018, 09:09:44 pm »
I've been experimenting with a creature/civ.. I made it have quite high stats and immortality. In arena tests, they're regularly able to take on 2 or 3 Humans with equivalent skills/equipment, and are a match - unarmored, unarmed, unskilled - for elephants. They have equipment usage mostly copied from Humans, and job performance copied from Dwarves. I expected this to give them steel equipment, and allow them to use it. They also have a 20-year breeding period, which I figured would nerf them...
.
I made several worlds with them, and noticed something. In just about every single world, they're gradually steamrolled by other civs, megabeasts, wolves... Or anything at all, really. One town had over 60 people killed, along with lots of their tame bears, tigers, etc.. by a single dragon, who was then killed by a camel. Earlier in that town, a single minotaur killed 10 people in one rampage.. Without dying. In the Arena, a single swordsman with Iron equipment and Adequate skills was able to kill a minotaur.. And the only wound was a cut open hand. It's worth noting that the hand cut open was his sword hand, and he dropped the sword. With that being the first strike. So, with no wrestling or striking skill, he was able to avoid damage long enough to punch the minotaur's head into gore after 8 pages. To test that this wasn't a simple fluke, I spawned in a new, unharmed swordsman.. And he was able to kill 3 in a row, losing his sword on the second one, before dying. I then did a 5v5. Swordsmen won. 2 were unharmed, 2 had a single limb ruined, 1 was mortally wounded and died about 30 seconds after the fight.
Confused at why such excellent warriors always fared so poorly in the Real World(tm), I spawned an adventurer in one of their few remaining hamlets. Even though I tried to spawn as locally important, I was still a peasant and had to travel some to the mead hall. When there, I saw.. 0 warriors.

So, I've got two questions.
First, how can I make them have soldiers, like they should, so that they won't always be steamrolled?
Second, what are the general factors in making something balanced in worldgen history? I tried to make these balanced with a long breeding delay, and have yet to see if that succeeds, but it'd be nice to hear what people have found.

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DF Gameplay Questions / Re: Noble Issues
« on: July 31, 2018, 12:37:24 pm »
They shouldn't be linked to my fort. They existed, and were conquered, before my embark.

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DF Community Games & Stories / Re: Noob Fortress Labortaxed
« on: July 31, 2018, 12:36:57 pm »
Eh. Might as well start it now. More players are welcome, though, if anyone else wants to sign up.

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DF General Discussion / Re: This game is hard?
« on: July 31, 2018, 12:19:15 pm »
If you really want difficulty, you have to choose it at your embark. An evil biome, some place with less resources, both.. Mod in extra hostile civs, new megabeasts, et cetera. Most of the fun for me has actually been just fucking around with the raws to make various atrocities so I can watch the world burn.

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DF General Discussion / Re: What turns you off about DF?
« on: July 31, 2018, 12:17:52 pm »
There are two major things I'm disappointed in..

It's fairly uneventful: Unless you actively mod in extra civs or make existing ones more hostile, or crowd the world to the point where it strains all believability in the fantasy world simulator, there's not much happening that you don't initiate. Sieges are kinda far between. Megabeast attacks are nice, but once again, they're kinda rare without you making your own alterations to the game. Hostile weather is cool, except the only real counter to it is "go inside," and that is a complete counter: essentially, you either succumb entirely to the evil weather, or it gives you no issues.

There's not much interaction with the outside world: really all you can do to affect the greater scheme of things is destroy places. This is less of an issue for me than the first, in part because I know development is actively working towards this.

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DF Gameplay Questions / Re: Noble Issues
« on: July 31, 2018, 11:33:40 am »
Yeah, the Hillocks - Oilvessel - still belong to the Elves, it is the Baroness of Oilvessel. Oilvessel was conquered by the Elves from my civ a few years before my embark. On my raid to it all 3 people became nobility.

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