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Messages - Sorcerer

Pages: [1] 2 3 ... 53
1
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 05:57:15 pm »
There are several selection groups you can use
search for "select all" and you can add any tags that should affect all in that group.
To reduce the amount of alicorns, the pop ratio is set to 100000 by default, so if you for instance add

Code: [Select]
[POP_RATIO:50000]
below the select all males grouping, that should do it

2
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 05:20:09 pm »
Yep, DF supports patterns, but it's going to be a bit of a hassle to set it up.
in raw terms you can define a pattern, they look like this

Code: [Select]
[OBJECT:DESCRIPTOR_PATTERN]

[COLOR_PATTERN:SPOTS_ORANGE_BLACK]
[PATTERN:SPOTS]
[CP_COLOR:ORANGE]
[CP_COLOR:BLACK]

And then you use the pattern [SPOTS_ORANGE_BLACK] in this case as the color option.

if you check out the Creature_Pony_Pony.txt file and search for Cutie you can have a look at what little documentation we ever made for the system :)

3
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 05:02:51 pm »
yeah, dwarven genetics are a bit one sided at the moment, when you start a new world, ponies will have all the specified colors, but as the world time progresses the genes will average out, and you end up with only a handful of color sets and cutie marks (since cutie marks are actually colors :P)

The genetics work really well for standard DF, but not at all for pones, took a lot of fiddling to get the current system working well enough.

4
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 04:38:52 pm »
theoretically possible, but there are over 100 pony castes to ensure color and cutie mark diversity, so unless you do the same for zebra they're going to be pretty rare.

5
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 04:22:11 pm »
Generally, DF doesn't allow you to have multi-species forts without them being the same creature, so unless you want two ponies to give birth to a yak calf it's unfortunately the only way to do it atm, tho you can have outsiders join your fort/village in a tavern now.

6
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 12, 2017, 04:11:18 pm »
Yep, the mod currently features, Ponies, Zebra, Buffalo, Gryffons, Changelings and Diamond Dogs as civs, and there are also cows, goats and donkeys as minor civs that may show up as heroes (bards, scholars and the like) and may join your village for a time.

Unfortunately there's no way to customise the ponies, I guess technically It could be possible to write a DFHack plugin to do so, but it's not in my current scope.
Ponies will generate with mainly pastel colors, and a large subset of cutie marks, and whichever cutie mark group they belong to will give them a boost in certain skills.
There's no list of which CM adds which skill, but they're usually quite generous with their description.

Lastly, foals don't get CM's until they're four years old so don't worry if you see blankflanks around

7
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 10, 2017, 06:53:58 pm »
hmm, that's odd, ponies shouldn't have creature graphics by default, they should just show colored P's

8
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: June 09, 2017, 05:11:47 pm »
Yeah, it should work fine, I would probably open the zip manually and only copy over the RAW, as I have some minor changes to the data folder that may conflict with LNP

9
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: May 23, 2017, 02:31:16 pm »
I've only included a few default castes as available in adventure mode, which IIRC do not include any of the specialist caster caste unicorns.

10
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: May 16, 2017, 04:33:45 pm »
Go right ahead, I've got my hands in a bazillion other projects and unfortunately this has fallen somewhat on the wayside. Anything you want to "borrow" is fine by me :)

11
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: May 04, 2017, 05:18:25 pm »
link should work again!
note that this is just the raws, so you need the latest version of DF, then just copy the data and raw folder (or just raw if you don't want to overwrite any settings)
from the zip into your DF folder.

12
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: March 06, 2017, 05:13:30 pm »
ugh, yeah, Dropbox in their infinite wisdom decided to nix the only reason I was using them, public folders.
Thanks for the mirror, I'll edit the post with my own dffd link tomorrow, but not at my stationary atm so don't have direct access to the latest version.

13
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: July 24, 2016, 02:59:05 pm »
What race are the thieves?

14
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: July 21, 2016, 06:21:10 am »
oh man, stonesense.. I had the mod running almost perfectly in stonesense, but then i realized all the ponies ended up being the same colour, and started doing the caste duplication thing to improve it. I gave up after a bit due to the amount of work involved.
Basically, it goes like this:

Per caste:
one line to define the body sprite and color for adult males
one line to define the body sprite and color for adult females
one line to define the hair/mane sprite for adult males (different between caste duplications) ## i think stonesense may be able to tie this to actual hair, but i never looked into this
one line to define the hair/mane sprite for adult females (different between caste duplications)
one line to define horns for adults (different sprites for m/f)
one line to define wings for adults (different sprites for m/f)
one line to define the body sprite and color for child males
one line to define the body sprite and color for child females
one line to define the hair/mane sprite for child males (different between caste duplications)
one line to define the hair/mane sprite for child females (different between caste duplications)
one line to define horns for children (different sprites for m/f)
one line to define wings for children (different sprites for m/f)
one line per piece of clothing in the game, in correct layering for adults
one line per piece of clothing in the game, in correct layering for children (where applicable)

now multiply that with about 250, and ensure all the caste names are correct, the correct sprites are showing for male/female castes and then try to bugtest it wit random castes in DF
like i said, it's not an insurmountable problem, it could probably be automated with python.

the code that described the dwarves with full gear and hair and beards and whatnot was about 3-400kb (i believe)
multiply that code 250 times and stonesense suddenly has a pretty large memory footprint.
I talked to Japa about it years ago and he said that stonesense itself should be able to handle it, if your computer can :)

15
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: July 07, 2016, 12:41:29 am »
No huge raw changes, should work fine. Might even improve the world generation crashes :)

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