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Topics - lovesword

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My grandfather used to tell me stories when I was younger.  They were about a world where life was just.  A world governed by the rules of the land.  A world where an apocalypse was the least of our worries.  Then, a human civilization- with their worship of Bestra (gambling) and Ibon (death)- brought terrors on to this land as a consequence of their uncontrolled experimentation with the soul. Their private islands which served as a base for their depraved research erupted in volcanic flames as Zefron split the earth and rained fire up on them as punishment for tempting fate. However, the damage was already done.  The tormented souls of their experiments seeped out in to the sea and sank deep where Zefron could not reach them.  Unable to dive, our ancestors could not do much but watch as their waters were tainted with blood and flesh of the sea.  And thus, The Corrupted Sea was born.
Spoiler (click to show/hide)

In a fit of rage, the Elves did not hold back. They, with their unforgiving warriors, wiped out the human civilization who damned the land of the living.  The dwarven civilizations, facing the complexity of the situation, dug deep in to the earth where they once came from and drank away their years as the other races engaged in an all out war.

Spoiler (click to show/hide)
The elves, having been receptive in the Old World, quickly adapted to the changing nature and found new ways to survive.  The humans have used the remains of the failed research and their affinity for innovation to hold their place in the New World.  The Goblins, with their.. questionable intelligence and lack of innate qualities have struggled to keep up in the harsher world. 

And here we are- dwarves.  As still as the mountains in a stormy weather.  As bright as the metals we forge with our steady hands.  As passionate as the magma that rush beneath our feet.  Hiding away from the rest of the world like we are afraid of some change?  We have always had a place on this soil, and we were never afraid to show the world our possibilities.  A new chapter of dwarven history begins here, today. 
Lekalath (Bristlebolts)! It's time-- to Strike the Earth!

This version of the map has coordinates used in the poll.
Spoiler (click to show/hide)
General info:
1. My plan for the play through is a simple life selector-like game via popularity vote.  I'll post subsequent "polls" along with updates as I run in to what I think would be good "decision forks."  I'll try my best to count correctly.  I would like to point out that I have not settled in any abnormal biomes before.
2. I think it would be helpful if all votes for subsequent "polls" were written in limegreen.  The {} can be replaced with [] in the following to get the colored text:
{color=limegreen}   Your vote/suggestion goes here   {/color}
3. Goals: to not die too fast & to have fun.
4. Dwarf naming-  I'm not sure, but I think they will be based on who participates in the written polls.
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DF Suggestions / Culture Travels
« on: August 02, 2018, 05:14:40 pm »
I generally take my time reading through a dwarf's general traits and ones that I enjoy the most are in the personality traits.  With later updates, do you think it could be possible for us to send travelers to friendly civilizations (undercover travelers to non-friendly?) for varied lengths to let certain dwarves (specifically the scholars, musicians, and craft dwarves- possibly even "artists" like painters if they get added)?  I was also thinking that a civilization, depending on factors like population size and race, would have different values of law, friendship, power, eloquence, commerce, artwork, and so on which would either inspire or disgust the dwarves you send which would hopefully effect the work they create throughout their journey and after.  It could be possible to appoint an expedition leader, when appointed, would desire a certain amount food/trade goods/guards/spies and so on to serve the purpose of the travel.   So the process might be not as complicated as I might have made it sound (in my mind at least):

1. Appoint a one time expedition leader
2. Pick a travel location (doesn't have to be a settlement) and the purpose of travel (scouting*/culture/spying/political/resource gathering)
3. The expedition leader (possibly based on relevant skills like leader, organization, and so on) requests a minimum amount of items/wagons/beasts of burden for what he expects would be a successful mission
4. The fort sees them off and wish them a safe return
5. Wait
6. wait
7. wait
8. The travelers have returned!
9. Get to see their travel log, what new items they returned with (and what they still have from the send off), gain in skills, and what losses they experienced (if any)

*  I feel like scouting would be the most important one out of all the options because it would allow you to learn more about the location you want to send people to (and possibly the travel path) without a heavy resource commitment.


I'm honestly not sure if it has been suggested already or not since I'm rather green to dwarf fortress, but I just got really excited at the possibility and couldn't help myself.  Thanks for reading!

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