Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Renarin21

Pages: [1]
1
DF General Discussion / Re: Future of the Fortress
« on: August 29, 2019, 07:46:33 am »
Will there be "semi-public" organizations? For example, a kingdoms counter-espionage department, which might be publicly known to exist, and might have some members who exist to communicate with people not in the organization, but many of the members are unknown to people not in the organization.

2
DF General Discussion / Re: Future of the Fortress
« on: July 30, 2019, 01:13:23 pm »
For the Myth and Magic Update, let's say there is a world where humans are created by a precursor race, and worship them. If another race, say the dwarves, are descendants of these precursor gods, will the humans revere dwarves, or generally be more prone to viewing them as religious figures? If humans are unaware of this mythic connection, but then they become aware of it, will their attitude concerning dwarves change?

3
DF General Discussion / Re: Future of the Fortress
« on: April 18, 2019, 08:58:06 am »
For the myth and magic stuff:
1. Will we ever see any "metamagic", actions/things/magic that changes how magic works/manifests?
2. Will we ever have people in-universe that try to "hack" or exploit loopholes in how the magic works, ala the dwemer from the Elder Scrolls, or the God-Learners from Glorantha?

4
DF General Discussion / Re: Future of the Fortress
« on: October 28, 2018, 07:07:19 pm »
1. Will plotting/intrigue mechanics ever be generalized and used by non-villains, for non-villainous ends?
Yes. From this month's FotF:

Quote
Quote
iceball3
Another question: concerning "villainous plots", are the long term plans for these specifically to develop antagonists that can make clearly defined epics that the player can easily role play into? Or will the moralities and intentions of ambitious individuals start to become more ambiguous and diverse as ongoing development gives such actors more reasons to perform at odds with larger authorities?
Yeah, "villainous plots" is the current framing, and a handy enough way to think about it, and the starting plots are going to be more on the corrupt/etc. side of things, but even now, some of it can be viewed more as "spy vs. spy" or as a tale of vengeance (which has whatever moral shade) or paranoia.  The mechanics will apply to everybody operating in this sphere over time, as things become more interesting.  It's just easier to start with the straightforward stuff, and easier to make it player-facing.
I was referring more to things like merchants trying to build a larger social network, or someone recruiting the relative of a sweetheart to get married, and other things not explicitly intrigue-y.

5
DF General Discussion / Re: Future of the Fortress
« on: October 27, 2018, 09:42:44 am »
1. Will plotting/intrigue mechanics ever be generalized and used by non-villains, for non-villainous ends?
2. I know we won't be able to go to other planes in the near future, but will there be cases where other planes can overlap with the normal world? Like a haunted area where the veil between the living and the afterlife is thin, or (in an extreme case) a throne room for a deity that (in theory) simultaneously exists in multiple planes.

6
DF General Discussion / Re: Future of the Fortress
« on: September 19, 2018, 06:54:00 pm »
1. Will villains and their subordinates try to manipulate other faction's/peoples motives, to play people against one another or get them to do dirty work without realizing it?
2. Will villains have more occult motives (i.e. subverting/changing a religion, finding knowledge/enlightenment, etc.) or will it be more focused in material, concrete stuff for now?
3. Can NPCs be in a romantic relationship without it being sexual?
4. Will bi-, a-, and homosexual orientations make it as a minority of the population?
5. In the previous Future of the Fortress reply, you mentioned that permanent "death" for souls that have an afterlife is unlikely. However, will there be situations where a soul could be temporarily/indefinably contained or consumed without being obliterated?
5b. Could there be situations where a living creatures soul is altered or corrupted so as to affect it's natural fate, like lichdom, Nirvana-style enlightenment, demonic/angelic pacts, etc.?
6. Are night creatures planned that will psychically drain a life-force or soul to feed, as opposed to physical feeding or immediately killing their prey?
7. Will vampire cults be adopted to fit with new night creatures, or will some new system likely come into play? (if it comes into play at all?)
7b. If there will be night creature cults in the future, will there be any cults based around creatures that cannot transform followers like vampires can? What would motivate these cults?
8. In the magic update, could there be two magic systems that draw upon one type of mana, allowing one to power the other? (Like an innate wizard "charging" a magic item that would normally requires exposure to the same power the wizard uses, but through different means.)
9. Will certain symbols become recurring and socially relevant? (ex: in various ancient real-life cultures, horns are considered a sign of power, and some speculate that crowns symbolically replicate them)
10. Will people try to perform symbolically relevant actions? (such as the ancient Egyptians destroying the name of certain criminals post-execution, because they thought the name was a part of the soul)
11. You've stated that the initial method of restricting mythological knowledge will be to have races know about stuff that directly relate to them. Will we see "folk-tales" develop to fill in these gaps? Like humans blaming weeds on fairies because they don't know anything about them except they're nature-y and they exist?)
11b. Would these folk-tales (if they exist) be local (but spreadable), or on a broader scale, like a whole nation or race?

7
DF General Discussion / Re: Future of the Fortress
« on: August 06, 2018, 05:48:57 am »
Some questions relating to the Myth Update:
1. In the prototype Myth Generator that was shown a while back, many of the innate magic systems involved the user drawing a Force that their race was linked to into themselves to use magic. Could an innate magic user use the Force as "fuel" for other magic outside of their innate capabilities?
2. Could another wizard seek to use objects/powers/whatever linked to the Force to manipulate it while it is "inside" of an innate wizard?
3. Would magic/soul eating critters be more attracted to innate magic users? More so when they are actually using their powers?
4. Kind of an extension of 1 and 2, could an innate wizard fuel other people's magic using a force?
5. Would a character channeling a force innately experience properties like weaknesses based on the force, outside of corruption? (like how were beasts have vulnerabilities while transformed)
6. Could a character try to find ways to draw power out of divine artifacts and whatnot, in a similar fashion to 1, 2, and 4?
7. Could supernatural devices be altered/corrupted?
8. If a race has some form of ancestor worship or something like that, and they are descended from a precursor race, could spirits of the precursor race show up alongside "normal" ancestors?
9. If people have innate magic from a supernatural ancestor, would those powers be self-contained, or would you have (at least in some situations) powers channeled from, and therefor reliant upon, the ancestor?
10. Would innate powers from an ancestor be based on what the ancestor can do, or would new powers be generated? (based on the mixing of the bloodlines or whatnot)
11. Could innate powers from an ancestor be extracted from blood or other bodily bits?
12. Would magical bloodlines be considered "blessed" or "cursed" based on the origin of the powers? (that guy is descended from a god we don't like, shun him!)

Edit:
b1. Will "sleeping" creatures be able to act during myth gen without/before waking up. Like their sleeping consciousness can do stuff outside the body, possibly with or without them realizing it?
b2. In the myth gen, the concept of souls as a microcosm was unveiled. That made me wonder, could the "souls" of some supernatural creatures (demons, spirits, ect.) function as "mini" planes of existence? I understand it would be a while before traveling to other planes isn't in the near future, but could there still be situations where a creature can store things like other souls, or even physical objects within themselves?
b3. Related to b2, could some creatures/races be created as an embodiment/manifestation of a given plane of existence?

Pages: [1]