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Messages - vanarbulax

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16
DF General Discussion / Re: Dwarf Fortress Box Art
« on: November 26, 2008, 02:57:31 am »
I reckon just a simple:

      Slaves to Armok: God of Blood   
      Chapter II: Dwarf Fortress

And then:

      Histories of ____ and ____

with a little slider along each side so you can switch between nouns.


17
Other Games / Re: World Of Goo
« on: October 13, 2008, 05:56:07 am »
I posted this before somewhere else.

World of Goo = awesome nuff' said.

Seriously the only problem is there isn't more of it. I could write a huge list of what's good about it but I don't feel like doing it now and the above statement seems self-explanatory after you've played it. These guys need to be recognized.

18
General Discussion / Re: America is full of FAIL!
« on: October 13, 2008, 04:00:03 am »
Let's not forget that America is not a "proper" democracy but a republic like most western countries. Instead of the people making decisions the people elect someone and they get to have control over whatever position they've been elected in for a certain time period (barring extreme events when some authority intervenes with another, but generally they are not obliged to but people are sacked because of a sense of fairness, them being incompetent at their job or a party removing those who think would be detrimental in an election.)

It's not even a direct republic since the people don't vote for the president but instead vote for their electoral college official who then vote for the president, and the electoral college isn't tied to voting the way they elected for so a small group of people can appoint someone as president regardless how the country voted.

19
DF Gameplay Questions / Re: Why cant all my artifacts be this great?
« on: October 12, 2008, 03:07:52 am »
It shouldn't be used for decoration, clearly the name indicates it was destined for slaughtering nobles. With any shred of creativity the carnage and amusing should ensue.

20
DF Suggestions / Re: Naval Options
« on: October 11, 2008, 08:05:56 pm »
Isn't the technological time period meant to roughly correspond to before 1400 in which case if the first prototypes of proper submarines were being made in 17th then I can't imagine they be in use, especially in wide spread use in the DF world. I know the before 1400 is a rough guideline (for example I think dwarves should be able to use steam power even though it's non-period because they live next to magma a lot of the time and they're, well dwarves it's their sort of thing.) but I don't imagine dwarves wanting to go on the water much, much less underneath it (I could see them being culturally hydrophobic).

I could see elves using diving bells for harvesting things of the seafloor is they live next to the coast because it's fairly simple technology wise and elves seem like the exploring all areas of nature type. Human's I don't think would really need or want to go underwater except for maybe salvaging loot of shipwrecks so maybe using a diving bell there. I just don't see there being much of a need or use for proper submarines in the DF world.



21
DF Suggestions / Re: Naval Options
« on: October 11, 2008, 07:49:21 pm »
I really don't see the dwarves as the water type, especially things like diving and submarines. I do think that they need to build boats but I don't think they'd have big warships more just ships from getting from one bit of the world to the other and fighting on foot when they get off. Humans though would seem to be perfect for big ships for both trade and controlling the waters and elves conjure images of fleets of small canoe like boats.

I don't think anyone should have submarines or diving suits anyway, they just don't seem to fit the general culture or technology levels of any of the civs. But I would like elves and human civs which are more reliant on the oceans for resources (seaweed, fish) and trade (huge human port towns serving as the economic hub of the world).

22
DF General Discussion / Re: Best Civilization Names?
« on: October 07, 2008, 12:05:56 am »
I had a civilization called "The love handles"... yeah.

23
General Discussion / Re: Disbelief by the Numbers
« on: October 06, 2008, 07:45:00 am »
Quote
In medicine, the term opiate describes any of the narcotic alkaloids found in opium, as well as any derivatives of such alkaloids

Opiate just means derived from opium. I fail to see the difference, opium is a pain-killer and an opiate like morphine is addictive so the distinction between it being opium or opiate in the quote from Marx is irrelevant no?

24
Other Games / Re: Lugaru
« on: October 06, 2008, 02:10:35 am »
Played the demo. Combat and is heaps fun. Don't think I'll pay $20 for. Is waiting for the overgrowth, then I'll get that (especially with the new engine and MULTIPLAYER!)

25
General Discussion / Re: Disbelief by the Numbers
« on: October 04, 2008, 03:48:46 am »
Technically an agnostic since the belief that there is no god despite any evidence you bring is as stupid as the belief that a god exists despite evidence against it (or lack of evidence for it). I voted atheist since agnostic tends to mean that you're seriously considering that there is a god, I seriously consider there is a god as much as I seriously consider that the GiantFlying Spaghetti Monster exists.

26
DF Modding / Re: Dwarf Fortress, Teacher's Edition
« on: October 02, 2008, 09:01:00 pm »
Si! Un cerveza mas por favor.

Oh wait we're removing the alcohol  :(


27
DF Modding / Re: Dwarf Fortress, Teacher's Edition
« on: October 02, 2008, 07:53:03 am »
If we're nerfing violence for the kiddos, what about butchery and the like? Bonecrafting might be a bit out of sync, especially bone armor.

If they're eating meat then they deserve to learn where it comes from, that may just be my opinion though. It does amaze me how few people stop to think about, or even know where their meat comes from. I'm not a vegetarian by any means and I don't think it's "bad" to eat meat but the fact that an animal dies for it is a simple truth and people need to accept that. Maybe that's supposedly to harsh for a child but my personal opinion is the world needs less white lies and more understanding.


28
DF Suggestions / Re: Elephants
« on: October 01, 2008, 09:37:47 am »
He is both mortal and exhaustible. He dies if he gets hurt to much and he loses his grip id he holds on to long or gets swung around enough. Though I give you it would be hard to kill in real life but also in real life you don't have to find and exact glowing marker. And arrow to the eye, sword to neck/head/other sensitive areas or cutting the spine would also cause serious damage. Even cuts along the body should be enough to cause pain which disorients the creature.

29
DF Suggestions / Re: Elephants
« on: October 01, 2008, 09:06:55 am »
I'm pretty sure you can actually see the character who slays the colossus if you look at the patch of fur above the colossus's eye on the right. You can see the white clothes and the sword. It's one of the best games ever but also a good example of how megabeast can be taken down with weak points, maybe even exclusively with weak points (a couple of cuts to rock hard skin would do nothing but stab them in the eye and you can bring anything down or at least blind it).

Also there's 16 colossi but I'm being a bit pedantic since I'm unnaturally obsessed with Shadow of the Colossus, to the point where my copy is signed by the guy who wrote the music score for it and the next project from Team ICO might be the main reason to convince me to get a ps3.

30
DF Suggestions / Re: Implementing Atheism in DF In A 'Unique Manner'
« on: September 18, 2008, 12:55:49 am »
Again sorry not DF related. I promise this will be my last arguement post.

But these are my own biases, I once repeatedly questioned my friend, a mathematician, about how .999r = 1 , eventually he exclaimed, "Maths isn't 'truth'! It's just based on axioms/rules". Let's hope true scientists and mathematicians don't rely on axioms and suchlike.

Maths is an arbitrary system based on a few basic rules an then used to predict an reveal. You can easily have different rules and turn out with a different system like non-euclidean geometry which changes the nature of parallel lines.

The thing about science is that it's all about predicting and explaining what happens in the world and how. Anything which isn't observable isn't considered to be useful to model. And yes as someone pointed out before science isn't "the truth", any good scientist will tell you it's the best approximation we can come up with. If there is inconsistencies between the currently accepted model and what actually happens and change is need and this has been done in almost every major scientific discovery. This science doesn't say a theory is "absolutely right" but if something is more precise and simplistic. For example ancient astrologers had worked out a system where the sun does revolve around the earth and they could predicate celestial movements fairly accurately but the system was so convoluted and had slight inconsistencies that a model of the earth revolving around the sun became accepted as more accurate.

Also about atheism being less rational becuase no one can prove the existence or non-existence of God(s) then surely it is as rational to believe anything else which can't be disproven. I could say that there's a giant invisible hippo under my bed which you can't interact with in anyway, you'd call me illogical for believing in it but I can use the same arguement that you can't disprove it therefore you can't pass any judgment. No-one's disproved the existence of fairies either.

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