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Messages - Lord Snow

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496
DF Gameplay Questions / Re: about digging.
« on: April 07, 2008, 11:17:00 am »
quote:
Originally posted by Bregni:
<STRONG>I'm really starting to feel frustrated.

I'm not able to get my dwarfs to mine. Somehow I don't get the designation to work. I press 'd', and 'd' again for mining, select the starting point for the mining and then, when I'm about to select the other end of the mining area, the whole thing wont select anyhting.

What am I doing wrong?</STRONG>


you're likely digging even ground... which doesn't need any digging.

to dig, you need walls and the black underground behind. Another option is to dig stairs first. Dig a downward one, wait for a miner to do it, go down one lvl, build an up one. bingo, you can dig in any direction from here on.


497
DF Gameplay Questions / Re: Solving the seed/sand bag problem
« on: May 30, 2008, 02:09:00 am »
Just make a smaller stockpile for seeds that only takes the seeds that you actually want. Any other seeds will be left lying around.


Speaking of that... do seeds disappear or rot and create miasma?


498
DF Gameplay Questions / Re: Food and Drinks, Stockpiles
« on: May 27, 2008, 08:21:00 pm »
"Consumption
A healthy adult dwarf consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a free barrel (one not already being drunk from), upending it over his alcohol-intake orifice (mugs are for simpering humans), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main meeting area) and dwarfs spend much time walking to and from it. So: The booze should be both secure and accessible."

... i guess the wiki is formulated rather... esoteric in many ways. When i upend things, their quickly empty.
And i have yet to see a dwarf leave behind a barrel of alcohol. I've checked some, and they always left behind empty barrels.

[ May 27, 2008: Message edited by: Lord Snow ]


499
DF Gameplay Questions / Food and Drinks, Stockpiles
« on: May 27, 2008, 11:10:00 am »
Two questions combined:

1.
I just checked the wiki; apparently a dwarf will drink a full barrel of booze whenever he goes to drink. What about if he's eating? Will he take all the contents of a barrel or just 1 part of the stack?

2.
Do record keepers note REAL stockpiles, as in "how many rations left" or do they add the STACKS together? (and the real number of food/drink is much lower!)


500
DF Gameplay Questions / Re: Clean Up spam after flooding with magma
« on: February 08, 2008, 03:57:00 pm »
quote:
Originally posted by Yobgod:
<STRONG>I find that something similar to the following works well in this sort of scenario:

code:

             .->to magma source
         XXXX.XXXX
XXXXXXXXX XX.....XX
X._.X._.X XX.X.X.XX
X...X...X XXXX.XXXX
X...X...X XXXX.XXXX
XX.XXX.XX XXXXOXXXX
....>.... ....<....

The 'O' is a door that you then lock and forbid, or (if you prefer) a floodgate that you close after the dwarves clear out but before you release the lava.

I suspect that having no valid path to the melting objects helps keep the clean jobs down.</STRONG>



The room was locked shut by a Floodgate with no other entrance... except jumping down from above to swim through magma perhaps. they didnt even try that, though.

501
DF Gameplay Questions / Re: Clean Up spam after flooding with magma
« on: February 08, 2008, 06:35:00 am »
That would make them ignore any other cleaning job :|

mh... i dont even have bauxite, or at least not yet    :(


Edit: Last wishes granted, dwarves burned alive trying to "clean up". Yea sure.
I'm surprised to find their god had no business with Suicide.

[ February 08, 2008: Message edited by: Lord Snow ]


502
DF Gameplay Questions / Clean Up spam after flooding with magma
« on: February 08, 2008, 06:30:00 am »
http://img254.imageshack.us/img254/4091/unbenanntry5.png

I just flooded a room with Magma to fire the Magma Forge and Smelter above.
I didn't read up about Magma Proof Materials first, tho - and now i'm getting spams about cleaning up and cancelling as dwarves try to rush in and clean up the molten rock salt within.

How can i stop the spam?
Will the molten stuff eventually turn into Magma?

[ February 08, 2008: Message edited by: Lord Snow ]


503
DF Suggestions / Re: Metal Beds
« on: February 08, 2008, 08:44:00 pm »
I've already had an iron bed legendary.
Complete with iron spikes and studded with iron.

504
DF Suggestions / Re: Lava lakes
« on: February 08, 2008, 06:47:00 pm »
I'd like to see us STRIKE THE EARTH until we reach the magma down there. Chasm wtf. They get magma heating for free and we cant dig past?

505
DF Suggestions / Re: No such thing as plate mail
« on: February 07, 2008, 05:23:00 pm »
quote:
Originally posted by Fenrir:
<STRONG>I don't think this is nitpicky. Why can't we have accurately named armor?</STRONG>

and wtf is with all those dwarves and elves? i think i even saw spotted some goblins    ;)

[ February 07, 2008: Message edited by: Lord Snow ]


506
DF Suggestions / Re: Bliss vs Tantrum
« on: May 27, 2008, 10:53:00 am »
I like the idea of weed smoking nirvanadwarves.
Maybe they should also have a chance to get fun-addicted bums who spend all their time in the booze stockpile before being hauled off to prison where they stay until they're sober.

This would also encourage recruiting Fortress Guards; you dont want them to drain your supplies  :D


507
DF Suggestions / Re: Few Suggestions by a Newbie
« on: January 27, 2008, 08:05:00 pm »
quote:
Originally posted by Bricktop:
<STRONG>From what I can understand, with the dining room suggestiong you mean that a peice of furniture that is covered by a room will be in that room and cannot be in another, therefore removing the overlapping rooms. This would also mean that hovering over any of the furniture in a room will give that rooms details, rather than just the original piece you used to designate.


I think that this would be a great idea. The overlapping rooms thing doesn't make sence, and its used more as an explait than for any real purpose. Also, if the furniture can only be inside a single room, it will make the rooms list make more sence (rather than saying Great Dining Hall follwed by a huge list of tables, chairs and statue's).</STRONG>



Righty-o, that's just what i tried to explain  :)

508
DF Suggestions / Re: Few Suggestions by a Newbie
« on: January 27, 2008, 10:41:00 am »
As I do not really get the way quotes work on this BB:


What i meant with the dining room zone:
If you have a common room with lots of tables and chairs, it is ONE dining room.
However, in order to change or even see that room, you have to select the very table you used to assign the room in the first place.
If you happen to hover over some other table/bed/chair... you end up not getting the information that it already belongs to a room.


Stockpiles:
Didn't know you could make a dump zone that only collects *dump* things. Thx for the info  :) I tried making a refuse pile for stones/rock and ended up with tons of rock in the pile and not even a slight improvement on rock situation XD


Foreman:
At what number of dwarves do i get that option? So far i've got 75 dwarves in my 12th fortress, a fortress guard (which doesn't bother to sort out kobold thieves... just a sort of dwarf-internal police?), a mayor, and the 3 other starting-nobles.


Resize stockpiles:
Custom Piles are just the issue. I created several custom piles for stones, ore, coal/cokes, bones... takes quite long to settle all the required settings again and again just to add 5 more squares.


509
DF Suggestions / Few Suggestions by a Newbie
« on: January 27, 2008, 09:10:00 am »
Lo all, i'm quite new to DF.
Thus i have encountered several problems and would like to suggest improvements:

1.
When building and/or selecting workshops: add a key that directly opens a description of the workshop:
What it does, what it needs to do this, what dwarf skills are needed for a dwarf to jump into this workshop and start working.

2.
Add a Center for Complaints, possibly as Job for Mayors or some other guy. This should add a List of Wishes (+ the x2, 3, whatever) to the Status/Stocks/Whatever it is Menu that opens up with z.
(i.e. dwarves are running low on shoes or there are no more leather armors for new recruits...)

3.
If there are multiple Tables lined up, and one has a dining room assigned: copy the room for all tables within range, but display it as ONE dining room/meeting hall/whatever. Same for Sculpture Gardens, Barracks...

4.
Add set-construction for Cl. (trousers, 2x boots, 2x gloves, vest, hood, cloak, mittens, shirt)

5.
Auto-Clear Stockpiles of anything that doesn't belong in there. I'm fed up with my Gemcutter running over the whole map twice to fetch just one rough gem, cut it, repeat because my gem stockpile is cluttered with rocks. I even set rock stockpiles close to Masonry and Craftworkshops, but my dwarves keep picking up the stones closest to the shops, NOT those that fill up piles they dont belong into.

6.
There is a Record Keeper. Please make him record unemployed dwarves and the time they spent without job. This would make it easier for people to determine wether a dwarf that has no job doesnt ever get to work or just ran out of wood a second ago.
Alternative: Keep records about when which dwarf came into the fort - and add a way to sort dwarves by how long they've been here.
It's hell to sit at the border and try to filter all immigrating dwarves to make them do something useful.

7.
(this is possibly included in the developement sheet in a way)
Allow setting dwarves to work in workshops, and others to deliver goods to them so the guys i expect to work dont keep running about uselessly while others never do any work.


One more:
8.
Add "resize room" to Stockpiles.


Cheers :P

Funny game i already wasted 30+ hours on... in just 5 days.

[ January 27, 2008: Message edited by: Lord Snow ]

[ January 27, 2008: Message edited by: Lord Snow ]


510
DF Suggestions / Re: Rest when...
« on: April 24, 2008, 07:02:00 pm »
quote:
Originally posted by Squeegy:
<STRONG>

But them going insane?

Also, to your signature: It's actually just a !!cage!!.</STRONG>


All my woundeds die because noones even carrying them to a bed.

about the !!cage!! - what's a cages symbol in DF? right, !! !
that makes a burning cage a !!!!!! (+ !! to emphasis :P)


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