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Messages - omagaalpha

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196
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 22, 2008, 09:19:46 pm »

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Mine 3 square with dwarf

197
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 21, 2008, 12:47:17 pm »
First take longer then though would for fluff for turn post(No wonder why gm quite so fast). Of course reread through all your posts keep context of species which notices chaoticag did not seem to do very well for what he did.

Second ,does turn 4 map load slow for any of yous because wonder if I need decrease size of it to make load faster?

198
Roll To Dodge / Re: Almighty Rules Post
« on: December 19, 2008, 07:07:37 am »
Armok answer is no I believe for this reason below.
Quote from: penguinofhonor link=topic=23677.msg311196#msg311196

[b
Round 2 Players (FULL)[/b]:
Akroma
Wooty
Sean Mirrsen
Devath
Poltifar
SHAD0Wdump
Jetman123
Cyx
Golgath
qwertyuiopas
Kashyyk
Frelock
Jackrabbit
Mulch Diggums
omegaalpha
Chaoticag

199
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 18, 2008, 03:26:03 pm »


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kobold goes off the map and disappears.

200
Roll To Dodge / Re: Penguinofhonor's RTD ROUND 2 Turn 17
« on: December 18, 2008, 07:02:38 am »
1, Since healer can't bring back dead(and would not give any additional benfit by helping someone who is working to bring an person back to life) I go to next person who in need of my help and work on healing them.  Times likes this wish I could do multple healings and maybe more powerful healing to cover more stuff.

2. For some reason no one need my help then I take advanatage of supplies in computer room to practice armour smithing depend on what it is determine if keep it or give to help another team member.

201
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 17, 2008, 02:55:15 pm »
Color of course!
So does mean we have 2 miners then?

202
Other Games / Re: Airlands Project
« on: December 17, 2008, 02:15:13 pm »

Besides, anyone determined enough to code a memory editor for the game will figure out some other way to hack into a server-side control.
You do realize that program out there that can allow a person to edit memory address in memory, right?
So don't they has code it to do it.

What about value change cause the server to crash because they change an value in memory that handle by client side. Another reason is for have stable server running too and for everthing take in the Server has make sure values does exceed what should be there. So you are talk about lot coding by make some calculation client side.  So even if try not to be DRM like(which I hope not) you still has worry about it because you has take it into account to make sure the server does not crash on you.

203
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 17, 2008, 01:37:36 pm »
How do we know what dwarf has what items?
All right, it's obvious that this game needs more rules. I'll develop some more detailed rules when DTS3 comes around; for now, just assume a dwarf has the tools necessary for his profession and nothing more.
How do know the profession certain dwarfs are?

204
Other Games / Re: Airlands Project
« on: December 17, 2008, 01:25:11 pm »
I imagine that letting the clients handle most of the calculations wouldn't be too terrible,

By let client handle calculation an person who heck into memory can change value give better stats for island even if it is stored on an server infomation need.

Only thing the client should do ris ender what there, and process the inputs from users to be sent to server where server does the calculation at. Anything else ask for big time for people mess with values of there island to be better faster.

205
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 17, 2008, 10:35:16 am »
Elf structer down by near by dwarf which I don't know what his skills are.


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How do we know what dwarf has what items?

206
Forum Games and Roleplaying / Re: Dig Three Squares II: Forum Fortress
« on: December 17, 2008, 10:06:18 am »


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Covert expansion columns tiles to unknown mountain tiles.

207
Other Games / Re: Airlands Project
« on: December 17, 2008, 07:50:49 am »
Will it be possible to have another "layer" of land over(or below) your current one? So you could have 10 tiles on your bottom floor and 5 or so above it? Advantage being the easier defendable shape and disadvantage is that once enemies actualy land you are limited to a few small staircases for moving troops between levels.
but kind of ruin fun what think Airland is and be hassle to programmer right for player to see the lower level and go back and forth between levels. Plus just better to have on land tiles on one level so can see all of them easier in stand of multi-tiles where not only you has zoom like the other one but you has to switch between levels.

208
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 17, 2008, 07:39:02 am »
After Thursday(When last final is I will try organized thing into 2 posts, and I will take over flavoring sense seem chaoticag quite or forgotton about it. Hopeful  then rest yous can go to town on it with your posts.

209
I say it should continue beacause it is cool game :P

210
Other Games / Re: Airlands Project
« on: December 16, 2008, 07:52:32 pm »
Well honest I been hearing is keep sever-side but that any one host the sever so they can play with themself if they want or have an multiplayer games between friends.

Though this assume he is going keep it free and not charge to play his game in multiplayer setting.

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