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Messages - omagaalpha

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211
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 07:48:53 pm »
Unfortunally elephant reheal and was not struck down
elephant move 5 to left

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The bolt hits the Elephant in the head.
It is run through!
Elephant has been struck down.

Miner starts constructing a mason's workshop.

Marksdwarf fires at a kobold!
[/quote]

212
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 06:57:16 pm »
spawn another elephant
move elephant 5 square to left

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Zombie Elf is struck down. Again.
[/quote]

213
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 05:56:33 pm »
Tame elephant throw temprant and throw off elf
killing elf by stampting on elf
Move elphant to 2 square to left

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[/quote]

214
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 04:41:45 pm »
Move elephant seven squares to left.

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215
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 03:30:59 pm »
Move elephant seven squares to left.

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216
Forum Games and Roleplaying / Re: Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 03:06:03 pm »
Chang elf =e
E=Elephant
Move elephant seven squares to left.

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217
Roll To Dodge / Re: Penguinofhonor's Roll to Dodge ROUND 2 Turn 16
« on: December 14, 2008, 07:45:41 am »
Well he has been on
Quote from: Penguinofhonor
Last Active:  December 13, 2008, 04:19:57 PM


So probable just has busy rl schedule right now.

218
Spoiler: action (click to show/hide)

219
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 12, 2008, 07:47:43 am »
umm for turn 3 is Turn 3 Map
And turn 4 map Turn 4 Map

220
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 10:09:31 pm »
First chaoticag suppose flavorify so see what happens with that.
 
if English is not your native language.
Corrected to actual reality.

221
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 04:30:24 pm »
Ok I change it tomorrow since I has goto college class soon.

ps it very easy for me to change text in map around for I using program that allow me to do that.

222
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 04:25:35 pm »
That what I though too but figure since look close what he had figure good enough but I was lazy and did not feel like figure out new color. What RBG color would you suggest for your race then?

223
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 03:17:33 pm »
Neo thank you for reply, and I went back and correct them :P .
ok anyway good news , here link turn 4 map.

turn 4 map

All I need to do is come up with events for turn 4 to begin. Most like you see event about tiles changing since Greys don't have as many tiles as Green.


224
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 12:58:44 pm »
Best Hex?
I am talk about when itieum place species them on map on turn ~0, the hex terrian type they start out on as the best hex.

Edit update the Specis colony list with the adjusment to the formula.

225
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 12:42:14 pm »
What if race can use there tile to advantahe in researching to have stronger trait in pop sphere?

Or maybe give each race the tile start on ( one type) no penalty on colonize that type?


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