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Messages - omagaalpha

Pages: 1 ... 14 15 [16] 17 18 ... 27
226
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 10:08:29 am »
It looks a little like my one group grew really fast.

I don't think he purposely set it to the cap. I think it went something like
I think that you gain:
Population = Current Population + 1 + RoundDown(Generation / 5) (up to max capacity)

As for all other things, I think Iituem redid those equations on the 2nd turn. It's kinda hard to tell, but I think that

Sphere = Current Sphere Pop + RoundDown(Sphere Generation / 5) (up to current pop)

I think this is done at the end of the turn and that negatives apply before positives.
Ok that make more sense(2nd one) I will has guess I has to redo colony pop .


But, the Generation Trait doesn't determine the Max Pop of a hex. I'm just kinda confused how this works.

The Max Population is determined by the Food Trait, whereas the Generation Trait determines the population generated per turn.
That actual exception is pop sphere :P.

To be more acurate  Max Population= (Food Trait)/5 + Land Food value + (acculate adjustment by action)

Also for difficult of land with except for 3 I saw in spreadsheet which I could not gather how they are determine so just kind try make ones up for rest of them, Do you have any idea how  he figure them out?

227
Other Games / Re: Airlands Project
« on: December 11, 2008, 08:43:50 am »
Though you should consider that if water or any other liquid on island is drain when goes off the edge, that if island generating less then they are  losing with water or any other liquid amount then level for liquid slowly go down until there is none of it.

Of course if there too much you can start flooding island with water or any other liquid amount .

228
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 11, 2008, 08:04:08 am »
Here is the colony list.
Colony List

Monoliths Desert F14 - Population 2 / 3 Social 2 / 2 Military 4 / 4
Monoliths Desert F18 - Population 2 / 3 Social 1 / 2 Military 2 / 4
Monoliths Desert G15 - Population 3 / 3 Social 3 / 3 Military 6 / 6
Monoliths Desert G17 - Population 3 / 3 Social 3 / 3 Military 6 / 6


Xenoppross Coast/Lake G05 - Population 6 / 9 Military 6 / 6 Religion 6 / 6
--Madric the Tempestuous  G05 - Religion 1
Xenoppross Coast/Lake H06 - Population 9 / 9 Military 9 / 9 Religion 9 / 9
---PPT  H06 - Military 1

Bluur Mountains G21 - Population 6 / 6
---Nejyxl  G21 -

Jottarians Forest D24 - Population 7 / 8
---Verinaath  D24 -
---Jeff  D26 -
Jottarians Forest E25 - Population 3 / 7

Serani Plains D10 - Population 6 / 8 Military 6 / 6 Religion 6 / 6
Serani Plains E09 - Population 8 / 8 Military 8 / 8 Religion 8 / 8
---Endren  E09 - Religion 2
---Joulan & Jouli  E09 - Religion 1
Serani Forest E11 - Population 4 / 9 Military 4 / 4 Religion 4 / 4
Serani Plains E13 - Population 2 / 8 Military 2 / 2 Religion 2 / 2

Golem Mountains E19 - Population 7 / 7
Golem Mountains E21 - Population 6 / 7
Golem Mountains E17 - Population 1 / 7


Please direct all complain even if about me at me after all I can't imporve if don't speak like webadict.

229
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: December 10, 2008, 10:15:53 pm »
Grant but now you can't go beyond your property and go to work , so you lose your job but the good news you can't get evict from the house but the USA is sping on your house via satellite. Then they accidently fire nuclear missle satellite at you , so much for you and your city.


I wish for white. :P

230
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 10, 2008, 01:49:43 pm »
What about the number of units we now have? I didn't see a formula for increases...
That because itiuem never post how he did units . All I can say is for simplicity and time saving he had always seem equal it to max cap. I will not be doing that when I figure it out.

Formula1 Gen5=CSphere:Generation/5
Formula2 (current pop)*Rounddown(Gen5, to 0 decimal)= Csphere cap
Formula2  does not apply for Pop units

Species
First time you gain level 1 trait in Csphere all colony get equal to max cap of Csphere.
After that it units increase by according to Formula 1 amount each time.

BTW I actual in excel sheet for beginng turn 4, I have units amount updated. Which hopeful by tomorrow morning I can complete list all colonies status.

231
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 10, 2008, 01:28:02 pm »
Update on Species Trait list is here:

Spoiler: Monoliths - OmagaAlpha (click to show/hide)
- EP 66/66


Spoiler: Xenopross - Webadict (click to show/hide)
- EP 70/70


Spoiler: Bhuur - Gantolandon (click to show/hide)
- EP 66/66


Spoiler: Jottarian - Shikogan (click to show/hide)
- EP 78/84


Spoiler: Serani - Andrea (click to show/hide)
- EP 62/62


Spoiler: Golem - Poltifar (click to show/hide)
- EP 63/63

232
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 10, 2008, 11:28:29 am »
Since I don't have blank map it will take day or two too do it since I need edit out all text from hex to create blank map too use. Which I will use ether photoshop or illuster to do it in so that be lot easyer change text around.

Though other need do is.
-update species lists for forum display
-create colony list for forum display
-work on create map for turn 4
-Long term :create system for events

Edit: Oh yea I need write up the rules for what I learned for game in organize fashion.

233
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 10, 2008, 11:06:49 am »
Redone every thing with new action formula



Spoiler:  Xenopross - Webadict (click to show/hide)
Spoiler:  Bhuur - Gantolandon (click to show/hide)


Spoiler: Nejyxl- neo1096 (click to show/hide)

Spoiler:  Golem - Poltifar (click to show/hide)
Spoiler:  Serani - Andrea (click to show/hide)

EP Gain
Monoliths: +10=5(units)+3(stone) +1(Rping)+1(for be more then page)     
Xenoppross: +11=6(units)+3(stone) +1(Rping)+1(for be more then page)       
Bluur:   + 5=1(units)+3(stone) +1(Rping)+     
Jottarians :   + 6=2(units)+3(stone) +1(Rping)+1(Need be more then page)       
Serani :    +11=8(units)+3(stone)      
Golem:    +7=3(units)+3(stone) +1(Rping)     

IP Gain
Endren :   +1 = 0(followers) +1(Rping)     
Joulan & Jouli :   +0 = 0(followers)+ 0(1 sentence short)    
Xenocon :   + 0= 0(followers)   
PPT :   +2 = 0(followers)+ 1(Rping) +1(for be more then page)      
Madric the Tempestuous :    +1 = 0(followers)+ 1(Rping)   
Verinaath:    +1 =  0(followers) +1(Rping)    
Urist:     0=0(followers)+0(No rping found)   
Nejyxl :    +1=0+ 1(Rping)      
Jeff : 0   

First off the amount of moves and number of units do not help with Action and Reaction but it does help with greater gain if the Total Action is greater then the Total Reaction of DC.
Gaining followers for Entity must make check against species that they try gain followers ,but entity Can use follower to help them in tasks though they just have species stats.

When specify just scouting it give you  bonus when you try colonize that hex. Of course it can make it more difficult to colonize too.
Second off start next round you has to use minimum of 1 unit use 1 of it move(Range) for each action since I get rid bonus 1 to force.(Of course assume that there no complaints about that)



234
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 09, 2008, 02:54:37 pm »
Actual probably should change it to half page to just have paragraph worth RPing  in post.

235
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 09, 2008, 11:21:25 am »
Must miss that posts....hmm mean need rewrite Action Result Table to take in to account, becausce mean applies to species units too.

Here revised forumla
Quote
Normal rolls
Player1=p1
player2=p2
CSphere= is current Sphere action take place

SM=Species Moves = depend what specify by person in post with maximum of(2+ (CSphere:range/5))
EM=Entity Moves = depend what specify by person in post with maximum of(4+ 2(CSphere:range/5))
F=Force= is 1+((number unit allocating towards this.)*SM)
CSphere:Action = Species:CSphere:Action + Entity:CSphere:Action
CSphere:Reaction= Species:CSphere:Reaction + Entity:CSphere:Reaction
CSphere:Power= Species:CSphere:Power + Entity:CSphere:Power*EM
CSphere:Armour= Species:CSphere:Armour + Entity:CSphere:Armour*EM

AC=Action Calculation = CSphere:Action + d20
RC=Reaction Calculation= CSphere:Reaction + d20
PC=Power Calculation= (CSphere:Power + d4)*F
ArC=Armour Calculation= (CSphere:Armour + d4)*F

DD1=Damage Done  = if p1:AC > p2:RC then p1:PC else 0;
DB1=Damge block =  if p2:AC > p1:RC then p1:ArC else 0;
DD2=Damage Done  = if p2:AC > p1:RC then p2:PC else 0;
DB2=Damge block =  if p1:AC > p2:RC then p2:ArC else 0;

L1=Losses Player 1 = DD2-DB1 but if below 0 then it is 0
L2=Losses Player 2 = DD1-DB2 but if below 0 then it is 0
Player 1 Gain = (L2/5)
Player 1 Loss= (L1/5)

I completed the new Action formula table . Now I has work tranfer all action information from old one to new one but it will not be done today since I need to work on my college homework now.

236
(Sorry but say spend 3 action does not count any way to help)
That's a lie. He actually used all 4 Moves he has to do this. So, essentially, its like having him do this with four units.

You forget that each Species unit has 2 + (Range [Of the school they are doing the action in] / 5) Moves and each Entity has 4 + (Range [Of the sphere they are doing the action in] / 5) Moves.

This means he should have had 4 times the chance of succeeding than normally, as there were "4" units.

Umm that make game unbalance in all honesty in term of gain which why choose not do it, Force(1+# units) is used in term of Power and Armour.

Here is Formula
Quote
Normal rolls
Player1=p1
player2=p2
CSphere= is current Sphere action take place
F=Force= is 1+number unit allocating towards this.<-this had no description how it determine but this is how determine it
AC=Action Calculation = CSphere:Action + d20
RC=Reaction Calculation= CSphere:Reaction + d20
PC=Power Calculation= (CSphere:Power + d4)*F
ArC=Armour Calculation= (CSphere:Armour + d4)*F

DD1=Damage Done  = if p1:AC > p2:RC then p1:PC else 0;
DB1=Damge block =  if p2:AC > p1:RC then p1:ArC else 0;
DD2=Damage Done  = if p2:AC > p1:RC then p2:PC else 0;
DB2=Damge block =  if p1:AC > p2:RC then p2:ArC else 0;

L1=Losses Player 1 = DD2-DB1 but if below 0 then it is 0
L2=Losses Player 2 = DD1-DB2 but if below 0 then it is 0
Player 1 Gain = (L2/5)
Player 1 Loss= (L1/5)
Power and Armour when I think of them is not effect by speed of unit.

New Rules(If ok by majority start on turn 4)
1. Every Action perform will has to use min of 1 unit with all it moves
2. If 1 unit do multiple Action which is detemine by range.
2a. Moves split as percenage of 1 unit(For Example if I would do 2 action then that mean that each action will only get .5 force)
2aa Entity perforn 4 different action with no penaltity to force (does not with stack multiple units)
2ab Species perforn 2 different action with no penaltity to force (does not with stack multiple units)

Reason for this is to limit number action yous do in one turn.


Quote
Perception and stealth rolls
Player1=p1
player2=p2
CSphere= is current Sphere action take place
F=Force= is 1+number unit allocating towards this.
AC=Perception Calculation = CSphere:Perception+ d20
RC=Stealth Calculation= CSphere:Stealth  + d20
PC=Power Calculation= (CSphere:Power + d4)*F
ArC=Armour Calculation= (CSphere:Armour + d4)*F

DD1=Damage Done  = if p1:C > p2:RC then p1:PC else 0;
DB1=Damge block =  if p2:AC > p1:RC then p1:ArC else 0;
DD2=Damage Done  = if p2:AC > p1:RC then p2:PC else 0;
DB2=Damge block =  if p1:AC > p2:RC then p2:ArC else 0;

L1=Losses Player 1 = DD2-DB1 but if below 0 then it is 0
L2=Losses Player 2 = DD1-DB2 but if below 0 then it is 0
Player 1 Gain = (L2/5)
Player 1 Loss= (L1/5)

237
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 09, 2008, 10:34:21 am »
Quote
Also I been work on improve itieum Excel sheet to include more and be less work(though I am use 2007 excel formated in it)

It's a good idea. Also, I see this as a good opportunity to write up and clarify the rules.
Plan do that after this round is over, to work on clarify the rules and make game less unbalance in term of food color that species uses.

238
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 09, 2008, 09:30:15 am »
Since have not been flavor writer I has take your word for it.

If if chaoticacg's flavorification doesn't follow up we will go to that system.
If person does not want to do there own then they can find someone else to do it for them.


Edit: I just notice for Monoliths has 10 for generation of Military which mean cap for military 2x of current pop units.

239
Forum Games and Roleplaying / Re: Evolution Lite - A Supplementary Game
« on: December 09, 2008, 09:13:37 am »
Yea that is idea only problem is that some people that like someone else to do flavor for results.

Also I been work on improve itieum Excel sheet to include more and be less work(though I am use 2007 excel formated in it)

240
Unfortunally I don't know when chaoticag  will flavorify or how long but I decided post it up. Also No lose or No gain mean both had 0 and No worth mention gain,or  no worth mention loss mean .x something. I also round down all rolls.

Also hope by early beginning next week that  chaoticag can flavorify it but if someone else wants too do they can(ps if your part game I will award ep for doing it). Because I agree that rolls with just numbers are not as fun with flavorify it.

Also fI orgot todo the ep gain calculation. I have decided to given +1 for rp writing at least half page, +1 for those that longer then page. Though I also has to update trait list for entity and species too.





Spoiler:  Xenopross - Webadict (click to show/hide)
Spoiler:  Bhuur - Gantolandon (click to show/hide)
Spoiler: Nejyxl – Neo1096 (click to show/hide)


Spoiler: Nejyxl- neo1096 (click to show/hide)

Spoiler:  Golem - Poltifar (click to show/hide)
Spoiler:  Serani - Andrea (click to show/hide)


Why am I not doing flavor my self?

1) It's pretty hard to understand what you are saying, leading to miscommunication errors and  possible misunderstandings...

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