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Messages - Puzzlemaker

Pages: 1 ... 146 147 [148] 149 150 ... 171
2206
DF Gameplay Questions / Re: Parties increase social skills?
« on: February 12, 2008, 09:16:00 pm »
quote:
Originally posted by Deon:
<STRONG>Well even dwarves in 1 room sometimes chat, and parties help it alot.</STRONG>

Someone should update the wiki!


2207
DF Gameplay Questions / Parties increase social skills?
« on: February 12, 2008, 09:12:00 pm »
Parties increase social skills?  I remember that a bunch of my dwarves after I let them party for a long time had dabbling in a bunch of social skills...

2208
DF Gameplay Questions / Re: How can I take something from my head?
« on: February 14, 2008, 07:06:00 pm »
quote:
Originally posted by DJ:
<STRONG>Next time set yourself on fire before attempting to pull weapons out of your body. That way the wounds will be cauterized even if you fall unconscious, and you won't bleed to death.</STRONG>

Best advice ever.


2209
DF Gameplay Questions / Re: Ranged Combat Questions!
« on: February 12, 2008, 05:29:00 pm »
quote:
Originally posted by Boksi:
<STRONG>You could try windows or glass walls, I suppose, although I'm not sure if the can see through them.</STRONG>

I was thinking grills; can people see through grills/can arrows go through them?


2210
DF Gameplay Questions / Re: Ranged Combat Questions!
« on: February 12, 2008, 01:39:00 pm »
quote:
Originally posted by ColonelTEE3:
<STRONG>Puzzlemaker cancels sleep: designing defenses !</STRONG>

Haha, pretty much.

Thanks for the info Forumsdwarf!  That is annoying though...

See, I was thinking about stuff, then fell asleep.  Then I woke up and went, "Fortifications should give a bonus to blocking arrows to the guy directly behind it because of arrow slits.  It's harder to shoot in an arrow slit then it is to shoot out of it."  Then I realized you can make arrow slits!

code:

# = wall
* = fortification

# #
# #
#*#


There, its now impossible for guys to shoot at your guys unless they are directly across from the slit!

So, if you have a bridge, you can put those right above the bridge, and only people ON the bridge can hit them, so your marksdwarves can't be owned by huge amounts of arrows from all directions; they would HAVE to be in the chokepoint.

You can also make them diagonally, so you can have a line of fortifications that can only be shot at, and shoot from a certain point!

code:

# ###
## ##
###*#

Very exciting!

Anyway, my OTHER idea was that you have a barracks at your main entrance, so if there is an attack there are a lot of guys there.  

code:

- = Path to fortress
. = Cover (I'll explain)
* = fortification or some sort of see through wall
B = barracks room (Extends downwards)
# = wall
D = door

##########
-.--------
##........
#*D*D*D*D
#BBBBBBBB


So, the dwarves in the barracks can look out and see the enemy.  They would then charge them, of course.

Now, Cover is some sort of barrier that arrows CAN'T go through, people can see through, and people can move through.  That way, the mellee fighters in the barracks can get up to the enemy before any arrows can be fired at them.

Now, I was thinking that slopes somehow might be the solution... but I don't know.  Whats the easiest way to make this Cover idea thing I had?

[ February 12, 2008: Message edited by: Puzzlemaker ]


2211
DF Gameplay Questions / Re: Ranged Combat Questions!
« on: February 11, 2008, 02:20:00 pm »
quote:
Originally posted by benoit.hudson:
<STRONG>
Eyesight and things that poke out eyes do the right thing with respect to Z-levels. Ballistas and catapults do not.</STRONG>

I don't understand what you mean by that.


2212
DF Gameplay Questions / Ranged Combat Questions!
« on: February 11, 2008, 12:30:00 pm »
HOKAY QUESTIONS.  I would -love- to have these answered, because I was sleeping last night and I thought up this really awesome idea for a defense.  I can probably find out the answers to most of these if I experiment, but I thought I would ask first.  Here goes.

Can dwarves see through upward slopes, if there is nothing behind them?

Can arrows go through upward slopes, if there is nothing behind them?

Do marksdwarves charge at the enemy until they have a line of site to shoot at them, or are they smart enough to figure out they can go up some stairs to get line of sight faster?

do units on an upward slope count as being on the lower or upper Z level, or both?

Will marksdwarves, if they are shooting at someone and he moves out of their firing zone so they can't hit them, but there is a second person in their firing zone, stay where they are and just switch targets, or chase after the original target?


2213
DF Gameplay Questions / Re: Fire snakes! (And other dangerous? vermin.)
« on: February 11, 2008, 02:35:00 pm »
Ah, but... do fire snakes only make fire if there is something to attack?

As in, if there is an animal wondering around next to the fire snakes, or maybe a cat attacks them, they make fire and then the booze explodes?


2214
DF Gameplay Questions / Re: Hunting
« on: April 07, 2008, 11:11:00 am »
wouldn't woodcutting be better?  You know, so they carry axes?

2215
DF Gameplay Questions / Re: Terrifying not terrifying?
« on: April 03, 2008, 12:13:00 am »
It's funny, it seems that either everything goes smoothly, or everything goes to hell.  Not much of a middle ground in this game.

2216
DF Gameplay Questions / Re: WHY?!!!!!!
« on: March 31, 2008, 10:52:00 am »
try putting them in bins?

2217
DF Gameplay Questions / Re: Are bowmen too beastly?
« on: March 21, 2008, 10:19:00 am »
They arn't, they just don't respect armor and critical hits correctly, IMO.

2218
DF Gameplay Questions / Re: Demons
« on: March 20, 2008, 01:33:00 pm »
quote:
Originally posted by zagibu:
<STRONG>There is small chance of finding the hidden fun stuff without cheats, though, as it's usually a pretty small area deep down in the ground.</STRONG>

I found it without cheats...

I downloaded regional prospector out of curiosity.  I noticed a few things.  There is always at least 1 pit for every mountain range.  Even if the mountain range is just one mountain, like a volcano in the middle of nowhere.


2219
DF Gameplay Questions / Re: Duty times
« on: March 19, 2008, 02:23:00 pm »
And is there an upper limit to the strength of negative thoughts they can have if they are on duty for a long time, or does it continue to go up?

2220
DF Gameplay Questions / Re: When does the action start?
« on: May 15, 2008, 08:45:00 pm »
I agree that midgame is boring, honestly.

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