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DF Community Games & Stories / Re: Tormentvirgins: Because dying from bugs twice wasn't enough
« on: March 30, 2022, 06:34:34 pm »
Pretty neat. PTW.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Not only am I highly skeptical of the ability of a game to prove Riemann's hypothesis, what on God's green Earth is "Altering the Carbon"? At least explain how you would go around doing that.Well, if you whack it a couple times, I’m sure it’ll end up altered, one way or another.
The apocalypse has a chance of happening every six seconds.I mean, depending where you’re situated, that’s sometimes so.
I got a cat leather sock with some worthless rocks on it. Yay.What, the best metal in the game?
At least it has Microcline on it.
This made me go ‘what the fuck’, but in a subdued way.Spoiler: Click me. Just do it. You know you want to. (click to show/hide)
What's the most convincing combination of Monkey and Sheep?Convincing to whom?
In adventurer mode at least, entities, (maybe) groups, and individuals already keep track of known info.Yes, but sometimes they know things they shouldn’t, or don’t know things they should, like the locations of certain individuals or certain things happening in their region, at least in my limited experience.
You know, I don’t think I’ve even seen dwarfs do this.Im sorry, is this a Thriller zombie party interaction?Believe me, I was bewildered by this as well. Was testing out a race I did for this mod, and decided to go to a necromancer tower for the hell of it. And then I saw this
I didn't think the zombies would be using interactions, since on my other mods I don't think I've seen them use interactions much.
Oh, of course.IMHO Dwarf fortress really shines with the creation of historical relevance. As fortress after fortress populates the world, the fact that the histories continue to happen "off the screen" and don't particularly focus on what the Player Fortresses do or don't do (unless the Players decide to go full aggro with armies and suchlike), really sets this game out from all the other roguelike city builders. Legend mode is almost impenetrable without 3rd party "translators", (or people like me who relentlessly research, gathering facts and linking genealogies to reveal historical connections.) To be able to have those histories available in the game as "stories" or "books" would blow all other similar games out of the way. The current single fact story or book about something are hooks into Legend Mode. It woukd be amazing to have those hooks directly access Legend Mode via a link in-game, revealing further links to other names, other histories: an entire wikia of crosslinked rabbit hole exploration. It makes the Dwarf Fortress game that much more massive to come out of one of these deep dives with the realization that your carpenter was once the daughter of the deposed queen or that the reason your new migrant has ranks in discipline and swords is because they participated in a desperate battle last year to retake a cave and had to then defend it from a FB that came rampaging up from below...
To have that rich history available in stories and books, (rather than the current one line teasers) would make this Steam release really pop. Adventure mode, when it comes along, would benefit from this also.
I hear Toady says it would be technically possible (easy even) to make Legends mode browsable while playing fort or adventure mode, but the problem is that it kind of reveals too much; like, vampires wouldn't be able to hide their identity, and you'd know about armies setting off to attack your fort way before you logically should be able to find out; stuff like that.
If that information problem could be solved, this sort of thing would be pretty cool to see.
Yes, I agree. Having an achievement like ‘have your dwarves brew plump helmet wine’ be changed to ‘have your creatures brew a common alcoholic beverage’ is just weird. Weirder yet if we later get these species that either don’t use alcohol or maybe even don’t require liquids, I don’t know how far the process is supposed to go.Can the names and icons not be changed? The Steamworks guide reveals a curious "edit" button. I'd be surprised if it only allows for description changes.
They probably can be... But I don't know why, it just seems better if they stay the same (to be fair, I don't have any solid arguments here). Having them change feels wrong somehow, since they feel more fundamental to the "essence" of what the achievement is, and having an achievement change like that after it was achieved just seems weird.
Fitter, happier. More productive.Unfortunately, nobody listens to Poles talking about climate change.But they are getting hotter. Fitter. With better teeth.