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Messages - Kishmond

Pages: 1 ... 17 18 [19] 20 21 ... 46
271
Roll To Dodge / Re: Planes of Existence: Sign ups and discussion
« on: November 11, 2009, 12:42:27 pm »
By the way, my character sees no need for something as silly as clothes.
Oh, wait, am I tangible?

Panic at being physically vulnerable, and go intangible.

272
Roll To Dodge / Re: Super RTD! Turn 123: Dragon Rising
« on: November 09, 2009, 02:46:14 pm »
I'll help Xen into the fortress if necessary and do... something... about his wounds.

273
Roll To Dodge / Re: Planes of Existence: Sign ups and discussion
« on: November 09, 2009, 02:35:29 pm »
Nerra:
http://www.iwozhere.com/SRD/images/50087.jpg
The bottom left one is what I had in mind.

As for balancing out the intangibility... it cannot act on anything in the material world unless it is through a possessed proxy. It can be attacked by other etherial creatures, such as ghosts, etc. It's like a sort of ghost itself, walking around with the other more physical people but not being able to do anything, visible as only maybe a shimmer in the air.

274
Roll To Dodge / Re: Planes of Existence: Sign ups and discussion
« on: November 08, 2009, 11:56:04 pm »
I volunteer!

Name: Sankrum
Race: Nerra (humanoid but with smooth, reflective, glass-like skin and generalized facial features)
Concept: Intangible possessor
Bio: Sankrum spends almost all of its time in an etherial state, and only manipulates the physical world through possession and control of objects or creatures/people. It cooperates just long enough to complete a goal. It is a purely logical being and lacks most emotions but a cold sort of curiosity, which sometimes manifests as what others may call sadistic tendencies. It is actually kind of a coward. In its true physical form it can change the color of its skin, but not its shape, and so is able to pass as a human only at a distance. But of course you'll never meet it that way, as it is weak and fragile as glass.

275
Roll To Dodge / Re: Super RTD! Turn 123: Dragon Rising
« on: November 08, 2009, 11:38:28 pm »
Haha, can you imagine this in comic book form? We are the most pathetic superpeople ever.

276
Roll To Dodge / Re: Planes of Existence: Sign ups and discussion
« on: November 07, 2009, 04:51:10 pm »
What are concepts? And what's the setting? More info!

277
DF General Discussion / Re: A Scholarly Dwarf Fortress?
« on: November 05, 2009, 05:57:09 pm »
Toady has said that the ultimate goal is to create a "fantasy-world simulation".

And you know what's the great part about the absurdist humor? It was never meant to be there.

278
Roll To Dodge / Re: Super RTD! Turn 122: Backstabbing Bastard!
« on: November 03, 2009, 10:08:31 pm »
Need to update mine, Zach's, and Reaper's positions.

Also, what? Shoot Reaper!

I wonder if Zach is fireproof, being a demon and all...

279
DF General Discussion / Re: Visual Fortress: another 3D visualisation app
« on: November 02, 2009, 01:16:49 pm »
If you've got a mountain nearby, you can get 100 z-levels of sky. A tower there could be as tall as that thing.

280
Head onto the battlements with Zach.

281
Remember there's a shield between us and them. Attacking will only make them aware of it, which takes away one of our advantages.

282
Other Games / Re: Borderlands
« on: October 29, 2009, 02:34:43 pm »
How is an 886 damage level 28 gun bad? I'm level 29 and I'm happy to have a 300 damage sniper.

283
Roll To Dodge / Re: Super RTD! Turn 120: Breaking the bank, literally!
« on: October 29, 2009, 01:08:20 am »
Oh. Is this field of tentacles inside or outside the shield?

I go to my lab and learn about making things invisible, then I try to apply it to the fortress.

284
DF General Discussion / Re: What turns you off about DF?
« on: October 28, 2009, 11:50:15 am »
I dread having to channel out rooms, designating one row at a time.

285
Roll To Dodge / Re: Super RTD! Turn 119: Wrong place at the right time...
« on: October 25, 2009, 11:21:02 am »
Tell the drone to look for cars and engines. Tell Zach to keep on the lookout for SHIELD agents. Go put on my robe, I feel naked. Practice lightning spells that can be cast from inside the shield.

And was the +1 in my roll from my amp or my skill at medium spellcasting?

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