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Messages - Kishmond

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481
Roll To Dodge / Re: Asylum RTD - Turn 6
« on: May 20, 2009, 08:14:56 pm »
I spin towards Little if I can hear him and start playing with the lock mechanism, not really caring about what I'm actually doing.

Isn't everyone still on the 3rd floor?

482
Roll To Dodge / Re: Super RTD! Turn 45: Trapped!
« on: May 20, 2009, 06:55:00 am »
Hades and Xen might want to start heading back to HQ.

I continue searching for Mr. Roosts, and borrow his GPS to get back quickly if I find him.

483
Roll To Dodge / Re: Super RTD! Turn 45: Trapped!
« on: May 19, 2009, 10:02:05 pm »
I think I should have gotten +1 on my 'Go to general area of the city' roll.

And the tank's status says it's still in HQ.

484
Roll To Dodge / Re: Super RTD! Turn 44: extreme home makeover!
« on: May 19, 2009, 12:12:57 am »
steerable antigravity generator for autonomous levitation and movement of large vehicles

You could just say hover-drive.

485
Roll To Dodge / Re: Super RTD! Turn 44: extreme home makeover!
« on: May 18, 2009, 05:32:27 pm »
Do we have any other cars besides the tank?
You know we have money, you can just buy the equipment.  :P
And it just so happens you have $500 with you.

Action: I improve the warding circle around HQ.
           I drive Hade's tank to the river, pick up Mr. Roosts, and borrow his GPS to find the quickest route back to HQ

Triolf's status is also out of date.

486
Roll To Dodge / Re: Asylum RTD - Turn 5 - OPEN PLAYER SLOTS
« on: May 17, 2009, 09:17:23 pm »
Do we get other NPC cops?

487
Roll To Dodge / Re: Asylum RTD - Turn 5 - OPEN PLAYER SLOTS
« on: May 17, 2009, 07:57:33 pm »
Just named Kishmond, standard well-trained police guy physique.

In addition to the emergency stairwell, are there two other stairwells, or just one with two ways in?
And can I get a taser?

My action: I call for backup and position myself at the bottom of the emergency stairwell. Make sure my gun is loaded and my billy club is... billied. Shine flashlight up the stairs if there are no lights.

488
Roll To Dodge / Re: Super RTD! Turn 43: back in business!
« on: May 17, 2009, 07:51:40 pm »
Screw it. I teleport back to HQ. Fortune favors the bold!

489
Roll To Dodge / Re: Asylum RTD - Turn 5 - OPEN PLAYER SLOTS
« on: May 17, 2009, 06:04:25 pm »
I'll be an officer.  8)

Do I need to post a description, or are they just nameless faceless agents of the man?

490
DF General Discussion / Re: The NEW Future of the Fortress
« on: May 13, 2009, 05:31:13 am »
Quote
It should give the high priest a position name related to their religion, for example...

Should make those priests of suicide gods even more interesting!

491
Roll To Dodge / Re: Super RTD! Turn 42: Lost!
« on: May 12, 2009, 06:40:53 pm »
N.A.T.O. is good, as long as you don't complain if people spell it without the .'s in between.

492
Roll To Dodge / Re: Shoruke's RTD - Dire Situations.
« on: May 11, 2009, 09:39:06 pm »
Is there really a point to signing up at this point? Is anyone ever going to die?

493
Sound the trumps! Cobracanyon is finished!

I think it's somewhere in the south tundra, by a glacier. Might be slightly difficult to find aboveground, but look for a 3x3 tower.

http://dffd.wimbli.com/file.php?id=1017

If you're frustrated by the maze, just follow the native copper vein and keep going down.

494
That is the save, it's the same one as on the front page.

And I'm working on it. I hope you like mazes!

495
Roll To Dodge / Re: Super RTD! Turn 42: Lost!
« on: May 09, 2009, 11:19:46 pm »
We need a super-villain group name. Any ideas?

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