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Messages - Kishmond

Pages: 1 ... 38 39 [40] 41 42 ... 46
586
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 16, 2009, 04:53:56 pm »


oh well

587
DF Dwarf Mode Discussion / Re: Hardcore Fortress: A Challenge.
« on: January 16, 2009, 04:38:49 pm »
I think I'll do my next fort where every dwarf is a drafted wrestler. Wonder why I hadn't thought of that before?

588
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 16, 2009, 04:35:59 pm »
Is it just my browser acting funny or is there a new icon next to the site URL?

589
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 16, 2009, 08:08:58 am »
There's already a modded race of superbots, if thet's what you're looking for.

590
DF General Discussion / Re: 3Dwarf beautification project
« on: January 16, 2009, 08:06:17 am »
That's fixed earlier in the thread.
But you're lucky, mine doesn't even detect DF running.

591
DF Suggestions / Re: More pre-set world gen parameters
« on: January 16, 2009, 07:42:45 am »
Actually this wouldn't even have to be added in game. These could simply be added to the wiki to be copypasted from there.

hinthint  :-*

592
DF Modding / Re: They Might be Giants mod
« on: January 15, 2009, 08:15:51 pm »
Oh, oh!

Monsters of Mud
...Monsters of mud, covered in mud...
...Made of mud, they're made of mud ...
...They act like people, but they're shapeless, grimy, grey and brown...

Mud monsters everywhere
You can't escape the slobbering flood
We couldn't stop them
So we all became the monsters of mud



Barking Death Squirrels
-Can fly
-Kill people and animals without making a sound
-Have three eyes
-Has long large beak
-Gobs of green stuff ooze from their cheeks
-Their skin is stretched as tight as plexiwrap
-From the same song there's Friendly Giant Tortoises


And there's one more song about Banana Slugs that I remember but can't seem to find any evidence of.

Also Your Evil Twin.

593
DF Suggestions / More pre-set world gen parameters
« on: January 15, 2009, 07:24:52 pm »
   I was fiddling around just now with all the little numbers and sliders trying to make a world I like (that didn't get infinitely rejected) and I wasn't getting very far. I thought it would be nice if there were simple options like "make a desert world" or "make a tropical island chain world" there on the generation screen. These options would change the min/max settings, the minimun required of X biome to generate, etc.

   I think this will be both useful and relatively easy to implement.

594
DF General Discussion / Re: The NEW Future of the Fortress
« on: January 11, 2009, 09:16:57 pm »
Your skin can melt off now.

...

 8)

595
Left 4 Dead!


And other relatively insignificant stuff.

596
This is great and all, but what is it for? Testing graphical improvements? If so it works great. I once had 9 armies in one battle and it never got lower than 250 FPS.

Not actual size, my screen is 1280x1024.
Spoiler (click to show/hide)

597
DF General Discussion / Re: Graph of items remaining vs time
« on: December 20, 2008, 01:04:42 pm »
Ah, did you take into account breaks?

598
DF General Discussion / Re: So im digging in this glacier and...
« on: December 18, 2008, 03:33:56 pm »
I wondered why this was happening.

599
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 18, 2008, 03:32:43 pm »
The 15th:
Quote
...next to the wagon with the equipment that immediately explodes into clouds of boiling bronze while the dwarves flash between the dwarf and bar symbol wearing no-material clothes...

The very next day:
Quote
I fixed all the bugs I mentioned from last time.

Toady either has nothing else to do or else he is a coding god.

600
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 14, 2008, 11:31:18 am »
Whoa what the hell?  No power for 3-4 days? How the hell is that possible?  :o
The photo is pretty awesome btw.  8)

After hurricane Ike, so many people (in the millions) were without power that I didn't get it back for 12 days.

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