Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Hyperturtle

Pages: 1 ... 13 14 [15] 16 17 ... 54
211
Clearly you are all doing this wrong.

You designate the burrow on the fly.  Like right where the creatures arrived.  Then you lock the doors after the dwarfs enter.  Profit!


212
DF Dwarf Mode Discussion / Re: Utility of Artifact Armour
« on: May 19, 2010, 01:55:39 pm »
Think of it this way--Armok had more dwarfen souls to feast on.

I think an unhappy thought should be added to dwarfs--like "Urist is upset his wife was eaten and excreted recently"

213
DF Dwarf Mode Discussion / Re: Above ground castles
« on: May 19, 2010, 01:53:51 pm »
use dfclean to clean up the tiles.  I found that it can increase frame rate too.

I also built a number of wells--and fenced in the area (and have a farm in the vicinity) and they will clean themselves off and make a huge mess, but they do get clean.

Many dwarfs don't end up getting clean because of a lack of well/water access and soap access.  Build enough wells, water source designations, and soap, and you'll have clean dwarfs.  Even their status says they had a nice bath!


214
Speaking of which, is there a limit to how many forgotten beasts can be on the map at a time?   I have three that appeared in areas that are unable to breach the fortress and was wondering just how many I could get.

215
DF Suggestions / Re: Military Overhaul - Current State is not fun.
« on: May 19, 2010, 01:46:34 pm »
I've had people run to combat wearing only part of their armor, and then run away to pickup equipment.

It is also irritating when half the group decides to grab a drink instead, running off to the nearest barrel (often they carry a barrel with them instead of a weapon!) rather than drink out of their flasks.

And for months of game time now, I have tried to have squad leaders be specifically assigned to be equipped with my Best Stuff.  Nonsense.  Despite assignment, I find... other soldiers... equipping said items. 

Sometimes it works, sometimes it doesn't.  The arsenal dwarf is updating equipment manifests, and soldiers regularly will upgrade their equipment, but not always.  I still have guys (16 years into the fortress) wearing leather despite there being perfectly usable metal armors available, and they are assigned the metal uniform (but allowed to mix types, maybe I should disable that.  It was useful at first when I didn't have full complements of metal armors).


216
DF Suggestions / Re: Happy thought maximum
« on: May 18, 2010, 08:46:27 pm »
let's see you eat the flesh of plump helmets and NOT get ecstatic... come on.

You can eat them raw, cook them, and brew them into booze.  And grow them on a farm!  Or pick them wild!  And there are Plump Helmet PEOPLE!

I have to admit that after an unfortunate noble incident, the children, despite witnessing death, were quite content.  I would have expected a down arrow.

217
DF Suggestions / Re: New type of constucted wall: Fancy wall.
« on: May 18, 2010, 08:44:19 pm »
I am sure the same thing can happen to that block that happened in egypt and greece.  People came along and used the stones for something else, regardless of the engraving.  If it was really a good engraving, they saved it.  If it was Urist surrounded by cockroaches, it ended up being face down as a floor tile.

218
DF Suggestions / Re: Built-in Reveal, Utils etc.
« on: May 18, 2010, 08:02:07 pm »
Use IDKFA for admantine weapons, and IDDQD for admantine armor!

I have to say I would not be interested in this integrated cheating....  I have only used reveal on maps that I lost and had no hope of saving when reloading (usually to see if I had a good source of X nearby, or what would have been interesting to look at).

I do like the "dfclean" tool, but that just fixes a bug.

I also like the tool to dvdig in the dfhack, so that the dwarfs can continue to dig along the same vein--that seems "natural" since they'll know when the vein stops when there is no more to dig, so there is less micromanagement.

Generally, I think for some the temptation would be too great if the cheats were built in.  Using a poor example, I was on a forum when Spore first came out, and a guy posted he was pissed that he received the Joker achievement that everyone could see, because he cheated to get a zillion credits or whatever, and he was unable to progress beyond his last achievement in that game.  The point was, if you cheat, you don't earn the achievements because you didn't put in the same amount of effort as everyone else, etc, but the guy didn't get it no matter how it was explained.

Perhaps a mode can be entered via a command line flag, or specific commands in-game.  I am thinking of the approach in NetHack--you're able to enter Explore mode and do whatever you'd like, but you do not earn a score and if you proceed to win the game, the achievement isn't saved--because you didn't do it the way it was intended.

Further there is a Wizard mode that lets you do odd things that a creative person would toy with (or a developer) rather than a cheater, but could certainly be used to cheat.  Likewise, score is not recorded.

At this time, though, since DF doesn't really keep score, rank local players, or even keep track of simple achievements (most masterful works made, most legendary dwarfs, most dwarfs in fortress at one time, most items melted, most nobles accidentally removed from office, etc), there's little incentive to keep a player honest, aside from keeping the utilities outside of the game.

Certainly you can have your own style of playing, and certain things would be good for a beginner--or just trying a new strategy.  For example, my last fort was so besieged by goblins and humans, it became ridiculous and I couldn't accomplish anything before the next wave.  So in the next fort I disabled invaders.  Is that cheating?  I later turned invaders on again.

Or how about cat shells?  Or aquatic cats to solve the catsplosion?  those were all cheating things I did to solve a problem, but I wouldn't expect the function to be in the game to suddenly create shells and clean up the cats.  The lack of turtles and lobsters were a problem, and insane moody dwarfs were the #1 loss of dwarf life in my fortress at the time.  So I modded the cat shells in. 

I think the game is fine (aside from the errant bugs) without being told certain things or given super options at the press of a button. 

Perhaps a new role could be for the dwarfen geologist?  After you dig some tunnels down, this new noble could then remove some of the "fog" underground, giving you an idea of what to expect in the area, after he returns to his office to review the tunnel borings/cores you've made? 

An element of surprise in the game is valuable, I think, and just being able to find everything immediately takes some of the fun out of it for me.

 




219
DF General Discussion / Re: Too Many Riches?...
« on: May 18, 2010, 07:33:09 pm »
I agree, I have more bronze than iron.  I am trying to make steel and train armorers and weaponsmiths, and am eating up the iron supply very rapidly. 

As for the gold and what not... well.. make trinkets and furniture from ore and forget making rock items.

What goblin can resist a fortress where the roads are paved with gold blocks with rough silver roads along side them, much like mulch?

Then take out the human ambassador.  We'll see how your riches help you against goblin AND human sieges!  You can only trade for so high of a quality weapon and armor.  For the rest, there's MasterDwarf, who has to make that stuff for you!

220
DF Dwarf Mode Discussion / Re: Utility of Artifact Armour
« on: May 18, 2010, 07:29:22 pm »
Yes, generally, when something flies up that well trapped stairwell staggered across and isn't straight up and down, ignoring all the traps and arriving in the dining area to do just that, it can be hard to stop... Telling the dwarfs to burrow and "lock a door" doesn't stop big beasts from politely knocking (the door down) before entering.

I lost a dining room filled with gold statues, tables and thrones before the military put a stop to the madness.  Dwarfs dropped stuff and ran in every different direction and I was spammed with numerous messages like "Urist McRecruit cancels drink--interrupted by Honest Abe the Forgotten beast of Illinois" or something like that.  Despite the fact he was supposed to be fighting.





221
DF Dwarf Mode Discussion / Re: a question about titans
« on: May 18, 2010, 07:24:54 pm »
The last time something like that happened to me, I had a moonstone forgotten beast.  I hacked off its stinger, mandibles and wings, and it was red all over the rest.  The FPS dropped to 15 and then somewhat lower before DF finally crashed. 

If I had even tried to drop the roof, I couldn't imagine how long it would have taken to dig out the appropriate cavern space..

222
DF Gameplay Questions / Re: Embarking in a human village
« on: May 18, 2010, 07:19:09 pm »
For extra points, tunnel out a large chamber underneath a building.  Make the chamber approximately the size of the building, or larger if you wish.  Make sure you have a single support rigged up in there.

Attach a lever and pull it.

Watch the fun!  Oh and your fps may drop somewhat.  Try to take a movie of it so you can review it at the appropriate speed later.

223
Well I found that whoever recommended making cats aquatic to quickly eliminate a cat problem, had good advice.

However the cat owner's are not so appreciative.  tantrums, fist fights, fighting, dying, friends and wives grieving, further tantrums... good times!

224
DF Gameplay Questions / Re: Another damn non-starter mood
« on: May 18, 2010, 05:57:55 pm »
Did you alter cows to have shells?

That way he could say MORE COWSHELL!  *MORE COWSHELL*!

225
I would make an arena, place the cages in it, attach a lever to the cages, send in the military and pull the lever!

Another fun thing to do is put in caged animals and let them duke it out.

No suggestion is complete without offering the idea of creating said arena, do as above, but pour water and magma in, encase the gobs and critters in obsidian and then carve out your new arena from where the old arena used to be.

Pages: 1 ... 13 14 [15] 16 17 ... 54