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- April 18, 2024, 05:54:54 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: loss of pet becoming a problem
« on: March 27, 2008, 09:51:00 pm »DF Gameplay Questions / Re: do coins have quality levels?
« on: March 27, 2008, 12:28:00 pm »Coins, coins everywhere. Your dwarves will turn into Scrooge McDuck and go swimming in them.
DF Gameplay Questions / Re: Trading and mechanisms
« on: March 27, 2008, 11:13:00 pm »Later, when your clothier gets into a fey mood and goes legendary, have that guy make nothing but giant cave spider silk bags. Masterful ones on good quality silk that are exceptionally dyed can go for thousands.
But nothing beats something like diamond studded ammo!
DF Gameplay Questions / Re: Do Fishing or Wells Make Noise?
« on: March 27, 2008, 12:26:00 pm »DF Gameplay Questions / Re: Killing Dwarves
« on: March 27, 2008, 12:26:00 pm »It might be more fun to find out what animals/vermin he detests, get some, and release them into a locked room where he's at, then continually expose him to unsavory elements of life before putting him out of his misery.
DF Gameplay Questions / Re: Killing Dwarves
« on: March 26, 2008, 04:35:00 pm »Make him a soldier and station him on a bridge connected to a lever, and then pull the lever.
Lock him in his room.
Fill his room with menacing spikes and connect to a lever that is pulled repeatedly.
Dig a huge cavern and collapse it on him.
Designate him as a weaver and task him with the collect silk job whenever there is a giant cave spider handy.
I am sure you can come up with others.
DF Gameplay Questions / Re: Artifacts...worth the cost?
« on: March 26, 2008, 02:32:00 pm »DF Gameplay Questions / Re: What else would you use a coffin for?
« on: March 26, 2008, 02:03:00 pm »DF Gameplay Questions / Re: Water Question
« on: March 26, 2008, 02:02:00 pm »Bottled dwarf water probably would have a high mineral content.
DF Gameplay Questions / Re: Flux materials
« on: March 27, 2008, 12:30:00 pm »They had left me so much iron I didn't worry about not finding any natural sources, and then when I found magnetite, i found so much I build a wood burner, a smelter and a smith out in that area of the mountain, far away from everyone else, so the only hauling jobs would really be to bring back iron bars or finished products.
Now I have piles of narrow iron armor that I can trade away or just melt anyway (or build a bridge and smash it).
DF Gameplay Questions / Re: Flux materials
« on: March 26, 2008, 02:05:00 pm »DF Gameplay Questions / Re: How do i command units to stop fighting and go to bed?
« on: March 26, 2008, 02:07:00 pm »DF Gameplay Questions / Re: lag
« on: March 24, 2008, 02:02:00 pm »Ya, dual booting could work but I like to work at the same time as I have the dwarves crawl around.
I say DF should be ported to the commodore 64. <Insert>
DF Gameplay Questions / Re: lag
« on: March 24, 2008, 11:43:00 am »Certainly the save games between win 2000 and xp (or vista) are compatible, but I don't know about Linux.