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Topics - Jack-22

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Utilities and 3rd Party Applications / Samba Launcher DF Starter Pack
« on: March 17, 2020, 03:52:27 pm »
Samba Launcher DF Starter Pack
for pragmatic players

It contains enough for you to play Dwarf Fortress in an uncomplicated way.

Release 3!
News:

Dwarf Fortress 0.47.04
DFHack 0.47.04-alpha0-84-g24ceff8f (can be unstable)
TWBT 6.xx

That is, this pack:
http://dffd.bay12games.com/file.php?id=14893
thanks to thurin.

Add 'Performance tweaks' (on request)
Also include also included a new (and large) selection of tilesets!

Download here

Light and friendly:

-Discreet and elegant tool;
-Easy to use for the most sought-after configurations;
-Easy access to all Dwarf Fortress configurations;
-Multi language included for ENG, PTBR, SPA, FRE and GER;
-Night mode included;

For those who like to vary:

-Graphic collection selected to suit all types of players;
-Supports separate tilesets and more complete graphicsets;
-Fast and friendly tileset exchange feature;
- Simple maintenance if you wish to change the included graphic collection;

For those who appreciate a little help:

-Most popular utilities included:
*Dwarf Therapist
*Soundsense
*Legends Viewer
*Adventurer's Journal Classic (native bonus)

For those who consider themselves legendary, advanced features included:

-Supports DFHack
-Supports TWBT
-Easy to use for the most used features of DFHack.

see imagens:

Main. Default mode and Noturne mode styles
Spoiler (click to show/hide)

Switch Tile resourse
Spoiler (click to show/hide)

2
Utilities and 3rd Party Applications / To-Do List utility
« on: September 20, 2019, 04:26:47 pm »
To Do utility

This utility creates a to-do list to assist the player in what he needs to do to have a minimally crafted fortress.

The tasks in the list are based on the existing flowchart in the game wiki:

https://dwarffortresswiki.org/images/e/e6/FlowchartDF.png

Each task is dependent on a predecessor following the flowchart. Tasks will appear in the list during use.

It's very intuitive (I guess). So there is no manual to explain how to use it.

You can question me here if necessary.

This is a work in progress, but already in the functional phase.

The source code is attached together.

Enjoy:

http://dffd.bay12games.com/file.php?id=14539


3
Mod Releases / AJ2 - mod or utility?
« on: November 27, 2018, 08:59:05 am »
In short talk with PeridexisErrant he told me that this my utility is essentially a mod. So I'll leave the link here to improve the disclosure:

Adventurer's Journal V2

However, I developed the first version as a utility, with no impact to modify the game, and then in the second version I injected the resources via DFHack in the game, in the form of menus and new screens to make it more immersive.  If this changed the nature of the utility I do not know.

It is at personal discretion to consider this a utility or a mod. My only wish is that it be useful to the community. Thanks!

4
Utilities and 3rd Party Applications / Adventurer's Journal v2
« on: November 05, 2018, 07:25:07 pm »
New version: 2018/11-4 - see next post for details

This is the new version of this utility. Now more stable and elegant.
Features were improved via DFHack. Details below:

See imagens here:

App:
Spoiler (click to show/hide)

Achievements:
Spoiler (click to show/hide)

A full menu example in the game (Alt-J)
Spoiler (click to show/hide)

A quest in progress!
Spoiler (click to show/hide)

Another exemple:
Spoiler (click to show/hide)


And now the presentation

AJ2:

- Which is?

AJ2 is the abbreviation for "Adventurer's Journal v2".
It is a utility program for Dwarf Fortress.

- What's the use?

AJ2 creates a quests system for the adventure mode of the Dwarf Fortress game.
This helps players better orient themselves on what to do during the game.
This feature expands the "roguelike" style of the game so that it also contains some "RPG" element.

- How it works?

The AJ2 acts as a server by continuously reading the gamelog.txt file from the game.
So it's necessary to start AJ2, configure it and leave it in the background while playing Dwarf Fortress.
And this must be done before starting Dwarf Fortress. (IMPORTANT)

When an event is identified as a rumor of problems with beasts or treasures it will be transformed
in a quest and will be available in a list of quests in a separate file, called 'Journal'.
Several DFHack scripts will be created dynamically by AJ2 based on this information.

Once in the game the player can access the list of quests using the Alt-J shortcut. And in the list you can choose the mission you want.
The chosen mission will be 'in progress' and guidelines will be available for the adventurer to find his target.

-Is there anything else AJ2 can do for me?

Yes. The AJ2 settings allow you to optionally expand the in-game menu (which is triggered by the Alt-J shortcut).
You can have various DFHack scripts and features within the game in an immersive way:

* open-legends
* ssense
* twaterlvl
* die
* questport

And some cheats for use in certain screens (also configurable optionally):

* full-heal
* create-item
* make-legendary
* adv-max-skill

Read more about this in the DFHack documentation.

A save scumm feature was also included in AJ2. Which can also optionally be expanded in the in-game menu.
He will make the copy of the last save game, so that the player never loses his save in case of permanent death.
I know this breaks with the 'roguelike' style, but it creates more gameplay options for those who appreciate 'RPG'.

- What do I need to play with AJ2?

You only need:
1) Dwarf Fortress 0.44.12
2) DFHack 0.44.12-r1
3) Know how to play adventure mode

- Where do I get this?
http://dffd.bay12games.com/file.php?id=14101

Enjoy!

5

this utility is deprecated. The new one is here:
http://www.bay12forums.com/smf/index.php?topic=172544.0




Belar, Urists!

I am a Brazilian learning English, so forgive me any mistakes when writing. Thank you!

Lets go to what matters!
This is for adventure mode. Adventurers listen to the bard!

So you come to one of Armok's worlds and think: now where do I go? What do I do?
Kilometers of land to be explored, many rumors to be followed.

The annoucements screen gradually becomes an endless list containing various subjects, many derisory to what you want.
And in the end you are more of an aimless adventurer.

Well, maybe your troubles are coming to an end, young adventurer!

I'm developing a utility to support adventure mode, which I call the "Adventurer's Journal".
At first is a project for personal use, but depending on the need will be released to the community.
I'm in development. Foreseeing a possible release until the end of the year.

This utility collects data from gamelog.txt referring to rumors of NPC troubles and creates an organized diary for the adventurer.
You can consult rumors by region, site, structure or target, and create quests to orient yourself!

No rumor worthy of a quest will be overlooked, everything will be stored.

Release beta version here:

Enjoy. And please, this is a beta. Issues please inform.

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