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Messages - Jack-22

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16
Utilities and 3rd Party Applications / Re: DFHack Artifact Creation
« on: December 27, 2019, 06:45:22 am »
First of all, Merry Christmas to everyone (late I know).

There is the create-item script that creates any type of item at the feet of any selected dwarf. Does this solution fit you?

17
Utilities and 3rd Party Applications / Re: Adventurer's Journal v2
« on: December 10, 2019, 03:33:41 pm »
I really like this and will now be using it every time I play adventure mode so thank you so much for making this utility.
I appreciate.
Keep an eye on this post, I will centralize here the versions of the Journal.
I made several versions, as you may have noticed from file depot.
I work experimentally and keep everything there separately.

Not wanting to brag, but this version I'm doing now is getting pretty pretty, comming soon...

Do you plan on adding anymore information that you acquire from talking to be listed where it shows current quest?

I think it'd be really nice if it showed absolutely every bit of information you gathered so far for the quest you're currently on, like people that can act as potential guides their whereabouts and all that.
The idea is not bad, but for this I face a technical problem.
The Journal works by collecting data from gamelog.txt, and the best quest lines are the rumored lines.
In them there is already the region, site, and target to be hunted, and nothing more...

Thanks for suggesting me how to make this the best utility for adventure mode.
With possibilities, I will do what I can to improve our Journal.

18
Utilities and 3rd Party Applications / Re: Adventurer's Journal v2
« on: December 09, 2019, 08:42:35 am »
This looks like a fantastic utility! Any chance of it coming to Linux? I'm a bit of a dev myself, so if you need help with porting it, I can do that.
Thanks, UristVanHelsing. I appreciate this.

I am currently developing a "definitive version", something to meet the demands of the players, clean and without exaggeration.
It will be in window mode, using DFHack and will include full map and cheats (optional).

I always accept suggestions.

At the moment the programming will only serve Windows users (I am using C #).
Please contact me if you wish to collaborate.

19
I'm just kidding, but...
here between us ... you know something about the next release date and they don't say anything because they are contractually barred, right
I am very looking forward to the steam release  :(



20
Utilities and 3rd Party Applications / Re: Adventurer's Journal v2
« on: November 22, 2019, 07:03:11 am »
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Ah, that is unfortunate—the source code being possibly lost...
I have good news for us. I found the source code. So I can gradually continue to improve on this.

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Oh, and about keeping both up-to-date, I mentioned both of them because I was not sure if there are other Adventurers who prefer the console version over the windowed version, so I figured it would be fair and safe to assume that there are some Adventurers who do.
My final intent is to meet both adventurous types: DFHack users and users without DFHack. The windowed version serves the first case and the console version the second. I am still looking for a way to balance this in a single utility. I am an experimental developer.

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unless I want more verbose information about my world that Adventurer's Journal does not provide (yet ..?).
I've been thinking about this. With the data we have extracted from legends mode it is possible to have more information on the adventurer's map, but it would be pointless. An adventurer has to have adventure information, not the world guide, right? This may be for the other utilities intended for this.

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Thank you for considering that suggestion by the way! I tend to get a little lost from time to time when wanting to journey back to my Adventurer's "home" (point at which she spawned), so I thought that and the ability to type notes into those pins might be really helpful features for anyone who is as forgetful or terrible at directions like I am.
There was no thinking about it and I agree with you. I will consider the possibilities of programming this for a future release.

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I found it very useful to be able to use the "die" command in the windowed version rather than having to press CTRL+SHIFT+P to "show" DFHack's console to kill my client, and I have access to opening "Legends Mode" in Adventure Mode to export my files for my world without having to go through DFHack's console to do so. StoneSense and TWaterLvl lets me choose when I want to use it from Adventurer's Journal rather than LNP...
Yes, immersing these commands in an internal menu is better for the adventurer than typing commands for DFHack. Improves gameplay because the player doesn't have to "quit" to get things done.

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...and I assume TWaterLvl will allow me to disable and enable it at will without having to relaunch my client—yet another feature that removes my need to leave LNP open.
Yes, it proceeds. The command does not need to restart the game, it works in real time. I tested. Leave LNP for this  ;)

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I have yet to use the "Loot System" and cheats, but based on the description, they do quests much more rewarding...
As we speak in my country: this is a fragrance, that is, I made it as a toast.
May need tweaking and contain unobserved bugs. Keep an eye.

I appreciate the motivations. I have an ally in this.

21
Utilities and 3rd Party Applications / Re: Adventurer's Journal v2
« on: November 21, 2019, 12:01:05 pm »
If at least one adventurer felt satisfied with the utility, I'm happy. Thank you.

About keeping both versions up to date, I need to see the possibilities. I am no longer sure if I have the latest source code from the windowed version, but I can go back to what I have and improve it (including making the source code available).
So you may not make updates to this at this time.

About the console version: I'm on this for now, and the latest version already has a map with markers (take a look on file depot, release 10).

This map opens in a separate window and presents the player's entire world (requires export via legends with the help of DFHack, of course). And at first I liked the result.

About your suggestions: it is not very difficult to do ... but I can not put pins in the game map, but in the map of the utility itself is possible. I will see it. I think it might be useful, really.

Really liked the utility in window mode? I think I'll stabilize the console version and proceed with the window version.
All for the adventurers.

22
Utilities and 3rd Party Applications / Re: To-Do List utility
« on: October 25, 2019, 09:52:05 am »
sounds intriguing.
i started so many forts, i tend to forget steps or rather don't know if i already did them at this fort.
Yes, I'm on another project right now, but I hope this sketch helps. Source code is included for those who wish to evolve this.

23
Utilities and 3rd Party Applications / Re: Adventurer's Journal v2
« on: October 05, 2019, 07:44:37 pm »
After almost a year on other projects I am resuming this.
Forgive me for this absence. We all have life, don't we?

I have been looking at the utility and after all this time I realize that it is a bit complicated to operate. Lots of buttons, lots of features that aren't as useful as I imagined.

For this I reformulated the utility. The new version is much simpler to use and to the point.

It is in console application format (a classic touch) and features only the quest list, quest detail screen and a few other things I use.

DFHack is not required. Works fine without it. But for those who like DFHack I added the 'quest in progress' window in game.

The link to it is here.

I leave the source code attached for code lovers.

24
Utilities and 3rd Party Applications / To-Do List utility
« on: September 20, 2019, 04:26:47 pm »
To Do utility

This utility creates a to-do list to assist the player in what he needs to do to have a minimally crafted fortress.

The tasks in the list are based on the existing flowchart in the game wiki:

https://dwarffortresswiki.org/images/e/e6/FlowchartDF.png

Each task is dependent on a predecessor following the flowchart. Tasks will appear in the list during use.

It's very intuitive (I guess). So there is no manual to explain how to use it.

You can question me here if necessary.

This is a work in progress, but already in the functional phase.

The source code is attached together.

Enjoy:

http://dffd.bay12games.com/file.php?id=14539


25
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 19, 2019, 01:42:43 pm »
I have found a fix for the DFhack not loading in the newest version of the pack. you need to manually install dfhack 64 bit. https://github.com/DFHack/dfhack/releases/tag/0.44.12-r2   All you have to do is extract it to the Dwarf fortress forder in the PeridexisErrant's Starter Pack folder.
Not sure if installing a fresh 32 bit dfhack over the broken one works as well.

Hello. I found a solution posted here: http://www.bay12forums.com/smf/index.php?topic=126076.5250
(It's just a matter of work, but I haven't tested it yet.)

Apparently LNP in the r7 version is having difficulties with DFHack. Maybe the next version will be fixed.

26
Tilesets and Graphics / Re: »Mythstric Tile Set« (32x32) - 44.12
« on: September 17, 2019, 09:44:33 am »
I liked the style! Looking forward to TWBT, if any.

27
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: June 03, 2019, 07:57:13 am »
I missed some utilities. Why not SoudSense this latest version?

I just downloaded it, and both Soundsense and the alternate SoundCenSe are in the LNP/utilities folder and appear in the launcher Utilities tab. If they don't for you, my first suggestion would be to redownload the pack.

my fault. It's OK now. Something must have happened while downloading. Thank you very much.

28
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: June 02, 2019, 08:30:06 pm »
I missed some utilities. Why not SoudSense this latest version?

29
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: March 29, 2019, 06:36:23 am »
It's probably text will be text. 90% of crashes are.

Yes, probably.
DFhack will have to go through adjustments, I imagine. But this is for a second step after the release.

Or, who knows, this update does not require a TWBT. This could be added officially since the demand is real. Let's wait ...

30
I know this might not work, but have you thought about doing a triangular shadow for the darkest points of the ramp?



This works for me. I see the ramp without the visual paradox up/down the art of the cubes.

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