DF Modding / Re: Modding questions thread.
« on: June 03, 2008, 09:28:00 am »If I want to have a reaction involving a gem, would
code:be correct?[REAGENT:1:GEM:NO_SUBTYPE:STONE:BONE OPAL]
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code:be correct?[REAGENT:1:GEM:NO_SUBTYPE:STONE:BONE OPAL]
quote:
Originally posted by Deon:
<STRONG>I'm almost sure if you tag a metal with [DEEP] its ore will often appear instead of adamantine.</STRONG>
No, only if you tag its ore. If you tag its metal like that, it won't be available as your common weapons found in the world. The drawback to this is that the ore itself is available at embark, but in this case it's prohibitively expensive.
[ May 29, 2008: Message edited by: Inquisitor Saturn ]
Incidentally, would anyone know if it would be possible to give different races exclusive pets and animals? I thought it'd be neat to give them giant aphids instead of cows and giant termites as pack animals.
quote:
Originally posted by Deon:
<STRONG>IS: our entity isn't working because you have a space after "ENTITY " word.
It should be "ENTITY" not "ENTITY ".Also there's a nice chariot's race graphics pack for antmen.
There's even an elephant race graphics file... -.-</STRONG>
Well, in my raws, there's no space, but since I accidentally had smilies enabled, it put one in there. Woops.
Also, I added two new metals. Mitril, which has a tiny chance of appearing in any metamorphic layer as small clusters, and a very tiny chance of appearing in microcline as veins.
The other is Starmetal, which has a chance of appearing in any stone as a single nugget.
Mithril is sort of like "adamantine junior." It is light and strong, but can only be used for armor, and provides a 250% damage bonus.
Starmetal is similar, but used differently. It's very heavy and dense, but it can't be used for anything on its own. You have to alloy it with three bars of iron, which gives you four bars of "starsteel," and a 40% chance to give you a free bar of starmetal. It has a 250% bonus and can only be used for weapons.
[ May 29, 2008: Message edited by: Inquisitor Saturn ]
quote:
Originally posted by Lyrax:
<STRONG>You have less points because antfolk do not have METAL_PREF.This means they bring iron tools instead of steel ones, and that gives you less overall points.</STRONG>
Oh. Huh. Weird.
So, here's how the entity stands.
code:[ENTITY:DESERT]
[CIV_CONTROLLABLE]
[CREATURE:ANTFOLK]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:EARTH]
[SELECT_SYMBOL:ALL:NAME_CAVE]
[SELECT_SYMBOL:ALL:MYSTERY]
[SELECT_SYMBOL:ALL:FAMILY]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[STONE_PREF]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[FRIENDLY_COLOR:7:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[CAN_HAVE_MILITARY_LEADER]
[SITE_LEADER_TYPE:QUEEN]
[START_BIOME:ANY_DESERT]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:8]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_OCEAN:2]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_GRASSLAND:2]
[BIOME_SUPPORT:ANY_SAVANNA:4]
[BIOME_SUPPORT:ANY_SHRUBLAND:3]
[BIOME_SUPPORT:ANY_RIVER:3]
[DIPLOMAT]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:SPRING]
[ENTITY_GROUPING:FRIENDLY]
[MAX_STARTING_CIV_NUMBER:10]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:200]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:ANY_AVAILABLE_POWER]
[RELIGION_SPHERE:CAVERNS]
[RELIGION_SPHERE:AGRICULTURE]
[RELIGION_SPHERE:ORDER]
[RELIGION_SPHERE:CHILDREN]
Generated a world, and a few strange issues: When embarking, I start with fewer points and no seeds are available, as well as a few inconsequential things(for ants) like booze. What's up with that? Does it have to do with the number of sites, or the fact they live places other than mountains, or what?
Their sites are marked as mountain halls and use dwarf site symbols. How do I change that?
[ May 29, 2008: Message edited by: Inquisitor Saturn ]