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Topics - The-Moon

Pages: [1] 2 3 ... 8
1
DF Modding / Coin Stockpile Not Displaying Selection List Correctly
« on: December 03, 2017, 09:04:17 am »
Im using masterwork right now, and when I place a stockpile for coins, and then navigate into it to change what coins I would like to store there. It gives me a list of some what random game strings.

Anyone have any idea what could / would be causing this problem?

2
Masterwork DF / nvm
« on: November 21, 2017, 09:00:19 pm »
nvm

Edit: ya know someone can delete this thread. I dont have the option to delete it or i would...

3
Hello im having some trouble with my game, never happend before.

I built a bridge underground and now i cant remove the bridge. I also cannot link the bridge to my lever and i also now cant link my weapon traps to my levers.

Any ideas. I might have to try and collapse the bridge some how ....

4
Im trying to figure out how to play MDF but i keep getting the texture catalog error.

How do i turn off item graphics?

The only thing i can get to work is turning off "Creature Sprites", but then no graphics at all show. Just text....

Ive looked all over the master work settings screen and i do not see a Items Graphics Option....

5
DF Gameplay Questions / cant cut trunks or small trees help
« on: April 26, 2015, 02:35:08 pm »
i cant cut trunks or small trees i can highlight them but the wood cutter dosent cut them and i only have wood cutting selected

6
DF Gameplay Questions / dwarfs wont collect stones ? :( (im a vet btw)
« on: April 14, 2015, 02:35:02 pm »
none of my dwarfs are collecting stones, no idea could this be a bug? and help. I have stones enabled in the "z" screen....

7
DF Gameplay Questions / Woodcutter wont cut....
« on: March 19, 2015, 01:29:43 pm »
my woodcutter wont cut wood, he never picked up his axe even.

so then i assigned him to millitary to pick up a axe, then disbanded the squad still no tree cutting tho. Did something change im not aware of?

I figure i just assign him the job of woodcutting and he picks up a axe and gose to work.....

8
DF Suggestions / trains / subways?
« on: October 20, 2014, 08:42:50 pm »
mine cart trains and subways which are one way :)

9
Can I use mine carts to be setup just too transfer dwarfs to different areas?

So if a dwarf wants to get from one area to the next only connected by a track with a mine cart, will they pathfind and take the cart?

10
DF Gameplay Questions / Just started DF again Unti Menu (u) question
« on: October 17, 2014, 08:24:56 pm »
its been a while, but when i goto the untis menu (u) and i try too hit enter to goto one of my dwarfs nothing happens, maybe im doing something wrong.

Im trying to set the jobs for my little dwarfs friends is the problem, so any help would be appriciated.

:)

Thanks

11
DF Suggestions / Scout Towers?
« on: September 29, 2011, 03:59:32 pm »
Add a option to the "I" menu to place a area to be used for a lookout to spot ambushes and such sooner rather then having to have a animal chained up outside.

Higher the tower is the further you can spot enemys :)

12
DF Suggestions / The Most Imporant Thing Toady Could Do Right Now.....
« on: April 13, 2011, 01:30:01 pm »
Expanding Beyond 256 Graphical Tiles....

I just noticed how much more difficult it would be to Debug a game, when your just using 256 tiles for graphics. The 256 tiles, limit the ability to debug the game. ASCII format is okay to use, but it is set to a 256 limit... DF is a very complex game and it has so many more Units, Objects, entity's, ect.... that need to be displayed, which just cannot in any way be fully and completely displayed by just using 256 tiles.

I really honestly believe, today you will make much more progress debuging the game (as would us tester),   If you implemented a better graphical system. I know everyone ever from what i can tell is so against upgrading the graphics because they think the game is fine as is with ascii art or whatever other excuses they want to make. But i think its time DF gets a graphical programming overhaul as long as it dosen't mean anyone having to start there forts over. Which i have no reason to believe it would as long as toady provides a map converter.

I believe i have provided a valid reason here to upgrade the graphics if anyone thinks about what i said logically. 256 tiles for graphics, is not in anyway a good way to debug a game this complex.... Id like to hear someone give me a reason how using only 256 tiles is better for debugging a game. I would really like to hear how hehe.

This is a serious post too. No flaming please serious discussion only. If you don't like what im presenting here, don't get mad just explain why you disagree, or don't say nothing.

~ Moon


13
DF Suggestions / For or Against a DF '~' Command Console
« on: March 08, 2011, 12:01:52 am »
For more information on this goto

http://www.bay12forums.com/smf/index.php?topic=78781.0

Mostly I am curious to see how many people would like to have this feature for the game.

Having a console for dwarf fortress i really feel would be a awesome and excellent feature to the game. Giving toady has the time to implement it. But it should be a simple thing to do.


14
DF Suggestions / Ability to Change the FPS cap during run time....
« on: March 03, 2011, 08:23:57 pm »
Just occurred to me that it would be a nice feature in the game if we could have a few buttons which could raise or lower the FPS during the game.

In the init file there could be 3 FPS settings you can set, and then change during game play...

It would be useful while playing the game for plenty of reason, not going to list them all.

I would assume it shouldn't be to hard to implement into the game, would make a great feature.

15
DF Suggestions / The "P" Menu
« on: June 06, 2010, 12:57:50 pm »
When you select the P option for stockpiles. It would be nice if it had a description and some info about the stock pile you currently have selected. At the top of the right window.

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