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« on: April 13, 2011, 01:30:01 pm »
Expanding Beyond 256 Graphical Tiles....
I just noticed how much more difficult it would be to Debug a game, when your just using 256 tiles for graphics. The 256 tiles, limit the ability to debug the game. ASCII format is okay to use, but it is set to a 256 limit... DF is a very complex game and it has so many more Units, Objects, entity's, ect.... that need to be displayed, which just cannot in any way be fully and completely displayed by just using 256 tiles.
I really honestly believe, today you will make much more progress debuging the game (as would us tester), If you implemented a better graphical system. I know everyone ever from what i can tell is so against upgrading the graphics because they think the game is fine as is with ascii art or whatever other excuses they want to make. But i think its time DF gets a graphical programming overhaul as long as it dosen't mean anyone having to start there forts over. Which i have no reason to believe it would as long as toady provides a map converter.
I believe i have provided a valid reason here to upgrade the graphics if anyone thinks about what i said logically. 256 tiles for graphics, is not in anyway a good way to debug a game this complex.... Id like to hear someone give me a reason how using only 256 tiles is better for debugging a game. I would really like to hear how hehe.
This is a serious post too. No flaming please serious discussion only. If you don't like what im presenting here, don't get mad just explain why you disagree, or don't say nothing.
~ Moon