DF Gameplay Questions / Children Drink Liquore? :)
« on: February 10, 2008, 02:52:00 pm »further more do all dwarfs need alcohol to get through the working day? lol
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further more do all dwarfs need alcohol to get through the working day? lol
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My Wheel is transmitting power to my Horizontal Axle. The Horizontal Axle Transmits power to my Gear Assembly.
The Gear Assembly transmits no power to the Vertical Axle.
I tried Switching the Vertical Axle to a Horizontal. But that didn't work.
Can anyone tell me how to get this pump working?
Okay.... I switched the vertical axle to a gear assembly, and of course it works now. However. What was i doing wrong before. Why wont the vertical axle connect to the gear assembly ?
[ February 08, 2008: Message edited by: The-Moon ]
Do they ever run out or do they just keep re-generating water?
Not on all the maps i play, but some of the maps. When ever the traders leave my depot, the game slows down to 10fps from 100fps or so.
It stays like this until i remove the depot.
I can upload the save game if anyone wants to see. Its happened every year now, after the traders leave, game slows down.
Not one cat has befriended a dwarf....
(Not that i want them too, because then that means i can't slaughter them)
But this is a bug and i feel compelled to report it.
Well its Mid-Spring, 1052.
And i just received that message, then right after wards i got some migrants. The first one is the peasant...
Should the ruler be coming only in the second year?
I only have 15 Peasants! :|
This is a bug correct? Or is my king / ruler suppose to arrive so soon?
Second question, what should i do to avoid him showing himself as the king?
It seems that all my good workers want to goto these party's as well rather then doing there jobs.
Can there please be a option to turn party's off, but leaving meeting halls alone otherwise.
I'm sick of these party's....
But whatever 
Edit: also at these so called "party's" Theres no booze!
I say once a year in autumn , everyone party's with lots and lots of beer and booze. After that, no more party's for the rest of the year.
At least make a option to limit party's to once a year. Otherwise no work gets done, or i cant have no meeting halls because of party's.
I have to turn off my statue garden because all these dwarfs want to do is party. We have more pressing issues then having party's 
[ February 29, 2008: Message edited by: The-Moon ]
[ February 29, 2008: Message edited by: The-Moon ]
[ February 29, 2008: Message edited by: The-Moon ]
But I built some ice walls over some frozen water to get the water blocks out of the way of construction.
When summer came along and the water unfroze. The blocks didn't fall into the water at first.
Then several minutes later. It told me they collapsed.
After that they left behind, some tiles which say unknown.
I haven't tested this with normal walls.
Also, i have it set to collect refuse from outside.
I also have a ammo stockpile built.
[ February 10, 2008: Message edited by: The-Moon ]
code:
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#RRRR#2nd level
#OOOO#
#OOOO####
.BBBB....
.BBBB....
#OOOO####
#OOOO#
My dwarfs are walking across the bridge and are stopping there jobs because of the fish down below, even tho theres no way that they can hurt the dwarfs, unless of course they fall in the water.
I would have to say this is a bug, or something over looked.
Right afterwards i got a message, that the human liaison left unhappy...
There was no message either saying they were leaving.
Doesn't Look like there coming back either 
Also this game, i got some migrants in early summer, now i'm getting more and its mid autumn.
Should i be getting 2 waves of migrants in my first year?
[ February 27, 2008: Message edited by: The-Moon ]
Now that i check they managed to leave behind some bars, blocks, cages, steel armor...
[ February 27, 2008: Message edited by: The-Moon ]
However my recruits are going far away to a different part of the river to fill there water skins, where there are carp. Then getting them selfs killed