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Topics - The-Moon

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91
DF Suggestions / Alarm Trap
« on: May 28, 2008, 09:44:00 pm »
Link a Mounted Bell to a Pressure plate, and when someone steps on it, the bell rings.

The alarm should be turned off by "Q" the bell.


92
DF Suggestions / Bee's, Wax, Honey, Candles....
« on: February 05, 2008, 03:16:00 am »
Any questions ?  :)

93
DF Suggestions / Wood decay, has it been suggested before?
« on: February 03, 2008, 02:17:00 pm »
Has anyone suggested adding in wood decay. Or is it already planned?

Or has i already been decided not to use it.

I searched in the forum for wood decay, and i saw no topics, so thats why i'm posting.

Im not too bright on wood decay, but i would have to say the best place for the bactira that eats wood to survive in would be something wet, cool and damp. Like a underground fortress  :)

[ February 03, 2008: Message edited by: The-Moon ]


94
DF Suggestions / Natural Gas and Ventilation shafts....
« on: February 03, 2008, 01:13:00 am »
I'm just going to brain storm here a bit and just type whatever comes to mind which seems like a good idea....

I think natural gas would be a awesome feature for the game.

Few of the things you can do with natural gas...

#1 (When lighting is implemented) All the torches in your fortress can be linked to a natural gas line. (Otherwise all the torches would have to be refilled all the time, if thats how its planned to be)

#2 (Do dwarfs get cold?) if they do, or if they will at some point in the future, Natural gas would be a great way to heat up rooms.

#3 Flooding your entrance room with natural gas would/could knock out any creatures in that room. Rather then flood the room out and killing all the invading enemy's in there,(also i would think its possible that one of your own dwarfs could get stuck in there when you hit the lever for the flood gate), well then also your dwarf would get knocked out as well, sparing his life.

In fact natural gas could be a fail safe in a way, in case one of your dwarfs get caught in there by accident. You can just gas the room, but also leave in the options for flooding and magma  :)

Ventilation.

Ventilation shafts would be used to carry natural gas to different areas.

Ventilation shafts should be build able only in walls. The walls don't need to be removed to have a shaft in them.

Valves and other such things can be made which hang off the walls or connect with a wall with a ventilation shaft in it, to control flow.

Ventilation shafts could also be used to carry heat from a furnace or a magma chamber, how ever some sort of "Bellows" which can be hooked up to a powder source would be needed to blow the hot air through the ventilation shafts.

Ventilation shafts should only be build able in a wall next to a dwarf, IE it cant be built 2 tiles away from where the dwarf can reach.

A Ventilation shaft could as well be built from your Refuse room to the outside to air out any miasma that comes about, or the butcher shop as well, which seems to get it once in a while.

I don't know how possible it is that either of these ideas will ever come about in the game, but i think they would be awesome features if they can be added in.

I'm pretty sure from reading AD&D fantasy stuff that dwarfs used natural gas?

Also i'm sure theres plenty of other things which Natural gas and ventilation shafts could be used for, i only started with ideas. I could go on for hours... But i'm not  :)


95
So im just reading up on dwarfs in AD&D Quintessential guide for dwarfs.

I thought it would be cool if special mushrooms can randomly grow around your fortress.

These mushrooms would be collected by all dwarfs.

The mushrooms can provide any type of skill increase or attribute increase.

Such as a +5 strength or a +5 mining skill.

Some mushrooms would be non edible, these maybe could be used for poisoning weapons, brewing drinks, or that they need to be cooked before they can be ate.


96
DF Suggestions / Let us start out with the wagon?
« on: March 03, 2008, 08:43:00 pm »
Rather then starting us off at the embark point.

Maybe have a different mode where we just start out with a wagon, then we can explorer and find our own fort location.

We start from the mountain dwarf homes... Then we go on from there.

All the same dwarf fortress rules apply, sept everyone stays in the wagon, until the wagon stops and you command them to do a job.

For instance if you want to clear a path of trees / stones, or build a bridge over a canyon.

You can keep exploring with the wagon until you find a good spot, then you settle or some such in that location, then the map reduces too a 3x3 area or whatever you chose, the wagon being in the center.

[ March 03, 2008: Message edited by: The-Moon ]


97
DF Suggestions / Rock Eating Pets?
« on: March 01, 2008, 01:50:00 pm »
Make / Mod some rock eating pets. It goes around your fortress eating rocks.

However you need to destinate the rocks that it can eat.

Edit: Maybe something like a slow moving slug?

[ March 01, 2008: Message edited by: The-Moon ]


98
DF Suggestions / Mega-Beasts / Semi-Mega-Beasts.....
« on: May 27, 2008, 05:12:00 pm »
I'm reading what toady just posted in the development section....
http://www.bay12games.com/dwarves/dev_now.html

All i'm reading is that mega beasts cause destruction in the world.

To my knowledge, Mega-Beasts should have a alignment. Bad, Neutral or Good.

Rather then the mega beasts always attacking the people in the world. Maybe they could work together.

Each mega beast could also be set to like one race better then another, or not like a race at all and attack them, but leave other races alone.

I'm not getting into the technical stuff of what they can or can't do. But this is something to think about....

Lets say theres a Giant Spawned with a Alignment of being good. He would rather Help build homes for food in payment, rather then destroying homes and stealing the food. Only stealing food if he is starving to death. Maybe even protect the people he is helping from other Mega Beasts or any monsters that might be harming them.


99
DF Suggestions / Chaning Surroundings.....
« on: May 14, 2008, 11:46:00 am »
I notice on the map...

Surroundings: Serene, joyous, Mirthful, Haunted, Sinister, ect ect

What if as you play a region, these can expand, or reduce depending on whatever would be needed to change it.

Including if you start a fort in a place thats haunted, kill all of the evil things around there, or eliminating the thing causing the evil. Would change it on the main map next time you start a fort.


100
DF Suggestions / Spay or Neuter your pets?
« on: May 14, 2008, 10:09:00 am »
With some animal health care skill. Have it so you can spay and neuter some of your pets, to prevent them from breeding out of control.

This should also be available for pets who are bonded with dwarfs already.


101
DF Suggestions / Better Selection of Tools....
« on: March 19, 2008, 07:00:00 am »
Some of these may not hold no game play for DF, but i find it puzzling how toady missed adding many of these in. Such as a wood axe or even a black smith hammer....

Shovels
Wood Axes
Tree Cutting Saws
Carpenter Hammers
Nails / Screws
Drill > http://en.wikipedia.org/wiki/Bow_drill
mortar(for making stone walls)
Tongs
Blacksmithing Hammers
Hoe's(for farming)
Butcher Knife
Skinning Knife
scythe or sickle
Wood Working Saw(for cutting wood in the carpenters shop)
Glasses > http://en.wikipedia.org/wiki/Glasses
ladders
Mason Chisel
Wood Chisel
Pitch Fork

I'm sure theres a lot more i missed...

Forgive me if these have been suggested already. However i think they should have already been programmed into the game  :(

[ March 19, 2008: Message edited by: The-Moon ]


102
DF Suggestions / Dwarfs need fresh air too... Don't they?
« on: February 27, 2008, 11:49:00 am »
It just occurred to me that there is very little fresh air reaching the depths of your fortress.

At some point is or will air ventilation system be made. As to supply people with fresh air?

Open areas could have a 7/7 fresh air rating. As dwarfs use up air this fresh air rating drops.

The only bad thing to there not being fresh air is that your dwarfs would become unhappy.

It wouldn't be fun if they actually ran out of air and all died.

But then again that could be a good feature.

Think of this, Having a opening to the surface will allow all tiles in your fort to not drop below 1/7 fresh air.

However if you close up your fort, like in a siege, that can then drop to 0/7 which would mean everyone would suffocate if they don't open the doors.


103
DF Suggestions / Couples Require Double Sized Bed?
« on: February 27, 2008, 09:50:00 am »
Mainly a second type of bed double the size of the original.

Like, it literally takes up 2 spaces.

It can only be Assigned to couples. Single sized beds should be made not assignable to couples.

When they become a couple and they still only have a single bed, you need to move them into a double sized bed.


104
DF Suggestions / Side Notes for Levers, Suggested already?
« on: February 26, 2008, 12:32:00 am »
It would be very very helpful to add in notes which you see on lever's.

That way you can write notes such as "Front Door", "Magma Control" ect.

Easier not to lose track of what lever does what.

Also it would not hurt to have a way to disconnect things from levers, rather then having to remove the lever and relink everything, to get rid of just one linked object.

Sorry in advance if this was suggested before.

[ February 26, 2008: Message edited by: The-Moon ]


105
DF Suggestions / Choose your own Disaster, next update please!
« on: February 23, 2008, 05:10:00 pm »
I have yet to experience a siege or even a goblin ambush.

Like sim city, add in the option to cause a Siege or ambush at my will. IE a disaster.

I would really like to see this in the next version. Mainly because i want a fucking siege i play until the lag kills me, yet no siege!

I cant take it no more. I need a damned siege. Please toady, add in the option to allow the player to cause a siege at will.

IE "Your dwarf leader sends a message to the goblin fort giving the location of your fort and telling them to fuck off hard."

*Siege happens*

Sorry for the cursing. But i want a siege damnit.

I want to lose! lol     :D

Half the fun of Dwarf Fortress is losing. I cant have fun if i cant lose!

Add in the options to cause disasters.

Be creative about it too.

Add in siege, Ambushes, flood a level of your fort with water or magma.

Please toady, implement automatic disasters with the next patch, i really want to experience a siege.

If i don't see this option within the next few versions, i'm going to really consider not donating money. Which i do plan to do soon since i'm getting a bit of money.

I will donate a few times. I love this game, i just want some damned violence other then my dwarfs getting killed by carp or drounding in a lake / river they shouldn't be in, in the first place...

Ok my rants over. Sorry in advance.... Love you toady     :D

*hides*

Edit: Okay, well im atleast not going to donate any money until i see a auto disaaster feature. I want to lose, and not just by abandoning the fortress due to lag.

Lag is not something which should make your lose, goblins should be. Or atleast a magma filled fort    :D

Edit Again: "Your magma forge spews a leak!"

"Evacuate level 12!"

Edit again again: I want a siege !!!! :'( *Crys*

[ February 23, 2008: Message edited by: The-Moon ]


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