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Messages - The-Moon

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286
DF Bug Reports / Kobold Thief Scared my traders away :-\
« on: February 27, 2008, 04:57:00 am »
i have 2 trade depots and i had the caravan for the first year unload and i was going to trade soon, when a kobold thief appeared, the traders then packed up and left.

There was no message either saying they were leaving.


Doesn't Look like there coming back either     :(

Also this game, i got some migrants in early summer, now i'm getting more and its mid autumn.

Should i be getting 2 waves of migrants in my first year?

[ February 27, 2008: Message edited by: The-Moon ]

Now that i check they managed to leave behind some bars, blocks, cages, steel armor...

[ February 27, 2008: Message edited by: The-Moon ]


287
DF Bug Reports / [38a] Soliders ignoring Zones
« on: February 07, 2008, 03:40:00 pm »
I have a area at the river dug out and set with a zone for water.

However my recruits are going far away to a different part of the river to fill there water skins, where there are carp. Then getting them selfs killed  :)


288
DF Bug Reports / Re: [38a] Item trading catagories missing?
« on: February 07, 2008, 03:41:00 pm »
I couldn't find my artifacts in the all list, or the main list itself.

I wouldn't mind selling them maybe if i was in need of the money for trading.


289
DF Bug Reports / Re: Rain does not hurt the Fireman?
« on: February 07, 2008, 02:53:00 pm »
Oh ok, well i guess this rule could also work for other animals as well which are fire based.

So don't forget about them either toady.


290
DF Bug Reports / Re: Rain does not hurt the Fireman?
« on: February 07, 2008, 12:46:00 pm »
quote:
Originally posted by thvaz:
<STRONG>This is less of a bug than it's a valid Req, Bloat or Power Goal.    :)</STRONG>

Hrm?

Should i have posted about this, or is it not really all that important, i wasen't sure so thats why i posted about it. Just in case  :)


291
DF Bug Reports / Rain does not hurt the Fireman?
« on: February 07, 2008, 12:07:00 pm »
I don't know if this could be considered a bug or not.

However, its raining out right now and theres a fireman outside in the rain.

Should he get hurt / go back to the lava when it rains?

Or maybe even find shelter in a fortress ? heh

Not saying it should kill him, but maybe at least hurt enough to send him back home.

[ February 07, 2008: Message edited by: The-Moon ]

[ February 07, 2008: Message edited by: The-Moon ]


292
DF Bug Reports / Re: Tame Alligator Missing All Body Parts...
« on: March 29, 2008, 05:22:00 pm »
Maybe Toady can add in the option to make a arena.

Where you can let animals and goblins fight it out and people can watch.

Something like the gladiator games in rome.

there would need to be a "Pit" Area, and then around it seats.

Edit:

2 diffrent "Zones/Rooms"

1 for the area which things fight in, the other being the place where spectators can watch from.

These 2 rooms or zones should be connectable.

[ March 29, 2008: Message edited by: The-Moon ]


293
DF Bug Reports / Re: My Liason Isn't Showing Up
« on: March 28, 2008, 05:05:00 pm »
Ive had this same problem as well.

Not recently but it has happened.

The caravan will show up, but no liaison comes.

I'm not sure if it was the newest version or not.


294
DF Bug Reports / Re: Plant and Furniture Stockpile not working!
« on: March 16, 2008, 12:06:00 pm »
well i don't know much of what you guys are talking about.

But from my point of view, dwarfs should move empty barrels to the food stock pile if needed. Otherwise they should place the food on the food stock pile.

That would fix this bug. Which i have to personally consider is a bug.


295
DF Bug Reports / Re: Plant and Furniture Stockpile not working!
« on: March 15, 2008, 04:21:00 pm »
quote:
Originally posted by Draco18s:
<STRONG>But they can do that, because they plan to move the barrel to a stockpile.  Just there are no stockpiles it can move to. :P

Buggy buggy bug!</STRONG>


lol yeah sept i don't want the plants in the barrels  :)


296
DF Bug Reports / Re: Plant and Furniture Stockpile not working!
« on: March 15, 2008, 03:30:00 pm »
quote:
Originally posted by Boksi:
<STRONG>They're putting empty barrels into the furniture stockpile, I should think.</STRONG>

No there putting plants into the empty barrels sitting in the Furniture stockpile.

Which they should never be doing since the furniture stockpile is not set to have plants or any food stored in it.


297
DF Bug Reports / Plant and Furniture Stockpile not working!
« on: March 15, 2008, 02:44:00 pm »
I set my plant stock piles to not use any barrels. I'm doing this because i have 6 different stock piles, each stock pile for each crop. (saves barrels)

So now all my plants are being harvested and my dwarfs are putting them into the barrels in the furniture stockpile... wtf!

I don't want them stored there     :(

Is there anyway to fix this for now without having to put barrels in the plant stock piles.

Also, they should not be putting any food in the furniture stock pile at all since its not enabled to have food stored there....
The furniture stock pile does not have any food options enabled...

[ March 15, 2008: Message edited by: The-Moon ]


298
DF Bug Reports / My Dwarfs arrived with no social skills!
« on: March 15, 2008, 10:59:00 am »
Just as the topic says, when my dwarfs arrived they have no social skills. Usually they would have a whole bunch. This is the first time since the social skills update, that this has happened.

299
DF Bug Reports / Re: [38c] Possessed dwarf doing nothing.
« on: March 15, 2008, 10:36:00 am »
Ive had the same problem. Someone gets possessed and then just stands at the meeting hall until he goes insane  :(

300
DF Bug Reports / Re: Restricted traffic zones don't work
« on: March 15, 2008, 01:42:00 pm »
Yeah i would like to be able to set my carp infested river to a Restricted zone. Where no one is aloud to go near    :)

Toady you have taking note of this restricted zone problem correct?

I as well as others would really appreciate if you would make it so that restricted zone, means restricted zone, IE no one walks on it.

Or come up with a new option, called something like, no access zone. Where the dwarfs do not walk on those tiles, even if there being chased and attacked by something. The no access zone should block movement just like a tree would.

[ March 15, 2008: Message edited by: The-Moon ]

[ March 15, 2008: Message edited by: The-Moon ]


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