Sorry about that.
If anyone played stronghold they would realize its more of a arcade game then something you have to think with.
I don't see a point as comparing that game with this one, or even using it to make a point. Theres no points in stronghold 2
Horrible game, game series was destroyed once they got rid of the game play and added in 3d graphics. As which happens with most 2d games. 1503 or something, i think it was did the same thing :\
Sorry Draco18s if i offended you..... My bad.
So you want something a bit more on topic from me? 
Alright lets see if i can bring some positive thoughts to this thread...
Emigration Policy....
Question: Why do dwarfs want to live in your fortress, when they can move to another one.
1:Work, if there is available work, dwarfs should be a lot less likely to leave
2:If there is not enough work, dwarfs will leave when they have not worked in a while. They will leave to find work.
These 2 factors should be the main things which effect weather Dwarfs leave or not. Dwarfs will leave if theres no work for them to do.
3:Alcohol, While alcohol is important, it should not be a single factor which makes dwarfs leave the fortress.
4:Security and Military. If the fortress is secure and there is a good military, then people would be less likely to leave. If dwarfs feel un-protective they should tell your Trader/sheriff/Head Dwarf that they will leave if something is not done.
In Fact.
When dwarfs have problems, or unhappy for any reason, it would be good for them to contact your head dwarf, and let that dwarf know(IE send you a msg) that, the dwarf is unhappy and will leave if something is not done about a certain thing that the dwarf is unhappy with.
5:This would of course be food supply.
6:Anything else which i didn't mention
(I may edit this reply)
[ February 15, 2008: Message edited by: The-Moon ]