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Messages - BigUglyWorm

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31
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 14, 2020, 05:40:03 pm »
Chewing tobacco, which provides a mood boost but is addictive like alcohol.  Dwarves who chew will also spit; you can make spitoons at a craftdwarf's workshop, but they'll need to be cleaned periodically, and barring that, they'll spit on floors and walls, creating puddles that will give other dwarves negative thoughts.

Chewing tobacco can also be flavored with mint, which some dwarves prefer.

32
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 05, 2020, 05:48:12 pm »
Dwarves now have six fingers per hand.
Goblins now have eighty fingers and eighty toes.  Dwarves who fight goblins will usually end up hacking and bashing at these instead of anything more vital.

33
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 04, 2020, 12:25:57 pm »
The game is now developed with the main target group of nazis, anti-vaxxers, flat-earthers and similar folks in mind.

That's ridiculous, why would--

-Players are encouraged to commit war crimes against other races, and only barely discouraged from committing them against their own dwarves.

-Medicine is a joke, any exposure to pathogens is a terrible idea and most doctors are butchers.

-The world is literally flat.

...oh.  Oh no.  We're too late.

34
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 03, 2020, 12:30:46 pm »
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Words can't describe how much I would love procgen "meat biomes".  We're already partway there with evil zones!
but would it be in the shape of a giant? or would it be slices scattered through the layers?
It'd be like one of those displays where they slice a human cadaver into layers so you can see it in cross-section, but all stacked vertically.  Like this: http://thescienceexplorer.com/brain-and-body/dead-body-sliced-5000-times-create-virtual-human

35
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 02, 2020, 05:20:24 pm »
You could totally do that now. Make a "meaty" inorganic layer (or large cluster) that appears in sedimentary or alluvial environments and has additional meaty/bony inclusions and veins.
Words can't describe how much I would love procgen "meat biomes".  We're already partway there with evil zones!

36
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 29, 2020, 08:50:54 am »
In addition to mugs, dwarves demand straws when consuming drinks.  These can only be crafted from specific types of grass, are single-use, and decay rapidly once made.  Dwarves will drop used straws wherever, cluttering up your fort.

37
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 25, 2020, 04:03:38 pm »
And a fifth that consists of a full set of masterwork steel armor.  No amount of finagling will convince them to wear this.

38
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 23, 2020, 01:42:57 pm »
To optimise pathfinding, all tiles are now discrete points with no connections to any other points.
To optimise pathfinding, entities now just teleport to their destinations.  Encumbrance, lost limbs, and other factors know just affect the length of their teleportation cooldown.

39
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 23, 2020, 12:36:15 am »
Make dwarves taller than humans.
This, but keep their average volume the same.  Long, skinny stick-dorfs.

40
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 21, 2020, 03:22:17 pm »
Swap the physical properties of cheese and adamantine.  Don't tell anyone in the fandom about this.

41
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 20, 2020, 11:27:41 pm »
carp are amphibious and HUNGRY
Carp can swim, walk, and fly; they can breathe air and water, as well as any other liquids; they are immune to fire and magma, cannot be atom-smashed, and cannot be frozen; they have two sets of redundant backup organs, breathe procgen syndrome dust, and are opposed to all non-carp life.

Now you will know why you fear the night rivers.

42
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 20, 2020, 12:52:15 pm »
Carp tools, capable of manipulating sentience.
Cow tools, capable of manipulating fans of The Far Side.

43
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 20, 2020, 12:51:29 pm »
thicc pineapples
Everything in game including animals, dwarves, things created by your dwarves, stone, magma, and pretty much everything else has a chance to be a thicc version of itself.


I'm not sure what the THICC modifier would do but it probably do something sexy maybe, I'm not sure what a ☼THICC steel short sword☼ would even look like.
I'm imagining something like a bollock dagger, butt thiccer.

44
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 16, 2020, 03:45:44 pm »
I think it sometimes rains "filth", which isn't anything specific, but some people head-canon it as shit.

45
DF Suggestions / Re: Terrible Suggestions Thread
« on: September 14, 2020, 01:11:28 pm »
Add a playable Booze man civilization, but you have to deal with dwarves that act like vampires and drink your citizens.
This is a Silver Chalice.  On the chalice is an image of a Booze Man and a Dwarf.  The image depicts the death of King Cherry Wine at the hands of Urist McGuzzles the dwarven baby in 846.  Urist is punching Cherry Wine.  Cherry Wine is screaming.  Urist is drinking Cherry Wine.  Urist is laughing.

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